Fighters these days are polluted with arbitrary prerequisites. Most of these things either weren't very important, or didn't even exist in the past. But today, there's some otherwise frivolous aspects a fighter needs in order to survive.
1. The game needs to be easy to get into. This one is pretty important and applies to nearly every game these days. If a game is too hard to get into, not many are going to play it. Some of the best fighters are basically dead because they aren't noob friendly. As an example, Virtua Fighter 5 comes to mind. You have to be able to compete on a basic level without putting too much time into the game.
2. The game has to be enjoyable to watch. This one didn't really even matter before streaming was such a big thing. If the game is boring, people will lose interest. You have to be able to understand what's going on when you have limited knowledge of the game. If not, the game will be deemed as boring and new players won't want to get into it. If it looks boring to a scrub, that means it is boring to play in a scrubs mind.
3. The skill gap can't be too big. If a high level player cannot be beaten by a lower leveled player, the game won't be as successful if some random joe is able to win on occasion. There has to be a possibility of upsets in tournaments. This goes along with #2. If you're watching the same people always win, you're not going to care too much to watch in future tournaments. A noob has to have the possibility to beat an average player, an average players has to have the possibility to beat a decent player, a decent player has to have the possibility to beat a good player, and so on. This on is what sickens me the most about today's games. Big skill gap used to be admired and is what made people want to get into the game and watch it at high levels.
4. The game needs to be balanced. This also goes along with #2. Balance today is severely overrated. If the same characters are being used, it's going to be called an imbalanced game, and deemed boring. Imbalance to a scrub is like the most essential thing there is. It's like it's all they even care about. The game could be amazing and have everything that's needed to be a good tournament game, but if it isn't balanced, the game won't survive.
5. The game needs depth, but not too much depth. This goes along with #1, and #3. If the game is too shallow, it's too scrubby. However if it's too deep, the players today won't even bother. It has to be somewhere in the middle.
While I hate almost everyone on these, I have to admit it has brought a lot of new faces into the tournament scene. It's like you either get a great tournament game that's has a huge skill gap but no one plays it, or you get a simple, dumbed down game that's easy to get into and that a bunch of people play.
I'm sure there's other things that a game needs today that I didn't mention, but I just wanted to know how you all feel about the noobafication of games today. In my opinion, a game is "good" if it requires skill, has a big skill gap and you can get into it kinda easy but you will always lose to a better player. What about you? What do you want a game to have in order to play it? What do you think makes a good game good?
1. The game needs to be easy to get into. This one is pretty important and applies to nearly every game these days. If a game is too hard to get into, not many are going to play it. Some of the best fighters are basically dead because they aren't noob friendly. As an example, Virtua Fighter 5 comes to mind. You have to be able to compete on a basic level without putting too much time into the game.
2. The game has to be enjoyable to watch. This one didn't really even matter before streaming was such a big thing. If the game is boring, people will lose interest. You have to be able to understand what's going on when you have limited knowledge of the game. If not, the game will be deemed as boring and new players won't want to get into it. If it looks boring to a scrub, that means it is boring to play in a scrubs mind.
3. The skill gap can't be too big. If a high level player cannot be beaten by a lower leveled player, the game won't be as successful if some random joe is able to win on occasion. There has to be a possibility of upsets in tournaments. This goes along with #2. If you're watching the same people always win, you're not going to care too much to watch in future tournaments. A noob has to have the possibility to beat an average player, an average players has to have the possibility to beat a decent player, a decent player has to have the possibility to beat a good player, and so on. This on is what sickens me the most about today's games. Big skill gap used to be admired and is what made people want to get into the game and watch it at high levels.
4. The game needs to be balanced. This also goes along with #2. Balance today is severely overrated. If the same characters are being used, it's going to be called an imbalanced game, and deemed boring. Imbalance to a scrub is like the most essential thing there is. It's like it's all they even care about. The game could be amazing and have everything that's needed to be a good tournament game, but if it isn't balanced, the game won't survive.
5. The game needs depth, but not too much depth. This goes along with #1, and #3. If the game is too shallow, it's too scrubby. However if it's too deep, the players today won't even bother. It has to be somewhere in the middle.
While I hate almost everyone on these, I have to admit it has brought a lot of new faces into the tournament scene. It's like you either get a great tournament game that's has a huge skill gap but no one plays it, or you get a simple, dumbed down game that's easy to get into and that a bunch of people play.
I'm sure there's other things that a game needs today that I didn't mention, but I just wanted to know how you all feel about the noobafication of games today. In my opinion, a game is "good" if it requires skill, has a big skill gap and you can get into it kinda easy but you will always lose to a better player. What about you? What do you want a game to have in order to play it? What do you think makes a good game good?