tatterbug4
Bug of tater's
Its never to early to discuss match ups. Just not in numbers like 6-4. It's to help people who have trouble with what their doing wrong. And to solve it
Right, Sonya is there too.Cassie makes me want to kill myself
Jump back 2. Neutral Jump 2. Backdash. Walk Backwards d2 (d2 is only unusable at close range).Right, Sonya is there too.
Anyone know of a decent anti-air? D2 is shit and f22 has actually phased through a lot of times.
Jump ins aren't an anti air, homie. I'm referring to characters that jump over and cross up for pressureJump back 2. Neutral Jump 2. Backdash. Walk Backwards d2 (d2 is only unusable at close range).
d4 RC > MixupGuys, is there a way to punish Liu Kangs overhead
Right, I like conditioning my opponent like the next guy but I love doing it with damaged4 RC > Mixup
That's all you get. d4 xx Ovi whiffs.
Oh. You also get raw Ovi Charge. Dat 6%.
Honestly I feel a lack of decent 10 frame or faster punishes is really going to hurt D'vorah in the long run.
I am feeling you on the lack of fast normals or strings. For characters like Kano or Jax, with really fast normals and tight strings, it seems they can just keep continual pressure while pushing you into the corner and as D'Vorah you can not do much cause our buttons are too slow.d4 RC > Mixup
That's all you get. d4 xx Ovi whiffs.
Oh. You also get raw Ovi Charge. Dat 6%.
Honestly I feel a lack of decent 10 frame or faster punishes is really going to hurt D'vorah in the long run.
For the record I dont think we should be putting numbers to MUs yet but I do want to discuss them.D'Vorah in Swarm Queen variation loses to a lot of zoners pretty free. I competed in a tournament on Saturday and Quan Chi has every tool to keep D'vorah out.
D'vorah vs Quan Chi 3-7
D'vorah vs Sub-Zero 5-5
D'vorah vs Reptile 6-4
This is at least my opinion. For sub zero and reptile, her u3 beats all their reversals and so sub has to play grandmaster to truly beat her.
1,1 while good does not help in those tight situations. It really more like those fast character strings are too good. Been trying to find gaps in some of them, to at least armor through when meter is available.Edit: I dont think she should have fast normals for punishing, I think that is one of her weaknesses that makes her ok balance wise. You all should also start working on run cancel 11 as the run cancel increases the range of 11(which is her fastest normal iirc)
f112xxWC 21 is a true block string.Can't you just d3 her run cancel pressure though?
It isn't easy, but you can punish his overhead with RUN xx 1. You can take around 28% - 33% depending on variation.Guys, is there a way to punish Liu Kangs overhead