What are you considering as a safe wakeup for Mournful though? Everything is pretty punishable either on recovery or by ducking. I don't think any of her options are safe like others. Honestly the only perk of Mournful is the control with glaive but the inability to deal decent damage without meter is a drawback. If she gained some magical overhead chain that leads to some kind of combo she'd be better but she is incredibly lacking in this variation especially with air control
Shadow Kick hits high but is safer on block. Staff grab hits mid and is only punished
What are you considering as a safe wakeup for Mournful though? Everything is pretty punishable either on recovery or by ducking. I don't think any of her options are safe like others. Honestly the only perk of Mournful is the control with glaive but the inability to deal decent damage without meter is a drawback. If she gained some magical overhead chain that leads to some kind of combo she'd be better but she is incredibly lacking in this variation especially with air control
With all that being said I figured I'd try it out to see if I could come up with some more combos and to test the recoveries on her moves. Apparently she's more unsafe than I thought on wakeup, at least with Shadow Kick. If your opponent reads you well enough the only thing you can do on wakeup is wakeup staff which has worse recovery than a blocked fan. While it may not be common place at the moment it's definitely not hard at all to force the pass through.
EX Shadow Kick is only -8 on block, EX Staff grab is -12. They have to make a read and just duck to punish shadow kick which leaves them open to eating 17% from EX Staff Grab. If they know to duck that means they aren't putting you in a 50/50 situation nearly as often. Plus EX Shadow kick has armor and travels over 2/3 of the screen, on hit it sends them flying full screen so you can start zoning again or push them to the corner.
Glaive is only -3, if they try to attack after blocking that you can bully them with EX Shadow kick or EX Staff grab just to make them respect the option when you have meter. It does wonders for her pressure game. EX glaive can even stop Xrays with the return hit since most only have armor during the initial frames. A returning glaive grants you a full F3 combo.
You don't need to control the air with fans, just chip them out with glaive and punish jumps with shadow kick. Air glaive makes it so that they can't zone you at full screen so they have to advance on you or do an unsafe teleport.
Her meterless damage can hit the 30's and easily hit 40 with 1 bar. You'll be building a lot of meter anyway with all the glaives you should be throwing and the block string glaive traps you should be using.