Was taking notes during the stream. Feel free to pin these or copy them.
Injustice 2 confirmed patch changes.
Subzero - No Changes
Swamp THing - When trait is active, Swamp has armor on his vine grab. (can absorb a projectile) Trait Recovers and activates faster
Trait stays active when blocking.
More defense for big body characters.
Aquaman - Mb tenticle strike does not launch anymore.Reduced chip damage on trident rush, and damage on hit.B123 is now slightly negative on block
Catwoman - J2 is adjusted. It's aimed up a little bit.B3 has more recovery on whiff. Hurt region adjusted. Reduced pushback on block
Reduce damage via damage scaling. No Armor on meter burn cat dash!!! Trait no longer has wakeup invincibility.
Atrocitus - Dextar moves now take more trait bars. F223~Puke is now no longer a true block string.YOu can duck the puke. F22 puke is STILL a true block string.
Vomit advantage is the same regardless of distance now.
Flash - BF2 (lightning punch) is now slightly faster. Running man stance lost ability to combo in the corner for free, but he has a safe option off running man stance.Damage scaling given to trait combos
Harley - No Changes.
Green Lantern - No Changes
Batman - MB Batarangs frame advantage reduced.
Red Hood - Head Dive slower on startup (nerf) Mb Restand trait combo reduce advantage (nerf)
Superman - BF3 Superman punch is now a high (not a mid), and it has lost armor. Rising Grab has more recovery frames on whiff and block. Damage scaling.
Joker - No Changes.
Gorilla Grodd - Defense increasing. Stampede now does a lot more damage. Can now cancel into telekenetic push and trait moves immediately after hitting trait. (Faster)
Infinite combo removed from the game.
Cheetah - 223 combo safe on block. 332 string now advantage on block. (Made her stronger when she gets in)
Deadshot - B1 slower and more negative on block. B12 is now negative on block. D1 is now 7f d1.(buff) F1 is no longer 6f it's 8f)
Poison Ivy - D2 is now faster. Hitbox on it has been tremendously improved. Vine Slingshot stance has better damage scaling. She gets more damage from it.
D1~ball and chain mb will truly link. Her combo damage has been increased overall.
Super Girl - Damage Scaling improved. She will do slightly more damage in combos. MB Breath now does a few percent of damage now. B123 is now safe on block. (Yuck) Still has the gap in B12~breath
2 has more frames, but it's now a mid.
Green Arrow - No Changes.
Doctor Fate - Glyph move less punishable on block.(still negative)
Blue Beetle - No Changes (!?)
FireStorm - No Changes
Black Canary - 112 now safe on block. 112~throw is a true tic throw. (!) 33 is now + on block. More moves out of cartwheel have more pushblock on block. The upkick is now safe. B12 now does more damage and is safe on block.
Darkseid - No Changes
Wonder Woman - Air Shield and Ground Shield now fucntion identically. They both can create a full combo. F23 Is now safe on block. (safe low) B23 is now + on block. Still has the gap and pushback.
Trait recovers much quicker on activation and can be used within combos or strings.
Black Adam - Damage Scaling across the board. Needs a bar to combo now. Orbs scale in combo.
(regular combo now does 414 with trait in combo)
Captain Cold - Hitbox adjustments. S3 is a great anti air now. Less recovery on arctic trap. Removed gap on the full screen ice wall.
Robin - F3 fixed. Can now aim far or close F3. 212 sword hitboxes fixed. Swoop Mb fixed.
Braniac - Damage increased on a lot of different attacks. Trait can now be held in. As long as he doesn't let it go, it wont go away on block or hit.
Bane - Increased Defense. MB moves now do more damage. standing 1 is now faster.
Scarecrow - No Changes.
Interactables - More cooldown added to some interactables.