SaltShaker
In Zoning We Trust
This! Can yall check to see if there are any changes in the frame data?B33 iceball connects on females too! :0 what the hell
This! Can yall check to see if there are any changes in the frame data?B33 iceball connects on females too! :0 what the hell
Dude you're on PC? Add me. My tag is Braindead2009I feel the urgent need to go to the lab and test stuff but PC players aren't allowed in this one... keep the info coming before I scratch the walls and the ceiling of my room!!
Don't know if there is anything character specific, I'd love to see something about Subbie, specially Cryomancer and Unbreakable (is the damage penalty of the aura still there?).
The Phantom Might.it's not a bug
he said it connected just corrected him lolHow else would it connect unless they didn't block? lol That was the problem before; it wouldn't land on hit.
Scorpion buffs confirmed???EVB Viking @Viking_305 9m9 minutes ago
MKX Beta is not patched Scorpion jailing run cancels and 214 teleport into 214 enhanced teleport works
@STRYKIE do you love me right now?
All Scorpion players do you love me too?
Scorpion buffs confirmed???
Brant McCaskill @bambamguitar
SCORP 214 RC jails again like pre patch but there a hole before 4 it seems @Viking_305
It resets the situation, like a breaker should. And it slows down the pace a bit in a game that most agree is a little too offense-based most of the time.WTF is wrong with y'all? In what world is that a good thing? Losing stamina because your opponent broke???
Should breaking also sends your opponent full screen and pauses the game for 5 minutes, maybe, spawns some lemonade also so you could catch your breath, yeah?
Fuck outta here.
I agree. It would have been better if breaking didn't cost stamina at all. I don't understand why the attacker is punished for landing a combo that is subsequently broke. Just let both players keep their stamina. It also keeps the pace of the game going and fair.WTF is wrong with y'all? In what world is that a good thing? Losing stamina because your opponent broke???
Should breaking also sends your opponent full screen and pauses the game for 5 minutes, maybe, spawns some lemonade also so you could catch your breath, yeah?
Fuck outta here.
The Beta has its on forum with a general,Tyler i QA as my full time job, i havent checked but is there a section the mk forum for buh reporting? Whenever i get a code ill do my best to accurately try and test/find bugs
No I meant it's supposed to connect.. In the video it didn't connect on hit.he said it connected just corrected him lol
ps4 beta has not started yet, or at least nobody claiming to have a code is on ps4 thus far.From the looks of it, it seems only Xbox users are the ones getting MKX betas codes as of now ?
In this current meta, you do a breaker, you lose your stamina and 2 bars, and people like Tanya and cassie can use their stamina to run up to you after you broke and do their relentless pressure.WTF is wrong with y'all? In what world is that a good thing? Losing stamina because your opponent broke???
Should breaking also sends your opponent full screen and pauses the game for 5 minutes, maybe, spawns some lemonade also so you could catch your breath, yeah?
Fuck outta here.
Your opponent just spent 2 bars to avoid certain death and all you have to do is think about your next move instead of immediately sprint back in. This change was 100% neededWTF is wrong with y'all? In what world is that a good thing? Losing stamina because your opponent broke???
Should breaking also sends your opponent full screen and pauses the game for 5 minutes, maybe, spawns some lemonade also so you could catch your breath, yeah?
Fuck outta here.
Well, I get why they want it to cost resources to do it, so you can't just break for free. But the idea is to not be put at too much of a disadvantage when you break when you're already at one. Breaking in its current form can give too much of an offensive opportunity to the other player when it's supposed to give you a second chance.WTF is wrong with y'all? In what world is that a good thing? Losing stamina because your opponent broke???
Should breaking also sends your opponent full screen and pauses the game for 5 minutes, maybe, spawns some lemonade also so you could catch your breath, yeah?
Fuck outta here.
It's called balance, my friend.I agree. It would have been better if breaking didn't cost stamina at all. I don't understand why the attacker is punished for landing a combo that is subsequently broke. Just let both players keep their stamina. It also keeps the pace of the game going and fair.
it doesn't have a practice mode, and I'm sure whatevers in the pause menu is pulled from the same inaccurate source we have.This! Can yall check to see if there are any changes in the frame data?
Y'know, the reason why they first added the stamina depletion to breakers in MKX was so there would never be the "Kabal problem". Basically so that some character could go back to playing keep away and gain another full 2 bars of meter off zoning before the opponent gets in again, then once they get hit can just breaker, send your opponent full screen and start it up again.It resets the situation, like a breaker should. And it slows down the pace a bit in a game that most agree is a little too offense-based most of the time.
It's a good change.