Smash is sorta different though in why it's effective, and it's used for different purposes of movement there. If I see someone doing this in MK I'm at least going to shoot them lol.Smash isn't back to block.
Because you're focusing so much on your motions in that so you're not properly able to stop and do something like a d4 or think to block to a motion. I think this is a cool thing but doing it can definitely open you up especially against certain projectiles or advancing attacks.Hmm well I'd use it to move back a little bit faster but I was using block to do it. If anything you were hitting me because I wasn't reacting and I'm doo doo dong. But this is that on steroids.
I think it's more useful in some characters in some match ups for sure, not everyone has Jacqui's run speed lolSmash is sorta different though in why it's effective, and it's used for different purposes of movement there. If I see someone doing this in MK I'm at least going to shoot them lol.
Because you're focusing so much on your motions in that so you're not properly able to stop and do something like a d4 or think to block to a motion. I think this is a cool thing but doing it can definitely open you up especially against certain projectiles or advancing attacks.
My point was that you were doing the timing too fast in the second video. That might be the best method, or tapping block, or just tapping back, but the main thing is that you don't just do it as rapidly as possible, there is a sweet spot, and it's actually a slower input then what you are doing. The top video actually looks more like the proper timing and you are definitely moving further away from Goro in that video.Kotal Kahn walks forward way faster than Goro does. If I were to do the level two method I did in the second video to Goro walking forward, he would be left in Kitana's dust far sooner than the first video, lol. Go try gaining space against Kotal Kahn walking forward in practice mode to see what I mean.
Level two wavedashing for Kitana is probably the highest execution in the game, IMO. I'd be impressed if anyone can get ground away from Kotal Kahn walking forward the entire stage length without many hours of practice.
I miss Tekken so much omgTEKKEN BOYZ!
In all serious though, man that is sick. Can't imagine the dope whiff punishing you could probably get with this.
Yeah, but I wouldn't say smash is 100% different from MK. It's probably one of the closest fighters out there if you factor some core similarities like there being a block button and running.Smash is sorta different though in why it's effective, and it's used for different purposes of movement there. If I see someone doing this in MK I'm at least going to shoot them lol.
Well yes, obviously it's been looked into before. Players were doing similar methods in the 3D MKS, and especially in MK9 with Kenshi like @Scoot Magee mentioned. It's just no character has ever had it be so severe before to the degree where the fastest walking character in the game is getting outgunned. Hence the whole point of even making a thread about it, lol. And ESPECIALLY in a game like MKX where good defensive abilities are scarce.Glad to see some top players who are actually willing to share their findings, good stuff @YOMI REO . Shame it's already been looked into a little before but hopefully now that someone more recognised has posted about it we might see it be implemented in tournament
Hmm. I never really tried the block method but you should try it against a Kotal walking forward and see if it's possible to be able to do it as fast as level 2 wavedashing with crouch buffers. In theory, I assume it wouldn't be able to reach the speed of level 2 wavedashing because crouching and letting go can be done in exactly 1 frame where as blocking would probably take an extra frame.This is a video of me doing the block method. I'm actually hitting block too fast at the start (first 5 seconds or so) and it's slowing her down. It should only take about 4-5 block presses to go from right next to them to full screen.
Imma need you to watch your tone when addressing Lord Aizen-sama, mongrel. You see those glasses..shits actually hair-grease. Don't make him snap those glasses.NO! FUCK OUTA HERE! NOBODY CAN MATCH THE GODDESS lol
I tried it briefly and I was able to keep up with him. I'll try it later when i have more time to see if i can actually beat him.Hmm. I never really tried the block method but you should try it against a Kotal walking forward and see if it's possible to be able to do it as fast as level 2 wavedashing with crouch buffers. In theory, I assume it wouldn't be able to reach the speed of level 2 wavedashing because crouching and letting go can be done in exactly 1 frame where as blocking would probably take an extra frame.
Because papa Cossner is not one you'd want to fucc witWhy are Cossner's triceps bigger than my skull though?
Easy now partner! Don't want to give one of the guys at NRS a heart attack now do ya?This is a lot like mk9 kenshi.