Things are different. I'll update as the list grows.
Lets start off with the connection quality:
-Ping is now an option to list instead of the traditional "bar" system we all know. I have experienced Pings of 700 mid match that felt like playing in molasses as well as flawless, on the couch like play. My best experience is when the Ping is between 50-90. Anything more than that and the roll back is fairly noticeable. This new net code DOES NOT fix shitty connections and they are just as bad as before but in a different way. It DOES however make good connections significantly better. Dare I say, just as good as KI or Skull Girls.
Noticeable differences:
The teleportation characters have to catch up to frames. Rolling forward seems to make more sense in my head because its almost as if the image hasn't caught up with the actual inputs so the game skips those frames to put it back in sync. This results in "Phantom Jumps" and "Lost frames". The best example is in scorpions b1. I never see the full animation...I see it start but then I see the end of it without ever seeing the middle animations. This happens in almost every match I play to some extent. It can certainly make the match difficult if the opponent is super mobile even on a good connection.
I notice that combos are 1000x easier to do in this netcode than before.
-breakers take two bars of stamina from both characters
- block breakers do exist and cost both bars of stamina and meter from the player who breaks. The aggressor loses his stamina only.
- in game timer is sped up (1 game second = 1 real second)
- If you start the match with a throw and the opponent techs it, you don't get the first hit anymore.
- Cage throw in red health does 17%...it was 13%
- Jacqui 23 is now a low in her 2334 string. was previously mid.
- Liu Kang dualist buff stays when he is hit. It went away before.
- healing in light stance is faster but not sure how much faster
- Jax: d1d2 is -5 from -7. f3 commandgrab connects on hit and block. combo damage reduce 3-5%.
- Takeda: Blade call hits once, no more armor breaking properties
- Liu kang: flying kick MB is +1 from +2
- Mileena: 6 frame D1, 8 frame D+3. Low Sai more advantage on hit. Better recovery on instant air sais
- Jaqui: BF2 is -10, EX is safe and has alot of pushback. Currently has a infinite with straight shotgun into 1212
- Scorpion (Universal)
21 is now +2 on block up from -7
1,1 is now +1 on block up from -4
standing 3 startup reduced to 7 frames, (can't remember the current one "borrowed my MKX disc" but it was probably 13 frames or 14)
214 string last hit is now +2 on block, however there is a (gap) before the last hit of the string, just like this: 21()4
Cancel advantage of 214 reduced from 28 to 24 (if i recall correct)
Ninjutsu
B4 is now -4 on block up from -14 and the first hit is special cancelable
F2 second hit is now overhead
Hellfire
Can use two flame auras in the same combo.
- Kano
Commando (so exciting)
Tic throws exist off of both b1 and f4 now
Cutthroat
B1 hit box increased
Db1 -5 down from -9
Db1 ex -15 up from -9
Keep em coming!!