CrazySlasher
Noob
how does parry work i couldnt get it to land....explain how it works?
You couldn't get it to land because it's slow as hell. You need to work on the timing.
how does parry work i couldnt get it to land....explain how it works?
You're on my friends list. We can jump into practice mode if you want.tight window?
very well putTrait needs to be reworked completely not just buffed. People saying 'oh just have it last permanently' kind of miss the entire issue. The problem is having to work your game around landing three parries with a 2 frame startup and low active frames just to get a speed and jump arc boost when other characters can just push a button to activate like 2-3 times a round and have an extra tool integral to their design. The benefit of the Ha's do not balance with the risk taken to try and get it. I could see it being more sensible if all we had to do was charge each Ha, foregoing damage or whatever to get the opportunity to stack one and keep it throughout the game like Sinestro. Then all we'd have is an average to above average trait, maybe allowing for setups not possible otherwise. Right now Joker doesn't even have a trait, just a mediocre 1 button special move.
Rant over.
Maybe if the HAs did something like a significant damage boost, it might justify the trait. It's quite annoying that Grundy can not only do a good bit of damage AND buff himself until he does it again at the push of one button, while Joker has to work to get only a speed boost that isn't that useful and doesn't even last a round.Trait needs to be reworked completely not just buffed. People saying 'oh just have it last permanently' kind of miss the entire issue. The problem is having to work your game around landing three parries with a 2 frame startup and low active frames just to get a speed and jump arc boost when other characters can just push a button to activate like 2-3 times a round and have an extra tool integral to their design. The benefit of the Ha's do not balance with the risk taken to try and get it. I could see it being more sensible if all we had to do was charge each Ha, foregoing damage or whatever to get the opportunity to stack one and keep it throughout the game like Sinestro. Then all we'd have is an average to above average trait, maybe allowing for setups not possible otherwise. Right now Joker doesn't even have a trait, just a mediocre 1 button special move.
Rant over.
Yep I am agree, he is really efficient against charge, that's all. All the other possibilities are quite risky :SRight now Joker doesn't even have a trait, just a mediocre 1 button special move.
cannot parry lex's charge, as he is truly "airborne" however Have been able to parry wake up slides from Killer frost a little after her start up.Anyone have any success using parry to discourage wake up attacks? Things like Lex's charge, etc.
(Chasing MetaSkipper all over town...)Two movements later...
My parry buff suggestion
I'm excited for your vid.Well, I am changing my opinion regarding the parry
I have good results right now, my video guide is almost finished. I will do a video soon to explain how I use it. I don't think the parry needs a buff to be honest.
It's an excellent to punish if you read your opponent. If they have to buff something, it's the duration of HA!
In my opinon
Awesome, looking forward to your vid.Well, I am changing my opinion regarding the parry
I have good results right now, my video guide is almost finished. I will do a video soon to explain how I use it. I don't think the parry needs a buff to be honest.
It's an excellent to punish if you read your opponent. If they have to buff something, it's the duration of HA!
In my opinon