They did do more extensive testing this time around. I was always an advocate of sound pre release testing to prevent shit like this.The problem is that NRS does not beta test their games. So in effect the first 6 months of the game, becomes the beta test. When it is all said and done and people have learned the final version of the game and the not so obvious broken things are found, there are no more patches for the things that should be fixed. This results in people eagerly moving on to the next game because they no longer want to deal with what feels like an unfinished game.
You don't need something to be "broken" to nerf it. Superman's f23 was not broken per se, but it was clearly overpowered. In fairness, there doesn't seem to be something as good in MKX quite yet, infinites notwithstanding (though as tournaments start rolling we'll get a better idea), but then again, it's not like something needs to be f23 levels of good to warrant a nerf.Does anyone really think anything needs a nerf in this game yet? I've heard a lot about Summoner Quan's impossible to block bullshit, but what else is truly "broken"?
NRS should be focused on helping seemingly low tier characters like Kitana and Kenshi with buffs.
Technically, F23, Breath was broken. Grundy couldnt get out of it in the corner. It was an infinite on him.You don't need something to be "broken" to nerf it. Superman's f23 was not broken per se, but it was clearly overpowered. In fairness, there doesn't seem to be something as good in MKX quite yet, infinites notwithstanding (though as tournaments start rolling we'll get a better idea), but then again, it's not like something needs to be f23 levels of good to warrant a nerf.
Which characters are those? Other than Quan Chi of course.Exactly. Discussion is what's needed to actually help explore what's in the game. People always use Kung jin as an example of what needs to be nerfed when there's characters way fucking better than him in the game.
Drone sonya is pretty fucked up and Kitna has a corner infinite.Which characters are those? Other than Quan Chi of course.
In my humble opinion, this is the only effective way of testing such games though. The problem is that 6 months are not enough to balance a FG.The problem is that NRS does not beta test their games. So in effect the first 6 months of the game, becomes the beta test. When it is all said and done and people have learned the final version of the game and the not so obvious broken things are found, there are no more patches for the things that should be fixed. This results in people eagerly moving on to the next game because they no longer want to deal with what feels like an unfinished game.
The only thing i think could be slightly toned down is the +52 on ex nut punch. Having advantage is totally fine because thats how ex nut punch has always been, and i dont think it should be nerfed into oblivion, but plus 52 is, in my opinion a little overboard, plus that advantage isnt changed with time or knowledge.Does anyone really think anything needs a nerf in this game yet? I've heard a lot about Summoner Quan's impossible to block bullshit, but what else is truly "broken"?
NRS should be focused on helping seemingly low tier characters like Kitana and Kenshi with buffs.
Well Scorpions is a like 18f advantage. A little over what his over head frames are.The only thing i think could be slightly toned down is the +52 on ex nut punch. Having advantage is totally fine because thats how ex nut punch has always been, and i dont think it should be nerfed into oblivion, but plus 52 is, in my opinion a little overboard, plus that advantage isnt changed with time or knowledge.
I wish people would abandon the mindset that top players make the best testers as well. Alot of the bugs and glitches were given ample time to be discovered and curtailed before release. A competitive player bodying scrub developers for 3 months isn't a good way to test things.
shhhhhhhKitna has a corner infinite.
There are situations where playing smart and reacting correctly dont work because of bugs.Good thing i played MvC2 and UMvC3. both those games were broken into a sense it gelt balanced. If you had one broken team(or cheap) vs another broken team(or cheap) then jt technically felt balanced. Some characters had insane rushdown and mixups while some had incredible keepaway. And that made it feel quite fair. All games have some characters that will Never shine. Thats that. As they will have that one ass ripping monster. All fighting games do. I can accept that.
Mkx has better potential though. They did a nice job with some strings and frame data. Kung Jin has safe mixups. Either make it like a fair amount of negative frames then. I dont feel there is anything too wrong with MKX at all which is why i love the game already and feel ill play it serious.
Im not mad about any characters. Its just that one wrong patch and ill probably lose interest in a lot of characters or the game itself. Injustice was something i had this problem with. Nrs catering. Then when the good patch came around the game was dead. Ive been very loyal to fighting games like SF and MvC even though i barely played SF over a total of a year.
Mkx has the potential to be left alone and be ok. Just a few negative frames here and there and im content.
People forget having fun and playing smart can overrun the salt
Most fighting video games aren't as simple as some people make them out to be.People don't understand. It is not about whether something is beatable or not, it's about making a better game.
It really doesnt take a genius to figure this out.
Everyone agrees an infinite should be patched. That isn't part of the discussion.Drone sonya is pretty fucked up and Kitna has a corner infinite.
I'm terms of match ups there's a lot of characters that hang with Kung jin. He just seems to be everyone's main focus.
He has way less range, less block strings, a worse jump in, and hes less safe.I think scorpion is arguably better than Kung jin and he doesn't get as much hate.
That's because if you hate on scorpion Boon will destroy you. Ez combos for resets no meter? It's k cause he is the face of MKI think scorpion is arguably better than Kung jin and he doesn't get as much hate.
I didn't say don't patch the game. I said wait till the game evolves more before making final decisions on a patch.Everyone agrees an infinite should be patched. That isn't part of the discussion.
You are saying so many characters are being overlooked who are as powerful as Kung Jin or even MORE powerful. Really??? There were characters that could "hang" with Cyrax, MMH, Batgirl, and Kabal but it doesn't mean they didn't need one more patch. Who are all these characters as good as Kung Jin? I see about two characters semi-comparable but at least they HAVE a weakness or two, and aren't overly beefy in almost every area. Like Quan Chi for example, who is so utterly free on wake and pressure that once people get better they'll have ways to deal with him. How is Kung Jin comparable to anyone when he has everything in every way and overly beefy attributes?
Actually the real question is, who is your main in MKX? Kung Jin?
His best variation imo is hellfire and it's more execution heavy than his other variations.That's because if you hate on scorpion Boon will destroy you. Ez combos for resets no meter? It's k cause he is the face of MK
Inferno is what i'm talkin bout, but just because it requires more execution than the others he has doesn't make it not easyHis best variation imo is hellfire and it's more execution heavy than his other variations.
Bugs and glitches like that i expect to be fixed at some point early on in the game. And if not its a big what the fuck moment.There are situations where playing smart and reacting correctly dont work because of bugs.
its not a stretch to blame bad testing. How could they not test whether or not a d1 hits from point blank range?
There are still people that will mind blowingly defend that with the "game is new" argument, or "lol salt" because it's the cool kid reply.
Most of the time people aren't complaining, they are pointing obvious bugs. People act like there's some sort of acceptable time frame where bugs cant be identified early after release.
Yeah it was obvious you were speaking about inferno. It's the variation most scorpions play. Imo hellfire execution is not that hard with practice but it definitely takes more execution than inferno.Inferno is what i'm talkin bout, but just because it requires more execution than the others he has doesn't make it not easy