Evil_Riu48
Noob
discuss your new kitana tech, questions and overall strategies with others..
bf1 is the force lift? Or the force push? I don't remember the inputs for each one.Ermac is a very difficult match for Kitana because of his bf1. You need to dash block to get just outside sweep range and if he does it, you can dash in and get a free combo starting with 21. If you stay outside the range for bf1 and he does it, you can punish with an ex fan~dash cancel to f21 to get the 55% or whatever it is.
Vs Noob? I don't know the matchup, but using air fans to stop your forward movement in the air to bait the anti air shadow might give you a free f21 combo.
1. The bnb combos vary depending on your starter, but they're all listed in the first post of the combo thread. I haven't been able to pull off any of Kitana's bigger combos online. In most cases you need to dash cancel and doing that online is nearly impossible for me. Although I play on PS3, so I haven't tried in weeks. As for the 4~fan lift, in some cases you have to use EX Fan Lift, in other cases you just need to dash faster or farther before using 4~fan lift.A couple of questions:
1) I keep seeing references to Kitana's BnB combo that results in ~50% dmg. What is that combo and is it feasible online? I've been trying some of the combos listed in her combo thread and I have a lot of trouble connecting 4, Fan Lift after her fan throw. The best combo I can do consistently online is around 37%.
2) Anti air. What is the best option for when an opponent jumps toward you? I never seem to get my fan lift out in time before being kicked. Perhaps dashing backwards first?
3) Wake ups. Does Kitana have any good, invicible frame wake up attacks? When I get knocked down and my opponent is pressuring me, what is my best bet?
Thanks!
It does, but you don't recover in time to utilize any safe jump setups or anything.d,f2 (cutter) puts them in stagger state.
Are you sure? I did it quite a bit today against a Smoke player and a Stryker player, but they were unable to do anything except block my jump attacks. I'm guessing other characters have some moves with quicker startups that can hit her out of the air?It does, but you don't recover in time to utilize any safe jump setups or anything.
I am having the same problem after Dash 4 My fan Lift does not come out and I tried buffering it at all speeds. I've tried buffering it with every attack example back punch lift back kick lift front kick lift back kick lift and the fan lift never comes out. Could some 1 give it a try and let me knowwould like to ask about this vid cause every time i try and combo into the fan lift later on in a combo it drops. is it after a air fan throw you cant use fan lift or is it something thats patched in the xb version that isnt patched in the ps3 version. Or am i doing something wrong.
Sounds like you're using it too late in the combo or after you've already used one fan lift.Im getting it to come out but it quickly lifts then drops my opponent before i recover from the active frames
HI there and welcome to Test Your Might! I think if you can master your instant air fan, you can throw it really low and you can possibly keep doing it to force him to block. He may either either start jumping which you could possibly square wave him, fan lift or jump and air fan him, or he may try and teleport, which if you can block it you should be able to punish with a big combo (providing they dont have breakers). But I'm only starting out using Kitana, but other members here will have better insight suggestions.hello. Noob here.
How does one attack a zoning scorpion player? If I sit and wait, I'll get put in flames, If I square boost (?), i'll get punished fairly easy, and throwing fans doesn't work because he/she will just duck. Not sure on a good strategy against play like this. Can anyone provide any insight on how to approach this situation?
Dash block/low block to get in close. You'll have to take some chip, but there's really no better way to go about it against a good Noob player. Once you're within f+2,1 range, use that immediately following a blocked shadow.I played someone last night who was an incredible zoner with Noob. His freaking shadow moves come out blindingly fast and made it very difficult for me to get in close. When I finally did get in, it still felt like a guessing game for me. His up shadow seems completely unpunishable and safe on block. When I did manage to catch him, I could eat almost half of his life, but if I made one mistake and let him get away, I had to start all over. Any tips? I tried dash-blocking to get close, but he also has that low shadow move that has to be blocked low. Very frustrating.
I'm still working on this myself. I've taken 2nd and 3rd in two local tournaments and all four of my losses came at the hands of the same Raiden player. I actually had to switch to Raiden to even give him a challenge, but since I rarely use Raiden it wasn't enough.I also played a good Raiden. What is Kitana's best option when she anticipates a teleport? I finally started buffering her fan lift and caught him with it a few times, but he wised up pretty quickly. His bnb combo starter was frustrating me, too. It has to be blocked high, but even after blocking it, there didn't seem to be any way for me to punish as it looks like it is safe on block. The best I could do was throw out a d+1 to get some space.
Most combos in this game are safe on block, and if you're playing against anyone good, they won't use unsafe combo strings. If you block something like Raiden's Superman or Scorpion's teleport punch, f+2,1 is my preferred punish (for 50%+).Some more general questions. What is the best way to punish a blocked combo? A lot of her combo starters are too slow. Is 2,1~fan lift fast enough, generally?
I'm still working on my Kitana anti-air options. It's very difficult for me because I rarely get to practice with other players and the training mode is ass.Finally, I'm still struggling with her anti-air options. Her normal fan lift is too slow if the jump isn't anticipated and i get kicked out of her Ex Fan Lift a lot, too. 3~Fan seems really difficult to time and I end up getting kicked out of that too frequently. Do I just need to get better at timing her 3?