Unlisted changes I just found: The first two gaps in 2334 are smaller and both 33 kicks are safer on block.
She's not off to a great start at all but hope some of you will stick with me in trying to make her work.
I'll still use her but no longer in tournaments. She was already a tough pick and felt like she was fighting an uphill battle in half her matchups. Now it's just a joke.
I'm not whinging btw, I fully understand that this is the direction NRS has chosen and I'm perfectly capable of picking another character/variation and moving on. I'm just a bit confused as to why they thought high tech needed to be nerfed in such a targeted fashion after she was already nerfed by the general mechanics changes. What was the thought process that a low tier character with very little tournament representation as it is should be nerfed heavily by general system changes, then nerfed specifically on top of that without any buffs in compensation (no d4 buff, no reflect buff, no db2 buff, no neutral normal buffs). Ahh well, nothing we can do but adapt and drop the character for someone better.
i don't think the problem is the nerfs she got the problem is she got nothing. some of the stuff high tech was doing and all of the stuff shotgun was doing was stupid. the character's design has always been ify so yeah the nerfs were fine but they needed buffs to go along with it
The issue is she was already nerfed fairly hard with the generalised nerfs. It affected her more than other characters as she is 1. A cancel character, 2. Lacking any half screen/full screen presence, 3. Lacking any decent ranged/fast normals for neutral.
Honestly even with just the general nerfs she would have been hit quite hard. To then nerf her stamina-less pressure with 0 compensation is just weird.