My videos used to be green screen before i get my hands on a capture device, so i know where you're comingo fromIt's just nitpicking imo. I watched the full video actually interested in what he came up with. I guess most people aren't as patient.
This is coming from a guy that used to film matches and tech with a cellphone cam so maybe I'm bias.
When exactly can you back dash out of 214? Between the 1 and the 4? Also the 2 frame link of b12 after flame aura isn't very hard unless you play online. As for the time to delay 214 it feels like more than a 2 frame window. I was able to do it very consistently with minimal practice.Backdash when staggered comes out even before ducking, for example you can backdash that 214 after tp(if done after the tight window) but cant duck the high, also thats was exactly my thoughts, 2 frame link into 2 frame link and then 214 midstage....cant get more impractical than that
Thanks for the tip, haven't tried anything on crouchblocking opponents yet.One of my favourites on lao, heads up, on other characters ex. Sub zero if 21 is blocked crouched it messes up the frame + and flame aura will whiff
Uh... My post was 3 small paragraphs long with two lists. If I were to condense it all into one paragraph it would be painful on the eyes, so its spread for reader convenience.Says "video is too long" and "less is always more." Makes 25 paragraph post to explain such. Hmmph
@JINAMOUNAINAI @Scoot Magee @JTB123 @Xzyj @MAN0Flame aura d3,123 works in the corner as well instead of d4, 21 fbc 123(that was a true blockstring setup not an armor breaking btw, it just so happens it times perfectly with one after the 123)
Straight from the horses mouth, what can I say...Uh... My post was 3 small paragraphs long with two lists. If I were to condense it all into one paragraph it would be painful on the eyes, so its spread for reader convenience.
Is that the best gripe you could come up with?
You're drawing comparisons between text and video. You shouldn'tStraight from the horses mouth, what can I say...
Scorp is also one of those that if blocked crouched gives different advantage than blocked standing, but in that case you get the true blockstring setup even with 214 so yea options are still thereThanks for the tip, haven't tried anything on crouchblocking opponents yet.
Btw this also works against scorpion's ex takedown, it won't let it low profile.
Sure man, so far d3,123 is the easiest to do both midstage and corner, ill probably make a vid analyzing pros and cons for each setup and ppl can choose which ones they like@JINAMOUNAINAI @Scoot Magee @JTB123 @Xzyj @MAN0
Now let's keep grinding this armor breaking tech maybe there's better ways to perform it mid stage, or with a better combination of string so we get it 100% of the time if not 99% or something like that. This could really help Scorp giving him a new tool on his pressure and only add to his meta game in your favor. Only CR_Footwurk and MIT occasionally play Hellfire on the tournament scene competitivly... that's ridiculous Hellfire's better than that, he just requires work. Scorp can be crazy good.
You're drawing comparisons between tech and effects. You shouldn't.You're drawing comparisons between text and video. You shouldn't
I couldn't if I wanted to, since 80% of the video wasn't anything new tech wise, but 100% of the video was effects. And since its a video, and the effects have a direct impact on the viewing experience, yes I should.You're drawing comparisons between tech and effects. You shouldn't.
You heard it NRS. Please remove particle effects as they're directly impacting the experience.I couldn't if I wanted to, since 80% of the video wasn't anything new tech wise, but 100% of the video was effects. And since its a video, and the effects have a direct impact on the viewing experience, yes I should.
Game =/= video, as you try harder to keep up in this you begin to lose more base from your argument.You heard it NRS. Please remove particle effects as they're directly impacting the experience.
I seem to recall many who actually liked it. Please insert coin to continue.Game =/= video, as you try harder to keep up in this you begin to lose more base from your argument.
If MKX was just a 5 minute video and the particle effects never left the screen for the entire time and negatively impacted the experience, then yeah.
Instead its a video game where particle effects disappear after being active for a short time, and enhance the experience.
It doesn't get any more different than the line between enhancement and detriment.
"many" being... what, 4 people? I mean I guess that might be an intimidating number to you since you thought 3 short paragraphs was "25", but doesn't take away from the fact that posts mocking the video have gotten more likes than the video itself.I seem to recall many who actually liked it. Please insert coin to continue.
Even if only 1 person liked it, it's a victory as it helped someone. I ask you film major, who've you helped today?"many" being... what, 4 people? I mean I guess that might be an intimidating number to you since you thought 3 short paragraphs was "25", but doesn't take away from the fact that posts mocking the video have gotten more likes than the video itself.
Soooo yeah, 4 likes vs 4 pages, its still not in your favor by any measure.
... So wait, if one person liked it then that validates the idea that many people liked it, despite clear evidence to the contrary?Even if only 1 person liked it, it's a victory as it helped someone. I ask you film major, who've you helped today?
Truth be told I don't care about your response. We are done here.
I disagree that 2 frame links are pointless. It's not hard to do consistently with practice and it's common in other fighting games. Also even if b12 does not connect there's some time to see it and just not cancel into the teleport. It can be tough but imo b12 is hit confirmable. Regardless, with practice the link isn't that hard.As i said practicality is what we aim for, pointless 2 frame links are not practical, if you miss the 2 fr link you have to empty tp to make it safe, which can be punished for your life.
After the b12 tp you have to dash to get the 214, if you dash too fast flame aura wont hit within the 7 frames of laos reversal, if you dash too long they can then backdash the 2.
Lastly 214 is the worst string to use midstage( if you want i can make a video reply why)
This is how i see it, if you think im missing something plz do tellMy thoughts (consistency and competitiveness)
-b12 is a tight link, no point to lose all my offense for a 2fr link
-214 is scorpions worst midstage string, why? On hit the 4 leads to nothing in midstage(5% is enough dmg? Over a reset???) Why throw a string hoping that they will hold block all the way?
Alternative?
-d3( easiest link ever) then 123 fbc. why?
-123 fbc leads to full combo no matter when they get hit
-123 fbc grab will combo even on hit
123 xx exspear is 4 hit string that will combo if they try backdash or even jump after 123 (214 not really)
You're right, the d3 setup is better due to the reasons you stated. B12 is a riskier though slightly more damaging alternative in a best case scenario.Im curious, because so far you insist its a good setup, give me your comparison why i should choose the b12tp setup over d3,123?
I never tried to claim that the b12 setup was better than the d3 123 setup. I've only been trying to make the case that the b12 setup does have practical use. I'll explain why.This is how i see it, if you think im missing something plz do tell