Do you have any gameplay footage of it? I haven't really seen anyone do it consistently. Not even the mighty
@InFlames before his retirement. Any advice? For how to do it?
(those double ex-iaQ do actually juggle high enough for the 5th iaQ to hit, I was just out of range, I can re-record the iaQ unbreakable combo if you want it)
The trick to doing them on stick is something kinda weird and hard as fck to explain, but hear me out. I push jump in the direction I want to go, then sort of flick the stick back down strong, like through downwards all the way to the opposite direction, then I pull it back to the direction I started in except downwards instead of upwards, and I do this in some really fast motions. It takes a lot of practice and it was hard to learn. But as you can see it is consistent. I'll give an example of what my inputs look like
Back Jump>
Even though it's one motion, the down-diagonale motion goes THROUGH the down button, hits the diagonal but then pulls back down to the downwards button, if you do it right. And this registers as double down. Hope that makes sense I don't know if anyone knows about this trick (i found it myself while trying to find the best way to iaQ, but I'm sure someone out there will inform me it's "known" - haven't seen it mentioned on these forums tho), and I don't know why this works, it just does.
And yeah, it's really hard. But once you learn this you open up a world of possibilities to Aftershock. Your opponent can't react to that, so you either have a reliable unreactable full screen space control knockdown tool/combo opener for a bar, which is ridiculous, especially for a character with as many set-ups as Tremor, OR your opponent has to read their way through the neutral and try jump them, and if you have trained your to jump like a madman in the neutral you now have a massive advantage.
This alone is what makes Aftershock good, but the other sweet things that Aftershock comes with are a nice bonus as well. The unbreakable triple iaQ combo, the free damage after BF4 (and EX-BF2), the fact that you can set-up a HTB anywhere on the screen off ex-Uprock if you can make em respect it (which you can) and combo off it too for another bar, the jump-in/cross-up 50/50 threat, these are all just bonuses. I've standing ex DD1 set-ups in the corner that will open ANYBODY up the first time they see em, and even if they were to go home and lab em out how to deal with it, they are still a 50/50 that require a couple of frames of timing to get out of, and its hard af even in the lab to work out how and where. But that's my personal tech. But these are just the BONUSES to Aftershock. I firmly believe he is Tremor's best variation.
And, genuinely no offense meant by this, but if you can't do iaQ's like the video, and haven't seen anybody who can do it, then you shouldn't be talking about how good or bad this variation is because you simply DO NOT know. Much less calling people stupid and ignorant for their opinion - believe me I'm someone who DOES know when it comes to Aftershock, nothing I've said is based off ignorance. You ARE partially right tho, without iaQ's the variation is complete butt - and maybe I should clarify myself on that, because I definitely agree. But anyone who takes the time to get it down will see this variation is better than Crystalline. Not by a wide margin either because Crystal is dope. AS is just locked behind that execution barrier, which kinda sucks.