Sage Leviathan
I'm platinum mad!
Alien Konjurer Guide
Version 1.03 (Mar. 9 2016, 6:58am EST)
If you find something better, msg me or post here! It will be added to the OP.
Chapter 1 - BnBs (or, What You’ll Read First Anyway)
Chapter 2 - Blockstrings:
Chapter 3 - Setups (or, Why You're Reading This)
Safe Trap setups (tested with tech rolls + fast wake ups)
Meterless Midscreen:
b11u4, 1, f134~Trap
b2, f134~Trap
NJP, 1, f134~Trap
AAs1, 1, f134~Trap
Air-to-air, 1, f134~Trap
1 Bar Midscreen:
b11u4, b11u4, f23~EXCrawl, f134~Trap
b2, f23434~EXCrawl, f134~Trap
Starter~EXCrawl, b11u4, 1, f134~Trap
Starter~EXFlip, 1, f134~Trap
NJP, b11u4, f23~EXCrawl, f134~Trap
AAs1, b11u4, f23~EXCrawl, f134~Trap
Air-to-air, b11u4, f23~EXCrawl, f134~Trap
Meterless Corner:
b11u4, b11u4, 112~Trap
b2, b11u4, 112~Trap
NJP, u3, u3, 112~Trap
AAs1, b11u4, 112~Trap
Air-to-air, u3, 112
1 Bar Corner:
b11u4, b11u4, f23~EXCrawl, f134~Trap
b2, b11u4, f23~EXCrawl, f134~Trap
Starter~EXFlip, NJP, u3, 112~Trap (only one that's worth it)
NJP, u3, u3, 214~EXCrawl, f134~Trap
AAs1, b11u4, 214~EXCrawl, f134~Trap
Air-to-air, u3, 214~EXCrawl, f134~Trap
*After thoroughly testing, I've concluded: f134~Trap setups are -7 or -8.
*Ending with 112~Trap instead is also safe, grants a HKD, and keeps the opponent next to you.
Drone Unblockables:
Chapter 4 - Tech cont.
Ending combos with a Flip grants a free Pounce, which may or may not cross-up.
I find that a grounded Flip like in the video above will cause Pounce to cross-up.
When done off of a juggle, Pounce will land in front.
Off the NJP combo above, the timing may actually control which side you land on!!!!!!
Drones on hit grant a free Pounce.
Ending corner combos with Crawl will reverse the opponents inputs. Not much else to say.
***I know it’s a little bare bones, but I wanted to get this out as fast as possible. Keep exploring and help me improve this guide!
Version 1.03 (Mar. 9 2016, 6:58am EST)
If you find something better, msg me or post here! It will be added to the OP.
Chapter 1 - BnBs (or, What You’ll Read First Anyway)
Starters:
12 (fastest starter for the damage, 8 frames)
b113 (1st hit)
f13
214 (1st hit) (most damaging starter, 12 frames)
b3 (low starter)
f4 (overhead starter)
*All combos are universal*
Midscreen Meterless:
Starter~Pounce
b11u4, b11u4, f23~Pounce
b2, f23434~Pounce
NJP, b11u4, f23~Pounce
AAs1, b11u4, f23~Pounce
Air-to-air ji1, b11u4, f23~Pounce
1 Bar Midscreen:
b11u4, b11u4, f23~EXCrawl, f23434~Pounce
b2, f23434~EXCrawl, f23434~Pounce
Starter~EXCrawl, b11u4, b11u4, f23~Pounce
Starter~EXFlip, b11u4, f23~Pounce
NJP, b11u4, f23~EXCrawl, f23434~Pounce
AAs1, b11u4, f23~EXCrawl, f23434~Pounce
Air-to-air ji1, b11u4, f23~EXCrawl, f23434~Pounce
Meterless Corner:
b11u4, b11u4, 214~Pounce
b2, b11u4, 214~Pounce
NJP, u3, u3, 214~Pounce
AAs1, b11u4, 214~Pounce
Air-to-air ji1, b11u4, 214~Pounce
1 Bar Corner:
b11u4, b11u4, 214~EXCrawl, f23434~Pounce/Crawl
b2, b11u4, 214~EXCrawl, f23434~Pounce/Crawl
Starter~EXFlip, NJP, u3, 214~Pounce
NJP, u3, u3, 214~EXCrawl, f23434~Pounce/Crawl
AAs1, b11u4, 214~EXCrawl, f23434~Pounce/Crawl
Air-to-air, u3, 214~EXCrawl, f23434~Pounce/Crawl
12 (fastest starter for the damage, 8 frames)
b113 (1st hit)
f13
214 (1st hit) (most damaging starter, 12 frames)
b3 (low starter)
f4 (overhead starter)
*All combos are universal*
Midscreen Meterless:
Starter~Pounce
b11u4, b11u4, f23~Pounce
b2, f23434~Pounce
NJP, b11u4, f23~Pounce
AAs1, b11u4, f23~Pounce
Air-to-air ji1, b11u4, f23~Pounce
1 Bar Midscreen:
b11u4, b11u4, f23~EXCrawl, f23434~Pounce
b2, f23434~EXCrawl, f23434~Pounce
Starter~EXCrawl, b11u4, b11u4, f23~Pounce
Starter~EXFlip, b11u4, f23~Pounce
NJP, b11u4, f23~EXCrawl, f23434~Pounce
AAs1, b11u4, f23~EXCrawl, f23434~Pounce
Air-to-air ji1, b11u4, f23~EXCrawl, f23434~Pounce
Meterless Corner:
b11u4, b11u4, 214~Pounce
b2, b11u4, 214~Pounce
NJP, u3, u3, 214~Pounce
AAs1, b11u4, 214~Pounce
Air-to-air ji1, b11u4, 214~Pounce
1 Bar Corner:
b11u4, b11u4, 214~EXCrawl, f23434~Pounce/Crawl
b2, b11u4, 214~EXCrawl, f23434~Pounce/Crawl
Starter~EXFlip, NJP, u3, 214~Pounce
NJP, u3, u3, 214~EXCrawl, f23434~Pounce/Crawl
AAs1, b11u4, 214~EXCrawl, f23434~Pounce/Crawl
Air-to-air, u3, 214~EXCrawl, f23434~Pounce/Crawl
Chapter 2 - Blockstrings:
Doing Nothing:
1
b1
b2
f2
11
112
123
b113
333
b34
Linking Something:
112~Flip
12~Flip
b11~Flip
b113~Flip (GAP, easily recognizable "chomp chomp")
f134~Flip
214 (1st hit)~Flip
f23~Flip
f23434~Flip (GAP, easily recognizable tail wiggle thing)
33~Flip
b3~Flip
*Careful when linking Tail, Drone, or Trap. Unsafe.
*b113~Flip has a gap in the corner that can only be reliably exploited by the CPU since it reverses inputs. You can use it more in the corner.
1
b1
b2
f2
11
112
123
b113
333
b34
Linking Something:
112~Flip
12~Flip
b11~Flip
b113~Flip (GAP, easily recognizable "chomp chomp")
f134~Flip
214 (1st hit)~Flip
f23~Flip
f23434~Flip (GAP, easily recognizable tail wiggle thing)
33~Flip
b3~Flip
*Careful when linking Tail, Drone, or Trap. Unsafe.
*b113~Flip has a gap in the corner that can only be reliably exploited by the CPU since it reverses inputs. You can use it more in the corner.
Chapter 3 - Setups (or, Why You're Reading This)
Safe Trap setups (tested with tech rolls + fast wake ups)
Meterless Midscreen:
b11u4, 1, f134~Trap
b2, f134~Trap
NJP, 1, f134~Trap
AAs1, 1, f134~Trap
Air-to-air, 1, f134~Trap
1 Bar Midscreen:
b11u4, b11u4, f23~EXCrawl, f134~Trap
b2, f23434~EXCrawl, f134~Trap
Starter~EXCrawl, b11u4, 1, f134~Trap
Starter~EXFlip, 1, f134~Trap
NJP, b11u4, f23~EXCrawl, f134~Trap
AAs1, b11u4, f23~EXCrawl, f134~Trap
Air-to-air, b11u4, f23~EXCrawl, f134~Trap
Meterless Corner:
b11u4, b11u4, 112~Trap
b2, b11u4, 112~Trap
NJP, u3, u3, 112~Trap
AAs1, b11u4, 112~Trap
Air-to-air, u3, 112
1 Bar Corner:
b11u4, b11u4, f23~EXCrawl, f134~Trap
b2, b11u4, f23~EXCrawl, f134~Trap
Starter~EXFlip, NJP, u3, 112~Trap (only one that's worth it)
NJP, u3, u3, 214~EXCrawl, f134~Trap
AAs1, b11u4, 214~EXCrawl, f134~Trap
Air-to-air, u3, 214~EXCrawl, f134~Trap
*After thoroughly testing, I've concluded: f134~Trap setups are -7 or -8.
*Ending with 112~Trap instead is also safe, grants a HKD, and keeps the opponent next to you.
Drone Unblockables:
Ending combos with the EXDrone and delaying the drop is safe and may grant an unblockable setup!
(video courtesy: @YOMI REO )
Combo shown in the video: b3, Drone (fast low-overhead), NJP, ji3, f23434~Flip
Combo shown in the video: b3, Drone (fast low-overhead), NJP, ji3, f23434~Flip
Chapter 4 - Tech cont.
Ending combos with a Flip grants a free Pounce, which may or may not cross-up.
I find that a grounded Flip like in the video above will cause Pounce to cross-up.
When done off of a juggle, Pounce will land in front.
Off the NJP combo above, the timing may actually control which side you land on!!!!!!
Drones on hit grant a free Pounce.
Ending corner combos with Crawl will reverse the opponents inputs. Not much else to say.
Last edited: