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Titanfall - what the heck is it

AssassiN

Noob
1-on-1 combat feels the same as Unreal in the way that it goes down, also the fact that ammo management isn't high on the list of priorities.
It could just be that both games feel good, but I think it's that most showdowns don't consist of shoot/strafe/take cover, like in UT jumping during fire fights is encouraged. It's really nothing like COD other that aiming and reloading a gun.
I don't get the same 1on1 feel, in UT you've got dodging + walljumping while you never lose the ability to shoot.
The weapon are totally different as well, except if you only played with minigun in UT.
 

ProudDisciple

Average at Best
I think it has partially to do with not wanting to punish you for staying alive and killing people, and for the most part I think it has to do with the AI bots guys. If you have limited ammo why bother killing them at all really.
This is a great observation.

I feel it prompts players to stay active and engaged in battle with having so much ammo.
 

EGGXI

Scary Bat
I don't get the same 1on1 feel, in UT you've got dodging + walljumping while you never lose the ability to shoot.
The weapon are totally different as well, except if you only played with minigun in UT.
Well you have wall jumping/running/hanging in Titanfall too. Obviously the amount of damage you can take isn't the same, but I do find that in a single engagement reloading isn't necessary, but if you don't feel it and think it leans more toward modern FPS I totally get that.

I think perhaps map size plays a part as well, like camping isn't something that will help you in Titanfall or UT, you just have to move and find shit, and when you do find and enemy it isn't a corridor shooter moment.
 

AssassiN

Noob
Well you have wall jumping/running/hanging in Titanfall too. Obviously the amount of damage you can take isn't the same, but I do find that in a single engagement reloading isn't necessary, but if you don't feel it and think it leans more toward modern FPS I totally get that.

I think perhaps map size plays a part as well, like camping isn't something that will help you in Titanfall or UT, you just have to move and find shit, and when you do find and enemy it isn't a corridor shooter moment.
There is no wallrunning or hanging in UT. Just double jumps, walljumping, dodges, hammerjumps and rocketjumps.
And again, the mobility in UT helped you survive against weaponry. Dodging rockets, flaks, shock combo's, etc. How is that similar to guns that have immediate hit registry and a pistol that locks(big lol, btw).
 

EGGXI

Scary Bat
There is no wallrunning or hanging in UT. Just double jumps, walljumping, dodges, hammerjumps and rocketjumps.
And again, the mobility in UT helped you survive against weaponry. Dodging rockets, flaks, shock combo's, etc. How is that similar to guns that have immediate hit registry and a pistol that locks(big lol, btw).
Yeah I know that stuff isn't in UT, but double Jumps, Walljumping etc. is still applicable to both. Your ability to survive in Titanfall is based on mobility in both Player vs. Player, Titan vs. Titan and Player vs. Titan. Double jumping and wall running is still a valid way to not die in a firefight in TF, even without slow projectile weaponry.

The Smart Pistol isn't as OP as everyone is whining about.
 

JLG

Noob
If you've played old school Quake, Mech Warrior, Unreal Tournament, Tribes or even Battlefield 1942, plus anything Capture the Flag with off-hand grapple/hook, Titan Fall offers nothing new. That does not mean it is a bad game, just that the hype will seem unjustified.

If you are relatively new to shooters, especially if you started with Call of Duty when it went modern, then, yes, Titan Fall will be like discovering cake or pie for the first time in your life. It is the same situation when Halo came out and all the PC elitists hated on it, even though a lot of console players thought it was the greatest shooter ever made. In the end, like Halo, the only thing that will matter is whether you enjoy Titan Fall or not.
 

Frostbarrier

I Protect The Fridge!
My Friend got a beta key for it ... he's british, and this is exactly what he told me:

"iv got the titanfall beta and omfg its LUSH" ... so if you wanna lush your life @AK Pig Of The Hut you should totally get it, I have no idea what lush means :confused:
 

Pnut

Mouth of the Illuminati
My only gripe with the game so far is that they have some skilless weapon known as the smart pistol which basically promotes having no aim. The game has potential to be competitive with a few minor tweaks and I enjoy playing it a lot. We will see how the maps and the community turns out on release, but I give it a positive review.
 

sn1kzZe

Noob
It's like COD (guns), Warsow (wall bounce, double jumps), Mechwarrior (Titans) had an orgy and came on LoL (minions)

Also here's day1 gameplay of my clan buddy:
 

BDMao88

Filthy Casual
I think it has partially to do with not wanting to punish you for staying alive and killing people, and for the most part I think it has to do with the AI bots guys. If you have limited ammo why bother killing them at all really.
I believe when you kill more of the AI your titan build time is quicker. If you had limited ammo you would still want to take out the AI if your titan replenished your ammo.

But the game could get really boring if it worked that way since some people may hide and wait until they get the 2 minute titan etc.

It's a fast paced game so I like the large amount of ammo. If it was more of a quake style death match game I could understand having a limit and having weapon and ammo spawns.
 
jesus fuck so many people are commenting about this game that haven't even fucking played it. I hate all of you. Stop.

I have 20 hours in this game already. It is absolutely nothing like CoD other than the fact that its a first person shooter WTF. Health/damage output is somewhere inbetween CoD and Halo, meaning that you aren't squishy like CoD but you don't have to gang up to kill eachother like in Halo, it's a very solid middle ground. Pilot vs Pilot combat (players outside of mechs) is going to favor those good at Unreal/Quake style gameplay. You have to constantly be maneuvering as fast as you can, and dodging erratically to stay alive. This doesn't mean "running around on the ground in and out of cover like every other game ever." It means you have to constantly be taking calculated wall jumps and ground jumps to keep the positioning you need. Two skilled pilots can end up fighting for a good 30 seconds before one of them actually wins, just because they are constantly trying to outmaneuver the other. It's extremely exciting to play, and nearly impossible to sit on a building with a sniper and try to pick people off. You have to get balls deep in this game, and it's awesome.

Titans are not CoD style killstreaks - everyone is going to get at least 2 per game no matter what. They are based on time, and killing enemies simply knocks seconds at a time off that countdown. You can be 0-10 and still get 2 titans. When you get in a Titan, your entire perspective on the game changes. You no longer have aerial mobility, however your ground movement speed is higher than that of pilots so you can still cover ground fairly quickly. The game turns into a mix of Halo/DOTA where you have to make calculated team pushes and counterpushes to make progress against an enemy team. You cannot go balls deep with titans, you WILL get destroyed. Hard. With everyone focusing on the push/counterpush gameplay, which is slow, some players are going to branch off to farm all of the AI grunts in the game. Killing them shaves time off your Titan's "Core Ability", which is constantly charging once you call in your Titan. Core abilities are tied to each Titan, and they consist of Damage Boost, Shield Boost, and Dash Boost (not positive on this name -- gives unlimited dashes). Once you get your titan's core ability up, the meta again shifts and helps big pushes happen. This doesn't even begin to include the Ogre and Strider titans which are not normally selectable in the beta, they will allow significantly different tanking and flanking strategies in the full game.

Once Titans start going down, the meta shifts again into Pilot vs Titan combat, and it's also hella balanced and fun. Without going into too much detail if a pilot gets the jump on a Titan, he can take out 1/4 of its health EASY, no problem. As long as the pilot can move around quickly, he can keep harassing a Titan and either lock it down in one area, or force it to retreat and take extra damage in doing so. If the pilot is sloppy though, or the titan is a crack shot, youre getting gibbed and knocking 30 seconds off the Titan's Core ability charge time... NOT SMART

This game doesn't reward CoD players at all. Everyone that plays this game like CoD fails terribly. The best comparison in basic skillset is quake, but really you can't compare this game to anything else. You have to be a good Titanfall player.

Oh, and on the topic of large amounts of ammo: Your reloads are based on magazines, not ammo left in clip, I guess? What I mean is that when you reload, you lose any ammo that was left in that mag. So if you have 11 extra mags, you have 11 reloads, whether you shoot 1 or 30 rounds out of that mag. Period. You get so much because a big part of the game is disengaging pilots and steamrolling through grunts/spectres. You chew through ammo really fast kiling those dudes.
 
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MKB

Forum General Emeritus
This might be reason for me to get a XB1...next year. Already picked up the PS4 at launch and not dropping another $500+ for another next gen console this soon.

Unless of course Destiny on PS4 sways me the other way to stay put :)