God Confirm
We're all from Earthrealm. If not, cool pic brah.
Hey guys, last thread hasn't been edited since June, as of which there has been multiple changes to Cass, and I really wanted to discuss some combo science with you guys and make a comprehensive list, even if just for my own sake (but for everyone's tho), and I wanted to get down on paper, the highest damage, practical BnBs. By practical, I don't mean easy execution, I simply mean consistent.
E.G. since the run changes, while B12~Flip, RC 212 is consistent, the same combo started with F3 or D/F1 will whiff if not used from point blank range, and one of the strengths of our 50/50 is the range on it, there isn't much on the optimal follow-up when used at range. This is just an example, I'm putting together what I got so far, out there in writing, and if anyone can improve on any of it damage wise please let me know and I'll edit it in.
Also, I often like using ex-Flip to make F3 safe, this gives more room for juggle however and it feels wasted following it up with just the standard meterless follow-up.
Midscreen Openers
Confirmable Advancing/Footsies:
B12~Flip, RC, 212, B12~Nutpunch = 26%
50/50:
D/F1~Flip, RC, B12~Nutpunch = 21%
D/F1~Flip, RC, 212, B12~Nutpunch = 25% (consistent at close range, e.g. after a D3 on hit)
F3~Flip, RC, B12~Nutpunch = 22%
F3~Flip, RC, 212, B12~Nutpunch = 26% (consistent at close range, e.g. after a D3 on hit)
F3~EX-Flip, RC, 21u4, RC, 11, B12~Nutpunch = 31%
Punish/Pressure Highs:
242, 33, B12~Flip, RC, B12~Nutpunch = 31%
B212d1+2~Flip, RC, 212, B12~Nutpunch = 30%
Armor Break Oki:
F44, 33, B12~Flip, RC, F24~Nutpunch = 29%
Corner Openers
Confirmable Advancing/Footsies:
B12~Flip, RC, 121, 21u4, 4~Flip, RC, 123~Nutpunch = 39%
50/50:
D/F1~Flip, RC, 121, 21u4, 4~Flip, 123~Nutpunch = 38%
F3~Flip, RC, 121, 21u4, 4~Flip, 123~Nutpunch = 40%
F3~EX-Flip, RC, F33, 21u4, 4~Flip RC, 123~Nutpunch = 44%
Punish/Pressure Highs:
242, F33, 21u4, 21u4, 4~Flip, RC, 123~Nutpunch = 42%
242, F33, 21u4, 21u4, 21u4, 212~Flip, RC, 123~Flip = 43% (Safejump)
B212d1+2~Flip, RC, F33, 21u4, 4~Flip, RC 123~Nutpunch = 43%
Armor Break Oki:
F44, F33, 21u4, 21u4, 4~Flip, RC, 123~Nutpunch = 41%
So basically wondering... does anyone have any improvements on these? Way to squeeze more damage out? I'm not talking ex-ing the nutpunch or anything like that, I mean actual harder hitting combos? I'ma keep editing this till it's perfect, and stay on it after patches too
E.G. since the run changes, while B12~Flip, RC 212 is consistent, the same combo started with F3 or D/F1 will whiff if not used from point blank range, and one of the strengths of our 50/50 is the range on it, there isn't much on the optimal follow-up when used at range. This is just an example, I'm putting together what I got so far, out there in writing, and if anyone can improve on any of it damage wise please let me know and I'll edit it in.
Also, I often like using ex-Flip to make F3 safe, this gives more room for juggle however and it feels wasted following it up with just the standard meterless follow-up.
Midscreen Openers
Confirmable Advancing/Footsies:
B12~Flip, RC, 212, B12~Nutpunch = 26%
50/50:
D/F1~Flip, RC, B12~Nutpunch = 21%
D/F1~Flip, RC, 212, B12~Nutpunch = 25% (consistent at close range, e.g. after a D3 on hit)
F3~Flip, RC, B12~Nutpunch = 22%
F3~Flip, RC, 212, B12~Nutpunch = 26% (consistent at close range, e.g. after a D3 on hit)
F3~EX-Flip, RC, 21u4, RC, 11, B12~Nutpunch = 31%
Punish/Pressure Highs:
242, 33, B12~Flip, RC, B12~Nutpunch = 31%
B212d1+2~Flip, RC, 212, B12~Nutpunch = 30%
Armor Break Oki:
F44, 33, B12~Flip, RC, F24~Nutpunch = 29%
Corner Openers
Confirmable Advancing/Footsies:
B12~Flip, RC, 121, 21u4, 4~Flip, RC, 123~Nutpunch = 39%
50/50:
D/F1~Flip, RC, 121, 21u4, 4~Flip, 123~Nutpunch = 38%
F3~Flip, RC, 121, 21u4, 4~Flip, 123~Nutpunch = 40%
F3~EX-Flip, RC, F33, 21u4, 4~Flip RC, 123~Nutpunch = 44%
Punish/Pressure Highs:
242, F33, 21u4, 21u4, 4~Flip, RC, 123~Nutpunch = 42%
242, F33, 21u4, 21u4, 21u4, 212~Flip, RC, 123~Flip = 43% (Safejump)
B212d1+2~Flip, RC, F33, 21u4, 4~Flip, RC 123~Nutpunch = 43%
Armor Break Oki:
F44, F33, 21u4, 21u4, 4~Flip, RC, 123~Nutpunch = 41%
So basically wondering... does anyone have any improvements on these? Way to squeeze more damage out? I'm not talking ex-ing the nutpunch or anything like that, I mean actual harder hitting combos? I'ma keep editing this till it's perfect, and stay on it after patches too