dribirut
BLAK FELOW
Nimble has absolutely everything reptile needs and more for every mu. Although I still think he has a some losing mu's, he now has an answer to everything.
Everything I'm about to talk about is not new at all but more of a summary of why reptile players should stick with nimble instead of deceptive.
Although I do think deceptive is very good in its own right, I believe reptile has enough mixups now to where ex invis cancels are not as necessary and also on the cancels on which his is actually plus (f412) he cannot confirm into much damage at all if he lands the hit.
The Main reason I believe nimble to be Better come Down to 3 things:
1. Corner carry
2. Damage
3. Hit conversions
Reptile in this variation has the best corner carry in the game and in the corner, reptile is a monster. Off a f412 mb ballistic, he can take them to the corner from anywhere on the screen and the same goes for b1d4 cancel.
One of reptiles main threats now imo is his b1d4 string. Although in its own right it should not be a mixup, I hits almost everyone for some very good damage. This is because the opponent has too many things to worry about and is also looking for the overhead in f41. Also reptile can stagger f41, b1, b1d4 strings ontop of his b2 and b3 50/50..
Off of this string he can also cancel into ballistic for some huge damage according to how close he is to the corner
So once reptile gets you in a combo and into the corner (and he will), now ontop of his insane mixups he has ridiculous damage to back it up
Also now since he can cancel f412 into swipe or pounce, f412 mb ballistic become much more viable on block since the opponent will always be looking out for the swipe cancels which leads to a whole new real if mixup possibilities.
Again all this I'm showing is now new so don't blow me up. Just trying to share what has gotten me great results these past couple of weeks
Everything I'm about to talk about is not new at all but more of a summary of why reptile players should stick with nimble instead of deceptive.
Although I do think deceptive is very good in its own right, I believe reptile has enough mixups now to where ex invis cancels are not as necessary and also on the cancels on which his is actually plus (f412) he cannot confirm into much damage at all if he lands the hit.
The Main reason I believe nimble to be Better come Down to 3 things:
1. Corner carry
2. Damage
3. Hit conversions
Reptile in this variation has the best corner carry in the game and in the corner, reptile is a monster. Off a f412 mb ballistic, he can take them to the corner from anywhere on the screen and the same goes for b1d4 cancel.
One of reptiles main threats now imo is his b1d4 string. Although in its own right it should not be a mixup, I hits almost everyone for some very good damage. This is because the opponent has too many things to worry about and is also looking for the overhead in f41. Also reptile can stagger f41, b1, b1d4 strings ontop of his b2 and b3 50/50..
Off of this string he can also cancel into ballistic for some huge damage according to how close he is to the corner
So once reptile gets you in a combo and into the corner (and he will), now ontop of his insane mixups he has ridiculous damage to back it up
Also now since he can cancel f412 into swipe or pounce, f412 mb ballistic become much more viable on block since the opponent will always be looking out for the swipe cancels which leads to a whole new real if mixup possibilities.
Again all this I'm showing is now new so don't blow me up. Just trying to share what has gotten me great results these past couple of weeks