Shotgun does, in some instances, require ex low shotty to rest and if they are knocked beyond that 1/4 screen range.
Full auto gets like 36% meterless from f12 starter. She gets 46% or so off of jip~ex ground pound lol she gets 41ish% off low/overhead in the corner and ALL these combos are easy to execute and optimal.
Full Auto has a full screen, armor breaking projectile that can be ex'd to enhance into rocket that has enough knock back to make it mostly safe on block, even close range. An AA projectile with quick recovery and a low projectile that pops up on hit that you can confirm into gun shots. And like I mentioned, any block string can be canceled into gun shots for great chip damage.
Full Auto has all of the normal starters that makes Shotgun good (minus the alternate ender to f12), take away vortex...add some of the best zoning and damage in the game.
They are both good, Full Auto is way less gimmicky.
Ex low shot is not required to reset unless you're in the corner or using the wrong combo. "In some instances" is very vague. I said she could reset off her 50/50s midscreen without meter which is 100% true.
Shotgun's staggers are more threatening because the reward she gets from them is bigger (damage into vortex). The fact that strings can be ended with df2 or ex low shot makes her stagger pressure much more threatening.
You also fail to realise something massive which is that shotgun actually has a very good neutral with stanky, low shot and df2. You have to respect the space she controls from just within half screen.
Jacqui zoning is not some of the best in the game but we have already discussed this ad nauseum and you refuse to realise its weaknesses so I won't even go into that.
I didn't say full auto damage was bad, I said shotgun had higher damage potential, more damaging resets and also more opportunity to get those resets.
In terms of anti-airs, up rocket is fine but you can achieve basically everything with stanky and s1 anyways so slightly moot point.
The buffs have definitley helped alongside with the nerfs of other characters but you act like she was terrible pre XL.
I didn't say she was terrible, I said she was low mid tier. Which is exactly what she was. Stop putting words in my mouth and actually read what I've written.
High tech still has several glaring issues which is why we don't see anyone use her effectively in tournament. She is easily counterpicked (mileena, Liu, sub, Ermac) struggles in the neutral and can't poke back against half the cast. Yes she probably has one of the best corner games in MKX but pretty much everyone has a strong corner game. Her block pressure is insane, but not very effective since it involves her being in a range where she can force the opponent to block.