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General/Other - Kenshi **Possessed & Kenjutsu Guides in OP** Pig's Home for all Kenshi

what about Takeda's teleport? there were times that it would punish me and times that it would not. not sure if online lag had anything to do with it either hitting or missing. Also, thanks for this quick list... helps me plan accordingly against these characters.
I tried that, but that teleport has like 38 start up frames or something ridiculous. Teleflurry is negative on block but it's not that negative, jesus christ. I'll double check it for you just to be sure.
 
@Pig Of The Hut as far as I can tell, against Kitana, if you are out of range for Kenshi's bf2, you cannot be punished on block for doing bf3. If you're closer than half screen then yeah she can punish but if you're that close you could do bf2 instead (which is safe against her from far enough away) or run up and do a mixup or something.

Other punishes on Teleflurry:
Sub Zero Slide: Regular punishes from about 3/4th screen, EX punishes anywhere except absolutely full screen (like get full screen and take 1 step forward = you're in range to get punished)
Liu Kang flying kick: Punishes from 3/4ths screen.
Kung Jin flying kick: Punishes from 3/4ths screen.
Shinnok Scepter Slam: Punishes from 3/4ths screen
Reptile non-EX slide: Punishes from inside of bf2 range.
Jacqui Forces Rush: Punishes from inside of bf2 range.
Kano ball: Punishes from inside of bf2 range.
Quan Chi non-EX Trance: Punishes from as far as it reaches whiiiiiiiiiich is anywhere inside of bf2 range.
e: Erron Black Slide: Punishes from 3/4ths screen.

@the pooper I double checked, not only does Takeda's teleport NOT punish but if he does it you have time to react to it with EX Rising Karma (don't try this online)
 
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@Pig Of The Hut as far as I can tell, against Kitana, if you are out of range for Kenshi's bf2, you cannot be punished on block for doing bf3. If you're closer than half screen then yeah she can punish but if you're that close you could do bf2 instead (which is safe against her from far enough away) or run up and do a mixup or something.

Other punishes on Teleflurry:
Sub Zero Slide: Regular punishes from about 3/4th screen, EX punishes anywhere except absolutely full screen (like get full screen and take 1 step forward = you're in range to get punished)
Liu Kang flying kick: Punishes from 3/4ths screen.
Kung Jin flying kick: Punishes from 3/4ths screen.
Shinnok Scepter Slam: Punishes from 3/4ths screen
Reptile non-EX slide: Punishes from inside of bf2 range.
Jacqui Forces Rush: Punishes from inside of bf2 range.
Kano ball: Punishes from inside of bf2 range.
Quan Chi non-EX Trance: Punishes from as far as it reaches whiiiiiiiiiich is anywhere inside of bf2 range.

@the pooper I double checked, not only does Takeda's teleport NOT punish but if he does it you have time to react to it with EX Rising Karma (don't try this online)
lol thanks for checking :)
 

Eddy Wang

Skarlet scientist
@Pig Of The Hut

Do you think Kenjutsu Kenshi is okay as he is now?

I mean, Shouldn't DB1 juggle hight be a bit easier? Shouldn't BD4 meterless at least put the opponent into juggle state where Kenshi could run for a combo?

I think he spend way too much meter than he can build in this variation and that is not helping, counting to the fact that connecting d1 after DB1 is incredibly difficult.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
It's like they wanted him to be damn near the polar opposite of the powerhouse he was in MK9.

I don't care if Kung Jin and the like are really good, but it makes no sense that there's so much easy damage to go around in this game and Kenny is literally going from being a punishment powerhouse to a punching bag.


I hope we're all wrong, but at this rate, idk how it could be otherwise.

:(.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
@Pig Of The Hut

Do you think Kenjutsu Kenshi is okay as he is now?

I mean, Shouldn't DB1 juggle hight be a bit easier? Shouldn't BD4 meterless at least put the opponent into juggle state where Kenshi could run for a combo?

I think he spend way too much meter than he can build in this variation and that is not helping, counting to the fact that connecting d1 after DB1 is incredibly difficult.
I mean yeah I've been saying this for couple weeks now

Nothing about Kenshi is good IMO compared to the majority
 

M2Dave

Zoning Master
I mean yeah I've been saying this for couple weeks now

Nothing about Kenshi is good IMO compared to the majority
The negative frames are hilariously bad.

Perhaps they would be OK in a game without a run button, but they are unacceptable in this game.

Characters like Kenshi, Kitana, and Shinnok will most likely need buffs in the long term. They are the Noob, Sheeva, and Stryker of this game. LOL.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
The negative frames are hilariously bad.

Perhaps they would be OK in a game without a run button, but they are unacceptable in this game.

Characters like Kenshi, Kitana, and Shinnok will most likely need buffs in the long term. They are the Noob, Sheeva, and Stryker of this game. LOL.
Just tonight I made a strong comparison to Stryker lol
 

Wemfs

The only morality in a cruel world is chance.
Let the light shine through the storm clouds and bless these unholy abominations like Kenshi and Shinnok.
 
Kenshi reminds me of Bedman from Guilty Gear XRD, you can do work and pull off some sick shit (So Could Sheeva). However it feels you have to play the game 200000 MPH can't fuck up a single thing, have to micromanage, have mediocre normals, decent "on paper" tools, while everyone else in the game does what you do for frizzle (free) and with 2% of the effort to connect things.
 
I think this character will be viable for as long as people don't understand the matchup. I played a long set with a Sub Zero last night who never punished any of my Tele-Flurries on block with slide after I told him in the first game that you can do that. And the guy has placed at UNIEL majors so he's not like new to fighting games or anything. It's unintuitive that you can punish a fireball that hard.

In the long run though yeah this character is in some trouble.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Idk, I kinda think it makes sense for projectiles that have no travel time to be pretty negative on block. Otherwise people are just throwing shit out without thinking.
I think bf3 in all variations should be made a little more safe, but not much. I also think some shit that other toons have need to be made alot less spasms, such as Kano knives and Quan bat. That will normalize things a fair amount down the road.
What I've played of Kenshi has been primarily Kenjitsu and I think it's in a pretty good spot. He has great footsie options in the mid range, strong armored options, and a great anti zoning tool in bf3. One thing I hope they adjust is making d1 after rk a lot less insane to land to open up for more feasible meterless damage, which is all I feel that variation really lacks currently and is needed when it struggles to build meter easily.
I think the thing that most people are doing wrong is trying him like a zoning character. He's not in this iteration of the game.
 
Idk, I kinda think it makes sense for projectiles that have no travel time to be pretty negative on block. Otherwise people are just throwing shit out without thinking.
I think bf3 in all variations should be made a little more safe, but not much. I also think some shit that other toons have need to be made alot less spasms, such as Kano knives and Quan bat. That will normalize things a fair amount down the road.
What I've played of Kenshi has been primarily Kenjitsu and I think it's in a pretty good spot. He has great footsie options in the mid range, strong armored options, and a great anti zoning tool in bf3. One thing I hope they adjust is making d1 after rk a lot less insane to land to open up for more feasible meterless damage, which is all I feel that variation really lacks currently and is needed when it struggles to build meter easily.
I think the thing that most people are doing wrong is trying him like a zoning character. He's not in this iteration of the game.
I think the blockstun and recovery on bf3 is fine IF you're fighting a character that has to respect it. From full screen on block the opponent can run about 3/4th screen before Kenshi can do anything else... considering at as you say it's a projectile with no travel time I think that's fine. Full combo punishing it is a bit much. It's sort of a delicate thing to change because if you just say well I'll just make it recover 7 frames faster or whatever, like yeah you've fixed the issue where it's punishable in tons of matchups, but now characters like Ferra/Torr are really gonna struggle. The fix I'd like to see is make it recover X frames faster, but make it so you can't use the move again for X frames after the recovery ends. That fixes the issue with it being too unsafe for what it does without affecting other matchups.

I don't have a ton of interest in Kenjitsu personally but if you're having fun with it more power to you. For me I want to zone, if I can't zone with this character I'll try someone else, and if I can't zone in this game at all I'll go back to Peacock lol
 

RelentlessOhio

Divekick x 1000
I think the blockstun and recovery on bf3 is fine IF you're fighting a character that has to respect it. From full screen on block the opponent can run about 3/4th screen before Kenshi can do anything else... considering at as you say it's a projectile with no travel time I think that's fine. Full combo punishing it is a bit much. It's sort of a delicate thing to change because if you just say well I'll just make it recover 7 frames faster or whatever, like yeah you've fixed the issue where it's punishable in tons of matchups, but now characters like Ferra/Torr are really gonna struggle. The fix I'd like to see is make it recover X frames faster, but make it so you can't use the move again for X frames after the recovery ends. That fixes the issue with it being too unsafe for what it does without affecting other matchups.

I don't have a ton of interest in Kenjitsu personally but if you're having fun with it more power to you. For me I want to zone, if I can't zone with this character I'll try someone else, and if I can't zone in this game at all I'll go back to Peacock lol
Against someone with high mobility, it's really hard to zone with Kenshi. Like M2 said he has horrible negative frames, and it's really not that hard to punish him.

As stated, I was excited as hell at first, but he definitely has some major glaring flaws. I hope in the future he gets buffed, even if it's slightly, then maybe I'll come back to him.

For now I'm using Kung Lao with pretty great results.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Yeaaaahhhhh it's not. lol. Definitely one of the tightest links in this game. Makes him a lot stronger as a character if you can get some decent meterless damage going so he can save his meter for more defensive situations. It's not impractical, but it's certainly not easy lol.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Yeaaaahhhhh it's not. lol. Definitely one of the tightest links in this game. Makes him a lot stronger as a character if you can get some decent meterless damage going so he can save his meter for more defensive situations. It's not impractical, but it's certainly not easy lol.
Kenjutsu is probably his worst variation

His 50/50 is a joke and requires two meter to be worth a damn.

Expectations have been gutted personally
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Kenjutsu is probably his worst variation

His 50/50 is a joke and requires two meter to be worth a damn.

Expectations have been gutted personally
What makes you say his 50/50 is a joke? He nets in the mid 30s for one bar off of it each time he connects and he ends the combo putting them right into his best spacing (3/4-1/2 screen) and can choose which side to maintain corner pressure. I personally don't like spending the extra bar to break into the 40's, but it is certainly a pretty decent option in some situations.
I haven't played him in a super top level setting, so I'm sure that's biasing my opinion somewhat, but so far I've been loving the footsie game in this variation.
The only thing I thinks it really needs is some improvements to his telekinesis options; slightly more range on the bf2, slightly less recovery on bf3, and slightly better aerial hitbox on db4 for better AA options would go a REALLY long way in making this variation a ton stronger.
I could be wrong though. Mostly interested in discussing what makes you feel otherwise.
 
Yeaaaahhhhh it's not. lol. Definitely one of the tightest links in this game. Makes him a lot stronger as a character if you can get some decent meterless damage going so he can save his meter for more defensive situations. It's not impractical, but it's certainly not easy lol.
Wth are you on about? If you think the difficulty of an input makes a character weaker than he actually is, then really your opinion on balance in this game means nothing.

Inputs are just inputs, they are the easiest thing about fighting games and they only require time and practice, not skill.

And yes, the input is easy, since its an input. It can't be hard. The only way an input can be hard is if they make the spacing of the buttons unreachable for human hands, which they don't do.
 
Wth are you on about? If you think the difficulty of an input makes a character weaker than he actually is, then really your opinion on balance in this game means nothing.

Inputs are just inputs, they are the easiest thing about fighting games and they only require time and practice, not skill.

And yes, the input is easy, since its an input. It can't be hard. The only way an input can be hard is if they make the spacing of the buttons unreachable for human hands, which they don't do.
I guess you don't know the meaning of "timing".