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Question Reptile Q and A Thread

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
People who play vs Reptile enough know to block low until they see acid hand.

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Medina4life

Media Master
I agree that players should always fuzzy guard and more experienced players usually do. Like Snips said though, I'll throw it out at least once a set to test players. If it does land they'll start thinking more about the threat of slide and think more about the fuzzy guard. This kind keeps your opponent blocking allowing for more options imo
 

Squeaker101

Show me what you can do
Acid hand hits 8/10 online.

Remember, its at the beginning of the match. Higher level players know to block high.

Why is slide not recommended? I know its punishable, but aside from that, it seems alright.
 

CitizenSnips

A seldom used crab named Lucky. AKA Citizen Snips.
Acid hand hits 8/10 online.

Remember, its at the beginning of the match. Higher level players know to block high.

Why is slide not recommended? I know its punishable, but aside from that, it seems alright.
Because slide can be fuzzy guarded and fully punished compared to acid hand which even though it's blocked it isn't gonna be punished.
 
Without acid hand reptile wouldnt be nearly as effective. It's amazing how important that move is.

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Kindred

Let Be Be Finale Of Seem
Hi,
Im an Ermac/CSZ player and Im thinking of picking up Reptile. Instead of starting a whole new thread I figured I'd post my nooby questions here :D

1. What are his standard BnBs.
2. What are the most damaging combos for situations (midscreen, corner, air-to-air punch, NJP)
3. What are the dos and donts when playing him (like what are mistakes new players tend to do)
4. What is a good pressure string?
5. Does he have mind games? If so, what?

That's all I can think of for now,
Cheers!

PS 6. Which pack do I need to download to get his classic costume?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Hi,
Im an Ermac/CSZ player and Im thinking of picking up Reptile. Instead of starting a whole new thread I figured I'd post my nooby questions here :D

1. What are his standard BnBs.
2. What are the most damaging combos for situations (midscreen, corner, air-to-air punch, NJP)
3. What are the dos and donts when playing him (like what are mistakes new players tend to do)
4. What is a good pressure string?
5. Does he have mind games? If so, what?

That's all I can think of for now,
Cheers!

PS 6. Which pack do I need to download to get his classic costume?
Treadmill @Rapzilla Whoever else because I'm on my phone so it's hard to do long posts.
 

M2Dave

Zoning Master
I've also got a couple of questions.

1) What is the corner combo after 3,2,1 hits?

2) Do you recommend doing 2,f+3,1+2 to end combos? If so, what are the follow ups?

3) Can any high level Reptile player shorty comment on Reptile vs. Smoke and Reptile vs. Kabal, but especially the former?

Thanks.
 

Derptile

RIP Ex Smash
I've also got a couple of questions.

1) What is the corner combo after 3,2,1 hits?

2) Do you recommend doing 2,f+3,1+2 to end combos? If so, what are the follow ups?

3) Can any high level Reptile player shorty comment on Reptile vs. Smoke and Reptile vs. Kabal, but especially the former?

Thanks.
1. His corner combo is 321, Elbow dash, njp, 4, Fast forceball, 321, slow forceball, 321 slide

2. 2, f3, 1+2 is a decent way to end combos. If the opponent decides not to block they take 7%+ damage with the combo, and if they block they get reset and you're at +8. However they are pushed back so being at +8 isn't that great.

3. Reptile vs Smoke is a 5-5 IMO, you have to play footsies and get in his face. Forceballs are used for pressure rather than zoning in this matchup.

Reptile vs Kabal is really annoying, his groundsaw hurts reptile's mobility and forces him to jump which allows him to get hit by iaGB. However, a plus in this matchup is that reptile hitbox is lowered when he does forceballs so iaGBs don't hit. But a rushdown Kabal is a bigger problem than a zoning kabal since reptile has really slow pokes. So 6-4 kabal
 

RapZiLLa54

Monster Island Tournaments
Hi,
Im an Ermac/CSZ player and Im thinking of picking up Reptile. Instead of starting a whole new thread I figured I'd post my nooby questions here :D

1. What are his standard BnBs. See the combo thread
2. What are the most damaging combos for situations (midscreen, corner, air-to-air punch, NJP) Again, see the combo thread
3. What are the dos and donts when playing him (like what are mistakes new players tend to do) Dash to much
4. What is a good pressure string? 3-32-321-321 acidhand
5. Does he have mind games? If so, what? He has a lot of combo enders, like 321 slowball, 321 invis, 321 dash. Play around with it.

That's all I can think of for now,
Cheers!

PS 6. Which pack do I need to download to get his classic costume?
 

RapZiLLa54

Monster Island Tournaments
I've also got a couple of questions.

1) What is the corner combo after 3,2,1 hits? 321, Elbow dash, njp, 4, Fast forceball, 321, slow forceball, 321 slide

2) Do you recommend doing 2,f+3,1+2 to end combos? If so, what are the follow ups? If you master getting the reset to get closer to your opponent your best follow up is 321 or if you're unsure EX dash is nice.

3) Can any high level Reptile player shorty comment on Reptile vs. Smoke and Reptile vs. Kabal, but especially the former?
Smoke is 5-5 just you can't use forceballs much because he can teleport on reaction. Reptile vs Kabal IMO is pretty even. You completely eliminate his iagbs and f3 hops over saw blade. You want to be at full screen as much as you can. As for NDC, use EX dash to get out or uppercut his ass. Abuse your low hit box in this matchup.
Thanks.
 

Kindred

Let Be Be Finale Of Seem
Nice nie thanks for the reply and tips.
About his BnBs, going through the combo thread, I just saw combos that people figure out by playing around the character. Since theres 12 pages of it, I didn't see anywhere where it states "these are his BnBs" Just many different combos.
What im really asking is which ones are necessary for every reptile player to know perfectly that give good damage and are quite safe.

Like I can tell u for ermac he has 2 (41% and 45% meterless midscreen) that give him advantage. + a lot of other ones that are just good to know.
 

Showtime

Reptile/Sonya
Main meterless bnb. 321 elbow dash njp sfb 32 ffb 321 ender of ypur choice. Best midscreen meterless combo for reptile
 
Main meterless bnb. 321 elbow dash njp sfb 32 ffb 321 ender of ypur choice. Best midscreen meterless combo for reptile
Also keep in mind doing ffb first in combos does more damage but starting with slow allows you to end combos with a slow for pressure which is why I'm sure Mr. Showtime has posted it that way.

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Showtime

Reptile/Sonya
Treadmill. Exactly if you do slow first you can end it with another sfb if you choose. But if ypu wanted to start wth fast you could always do ex sfb and it will still come out
 

RapZiLLa54

Monster Island Tournaments
Also keep in mind doing ffb first in combos does more damage but starting with slow allows you to end combos with a slow for pressure which is why I'm sure Mr. Showtime has posted it that way.

Sent from my Desire HD using Tapatalk 2
I'm almost positive that in this particular combo the damage is the same percentage regardless if you start with slow or fast.

I typically like to just do 32 fastball 321 into whatever. Sure you lose that 1% but the opponent doesn't recover as quickly allowing for better followups.
 

Seapeople

This one's for you
A couple ideas here...let me know how you guys feel about them.

-Using a raw d4. If it hits you're +12 so your opponent is forced to block f2 afterward. It's neutral on block so you can set up elbow dash shenanigans or other footsies. I feel like raw d4 should be used more often than any d4 into special of choice.


-Possible forward throw trap:
Edit, DOESN'T WORK :p
 
A couple ideas here...let me know how you guys feel about them.

-Using a raw d4. If it hits you're +12 so your opponent is forced to block f2 afterward. It's neutral on block so you can set up elbow dash shenanigans or other footsies. I feel like raw d4 should be used more often than any d4 into special of choice.


-Possible forward throw trap:
After doing a forward throw you can quickly elbow dash to reverse the opponent's wake up inputs. *I'm pretty sure you can throw them again before they have a chance to escape by jumping, crouching, etc.*
The opponent's only options are to do a reverse wakeup attack, stay grounded or tech the throw. You can keep looping this trap until your opponent decides to escape. If you read that your opponent is going to try to do a reverse wakeup/stay grounded/tech the throw, you can simply do a forward throw into f2~acid hand/f2~ex forceball instead.

^Basically the mix up after a forward throw is..... Will Reptile elbow dash into another throw? Or will he use f2?
I hope that makes sense, but I'll record a video later to clear things up. The best part of this trap is that it moves your opponent closer to the corner, which I'm starting to realize is a big deal for Reptile :)
I like this. I think you are right on about d4. It grants good advantage and to often us reptiles just cancel into a special.

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I think you can jump away from the f2 follow up. I'll have to try this forward throw crap into dash for ward throws, sounds cheesy as fuck lol
 

Seapeople

This one's for you
I think you can jump away from the f2 follow up. I'll have to try this forward throw crap into dash for ward throws, sounds cheesy as fuck lol
Lol, well I know for certain you can't jump to escape the f2. Lots of Reptile players have been using that follow up for a long time