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The make-or-break of MKX for me is still unanswered

Audit

Falls down too much
I hope it's good. As a father of a 2 year old, that lives in a remote area that happens to have incredible networking because it sits on a the Rocky Mountain fiber backbone, it's either online play or sit in Training mode by myself.

Mk9 netcode was bad. IGAU was better, but still bad. I'm convinced that PS4 IGAU is only better because of the 2 frames of input delay PS3s had. Hopefully MKX is another step in the right direction. I mean if USF4 on PC can do finally get it right, Mortal Kombat can as well.

One other thing, your bandwidth mean nothing. You could have synchronous 1Gb fiber (1 Gigabit up, 1 Gigabit down), but if you have ping to the remote end of +50ms, your experience will be sub par. Again, advertised bandwidth means nothing in gaming latency. NOTHING.

One more time: BANDWIDTH MEANS NOTHING, round trip ping times are the most important bit.

Did I say it enough?
 
E

Eldriken

Guest
I hope it's good. As a father of a 2 year old, that lives in a remote area that happens to have incredible networking because it sits on a the Rocky Mountain fiber backbone, it's either online play or sit in Training mode by myself.

Mk9 netcode was bad. IGAU was better, but still bad. I'm convinced that PS4 IGAU is only better because of the 2 frames of input delay PS3s had. Hopefully MKX is another step in the right direction. I mean if USF4 on PC can do finally get it right, Mortal Kombat can as well.

One other thing, your bandwidth mean nothing. You could have synchronous 1Gb fiber (1 Gigabit up, 1 Gigabit down), but if you have ping to the remote end of +50ms, your experience will be sub par. Again, advertised bandwidth means nothing in gaming latency. NOTHING.

One more time: BANDWIDTH MEANS NOTHING, round trip ping times are the most important bit.

Did I say it enough?
So...what you're trying to say is...

MY DOWNLOAD SPEED = BETTER CONNECTIONS?

Kidding! Kidding! It's all about that ping. =O
 
One more time: BANDWIDTH MEANS NOTHING, round trip ping times are the most important bit.

Did I say it enough?
You probably shouldn't have said it once. At the very least you shouldn't have put in all-caps a point which is 100% untrue. Bandwidth does not mean nothing.. Bandwidth is very consequential for connection quality.

Ping is a very useful measure for latency, and latency is highly consequential. But low latency doesn't mean much if bandwidth bottlenecks data transfer size.

Bandwidth and ping are both very important.
 

_CHINOCUDEIRO_

Machakabotones
Quality of online play. Will it be Killer Instinct quality or MK9? It's unfortunate but I gotta say that if MKX doesn't have KI's quality of online play then I can't justify buying it.

Have there been any substantial, definitive releases of info from NRS regarding online play? I know they've said they care and whatnot about the competitive scene, but caring doesn't really mean anything. I'm sure they cared a lot about MK9 too and we all know how horrible the online was.
BRAVO!
I was beggining to think I was the only person who has the same worries
The hype wave is real and it is usefull for initial sales, but online quality is what makes the game last or not
 

Audit

Falls down too much
You probably shouldn't have said it once. At the very least you shouldn't have put in all-caps a point which is 100% untrue. Bandwidth does not mean nothing.. Bandwidth is very consequential for connection quality.

Ping is a very useful measure for latency, and latency is highly consequential. But low latency doesn't mean much if bandwidth bottlenecks data transfer size.

Bandwidth and ping are both very important.
Ok, 256k DSL it would suck, but most people these days have the minimum bandwidth required so it shouldn't even be a conversation. Actually I think the issue these days is more to the end everyone in the house bottlenecking that connection with Netflix/downloads/etc when the player thinks his network connection is really good.

edited: out my double quote
 
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Johnny San

Shazzy's Biggest Fan
Seeing as how NRS hasn't given us an ounce of assurance, all I can say is that I've completely given up on the netcode for NRS games. With that being said, I will be playing this game offline for the most part.
 

ChaosTheory

A fat woman came into the shoe store today...
Seeing as how NRS hasn't given us an ounce of assurance, all I can say is that I've completely given up on the netcode for NRS games. With that being said, I will be playing this game offline for the most part.
It's been the same story for 10 years now, and I experienced it each time. People hoped and were excited to have significantly better online each instance from MKD to MKA to MKDC to MK9 to Injustice and now MKX.

I anticipate it'll repeat again. We'll all dive into the game, practice combos and movement, optimistcally hop online for the first time, and then....

Lose to 23 JIP~uppercut combos to some 12-year-old cause anti-airing travels via USPS ground mail.
 

xX_Atrocitus_Xx

Blood & Rage
You probably shouldn't have said it once. At the very least you shouldn't have put in all-caps a point which is 100% untrue. Bandwidth does not mean nothing.. Bandwidth is very consequential for connection quality.

Ping is a very useful measure for latency, and latency is highly consequential. But low latency doesn't mean much if bandwidth bottlenecks data transfer size.

Bandwidth and ping are both very important.
Brah data transfer size don't mean shit for video games the data transfer rate is laughably small.
 

TotteryManx

cr. HP Master
As someone who knows Ninj IRL, I can safely say that if the netcode is bad he probably won't buy the game. Some quick points. Netcode in all NRS games to date has been bad, including PS4 injustice. As others have said they need to use rollback netcode. I'm optimistic that MKX may in fact use rollback netcode. Everybody knows how well KI runs online and it's my understanding that NRS, IG and the guy behind skullgirls (known for it's great rollback netcode) have all been in communication.

I will call Ninj's bluff if one condition happens. If they add skarlet, I'd venture a guess he'd buy the game regardless of bad netcode.

Personally I don't think bad netcode is acceptable for a studio the size of NRS with the marketing budget they've had and financial success they've had from previous titles. I don't expect them to have any shortage of resources and as such I see bad netcode moving forward as a huge failure. So I can't say I agree with the mentality of setting your expectations low, because it's unacceptable for it t be bad given the resources available.
If that is so why don't you two just play together and level up as you go along? That is better than playing online, anyway. Even if it's just you two meeting up once a week, you two can learn various characters as time goes on in your spare time.
 

Jeffreys

Grundy think you handsome!
ill wait for you guys to buy this game day 1 and tell me how it is. :REO I AINT PREORDERING SHIT!
 
1. Last i checked, you don't want dedicated servers for fighting games. You want them for FPS games because you have multiple players at one time, and having a player host gives them a tremendous advantage. In a fighter its 1v1 so you ideally want a P2P connection.

2. Rollback netcode not being is not because they don't have enough money. I'm sure it costs more than some might expect considering you're changing your online architecture, but NRS absolutely has the funds to do this.

In short, there's no excuse for them not having it, other than basically knowing it's not important to a majority of their playerbase, and even then I think it's stupid as hell. KI has some of the best netcode ever but is xbone exclusive and doesn't quite have the momentum MK has when it comes to name recognition. This could've grabbed them a ton of players from other communities who just want better online, and possible helped retain casuals who want to make the move to more serious play but don't want to start tourney hunting.

Either way it sucks knowing that there's very little chance that the netcode will be what it should be. There may be more to it, but at the end of the day it should be a priority.
 

Pterodactyl

Plus on block.
I don't think Injustice's netcode was even that bad. I rarely had problems.
Exactly.

I was always really confused by how terrible people said it was.

It wasn't perfect, but I could definitely find a match without serious lag without much trouble.

And that was on PS3, now that I have it on PS4 finding good games is even easier.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
My only glimmer of hope for rollback is that NRS is using more outside resources for features in their games (such as the unofficial PS3 stick driver by Lab Zero Games).

Unless MKX uses a shit ton of resources for the next-gen consoles as it is, I don't see why rollback couldn't be included.
 

DOOMSDAY-15RUS-

i'LL DESTROY YOU ALL
Quality of online play. Will it be Killer Instinct quality or MK9? It's unfortunate but I gotta say that if MKX doesn't have KI's quality of online play then I can't justify buying it.

Have there been any substantial, definitive releases of info from NRS regarding online play? I know they've said they care and whatnot about the competitive scene, but caring doesn't really mean anything. I'm sure they cared a lot about MK9 too and we all know how horrible the online was.
KL poor character list and only online and training mode justify MKX prise ? MKX has a lot for modes, good story, arcades, towers etc, even with bad online MKX justify his prise
 

EdFig81

Original OBS mbr/VSM/G4S
Honestly injustice online was riddled with online issues and mkx will be no differnt. If it was they would be bragging about it and they are not. So expect the worse and hope you will be presently surprised.... I really doubt online issues will make anyone stray from mkx.
Dunno bout that. KI online good netcode (minius a few desyncs) to the best of my knowledge wasn't known until we had an xbone. Also I dont recall Double Helix saying "our online is great " prior to launch
with that said though I wonder if psn has grown up on ps4. No offense I seen lag on mk9 for ps3 via psn online yet the same person I played on 360 via xbox live had almost no lag (much less then psn). Also being that psn is now a paid service I am still concerned. Just because I pay for something doesn't mean it's online games are better .

My concerns are which network runs better. Just in track record I want to say Microsoft xbox live but I am holding off on that till I see both. Also on pc granted both players have a good pc hardware wise mk9 works better then all consoles. I have played people that live in Europe and it wasn't as bad as i thought
 

BlackJackSnack

Bags of mostly water
It would not be awesome if the netcode was mk9, but it's still playable I mean getting kicked from a couple of games isn't too bad. Yeah the reaction time and combo times are a little different but hey I still have a blast, even today.