New patch erron got nerfed slightly less this time lol "increased the cancel advantage of d+fk (no longer connect into tackle after hit)" which is stupid because d 3 was so damn good.
Its fine you. That shouldnt have been like that anyway. Characters like sony's MS stance grabs only work on block which is how erron black's D3 Tick throw should have been. All of his other ones only work on block.
Its fine you. That shouldnt have been like that anyway. Characters like sony's MS stance grabs only work on block which is how erron black's D3 Tick throw should have been. All of his other ones only work on block.
Did you guys know that you could do a jip then a njp then another jip in some combos? Like for example b33 bf3ex jip njp jip 11 b33 dbf2 ? Im pretty sure its well known but im just wondering
Did you guys know that you could do a jip then a njp then another jip in some combos? Like for example b33 bf3ex jip njp jip 11 b33 dbf2 ? Im pretty sure its well known but im just wondering
Interesting, how much damage does it do? And how easy is it to pull off? I can't see it being easy as the NJP is strict as it is. I would probably stick to his conventional BnB's.
Interesting, how much damage does it do? And how easy is it to pull off? I can't see it being easy as the NJP is strict as it is. I would probably stick to his conventional BnB's.
Hey guys. 509 posts in this thread now. Is there any way we can get threads specific to each variation. Gets a bit much going through it all looking for choice material. While I'm here. Has anybody got any cool caltrop and sand grenade combos for outlaw. And has anybody figured out any near 40% combos yet. I know a lot of you play online and have lag problems. So chances are longer combos will take some time to surface. But if there are any it would be sick to see them. Thanks gents. And ladies?
Dont do the jump and punch at the same time thats why the punch wont come out , for the njp it has to be as fast as it can be for it to land , also i doubt its actually practical in an actual match this is just for swag.
Not necessarily, I have everything down except optimal corner combos for Marksman only, I think I *may* have them, but if someone asked in a reptile combo thread his optimal stuff I'd easily give it to them, since I know the character so well. Combo inputs really aren't that hard to put down especially since most of us have optimal BNB's right now.
With more and more new people joining the forum/community every day, I think its time to update the OP with the breakdowns people have made floating around this thread, like the post that was quoted from @Crathen above
Has anyone worked b12 in the corner for corner combos? Lately I've been using b32u1 -b12-21122-(tackle,slide,caltrops). With tackle its 34 percent meter less. Also you can start with b33 mbSG for damage into the 40's. It's been useful for Gunslinger.