If you like aggression, you'll like this matchup...
Kang's usual arsenal of fireballs, especially low ones, will work very well here provided you don't get too predictable with them. Low fireball under all freeze attempts. Do not low fireball from close range or you can be punished with a slide or ground freeze. Note that after hitting 1-2 low fireballs under a frerze, Subz will inevitably jump at you. Meet him in the air with JP, air fireball, bicycle. Jumping in against Sub is a very bad idea in general, unless you are absolutely certain an ice ball is coming. Followup JK's with an air fireball, flying kick, or bicycle if charging LK. As for counters, uppercut or aaHP, bicycle works fine. In general, if you play a smart keep away game, Kang can control the match and force Sub to be the aggressor; playing right into Kang's hands.
For Sub, he needs to go on offense, period. If you sit back and throw freeze balls all day, you are going to get low fireballed to death. Slides are an effective way to get inside, but don't get predictable with them or Subby will be eating a lot of uppercuts. Toss ice balls out on occasion to keep Kang honest and when one sticks, always JK, ground freeze, uppercut. Try to fake a couple ice tosses in hopes of getting Kang to jump at you, then counter with aaRH. Jumping the fireball barrage is a high risk, high reward situation. You can either score big with the previously mentioned combo, or get anti-aired for big damage the other way. Jump at your own risk.
An elite Kang will usually mop the floor with Sub to the tune of 8-2.
- Best ways to get the other player into the air?
- Best options up close?
- Smart move to stay in a corner here?