Mr. Mileena
Noob
How do you guys feel about using EX Glow to punish a jump in/cross over?
Jade has limited Anti-Air capabilities for last second reactions. An anticipated jump results in her punishing it with a B2, shadow kick, maybe standing 1...
But there are moments where the enemy is too close/low for a B2 to connect, this is also the case with other characters such as Kitana. If it is too late to react to a jump in, one must block since the anti air would be stuffed out anyways.
But with Jade, correct me if I am wrong, but Ex Glow is a mere 2 second frame move, in which she can use to counter aerial attacking opponents.
Cross overs I find are one of the most annoying, random, OP things this game has.
As long as you are good at switching inputs due to the opponent jumping over you, you can ex glow and punish them.
I really want to ask the opinion from you all.
This is more of a defensive approach, seeing as I love to induce pressure with EX Glow, I also find it is an excellent tool to keep your opponents grounded.
Jade has limited Anti-Air capabilities for last second reactions. An anticipated jump results in her punishing it with a B2, shadow kick, maybe standing 1...
But there are moments where the enemy is too close/low for a B2 to connect, this is also the case with other characters such as Kitana. If it is too late to react to a jump in, one must block since the anti air would be stuffed out anyways.
But with Jade, correct me if I am wrong, but Ex Glow is a mere 2 second frame move, in which she can use to counter aerial attacking opponents.
Cross overs I find are one of the most annoying, random, OP things this game has.
As long as you are good at switching inputs due to the opponent jumping over you, you can ex glow and punish them.
I really want to ask the opinion from you all.
This is more of a defensive approach, seeing as I love to induce pressure with EX Glow, I also find it is an excellent tool to keep your opponents grounded.