Okay ty. i hate his overhead in cuthroat, because of how he moves backIn cybernetic you will struggle with opening people up in the traditional sense of high/low mix ups. You will mainly get your big damage off of punishing a risky move like a telrport or fishing for a whiff punish with b23 into laser. Luckily, his fastest frame punisher, 112, is also his most damaging combo starter. So in cybernetic, zoning should be your prinary gameplan. And take your damage opportunities when you can.
Cut throat and commander both have much better options for opening up opponents with cut throat having a legit 50/50 mix ups between b1 the overhead and b3 the low.
I agree. Cybernetics is one of the worst variations in the game.The only tool I find useful in cybernetic is the knife throw. The aa laser sucks donkey balls and the straight one is not useful enough to justify this variation. Just my thoughts.
can you list his bnb corner combo for cybernetic?Cybernetic is my favorite, you can get big damage off an air to air by hit confirming into b2,3, 2+4 MB juggle, into standing reset or end the combo with another string ending into grenade in the stomach to launch them full screen. Yes, you won't open people up easily but you can end a string with laser as a frame trap since many people are waiting for you to end a string without one and they hope to poke out. Hitting someone with laser gives you the easiest hit confirm ever, so you have a lot of time to react to wether or not they poked or let go of block. His corner combos are nice especially since they can end in the standing reset at which point you can continue pressure or read a jump out. Just like commando, cybernetic is heavy on reads and not 50/50s. I stated I'm into reads more than 50/50s and vortexes anyway.
Didnt say that, at all. After playing cybernetic much more I gotta admit I was wrong, he's really good. Doesn't change the fact that its still easier to open people up with cutthroat.I agree. Cybernetics is one of the worst variations in the game.
B2,3 DB1 B3,1,2 3,2 B1,3,1+3can you list his bnb corner combo for cybernetic?
Also from a low starter in the corner, if they dont block low, b31,db1,b312,11,b12 1+3.can you list his bnb corner combo for cybernetic?
I was once like you @Grashi. Blinded by cut throats damage and overhead. Too focused on silly things like mix ups and 40% damage.
But no longer. Cyber is more than just the knife and the standing reset. It's all about that b2 and that sweet sweet b1. Cyber isn't about pressure, it's about controlling every inch of the screen and making life miserable for your opponent.
Yeah, you may just work better with it. If it fits your style of play and it's working better for you, then rock it. I stil completely think that cyber has the better control with longer better normals and specials, but if you can get cut throat to perform better in controlling space while having 50/50's and damage then you go do you.Oh, don't get me worng. I started out with Cybernetic from the get go. The only reason I even saw Cutthroat as the better variant was that he did everything my cybernetic did better. This might just be my experience. Maybe I just work better with Cutthroat than I do cybernetic. I just find that I control that same space BETTER with cutthroat.
I def agree with you. You dont always have to go in for anything crazy. You do that to your opponent. Get tired of you sh*t so they do something unsafe. Bam. Back full screen or reset in the corner. Make em hate you.I was once like you @Grashi. Blinded by cut throats damage and overhead. Too focused on silly things like mix ups and 40% damage.
But no longer. Cyber is more than just the knife and the standing reset. It's all about that b2 and that sweet sweet b1. Cyber isn't about pressure, it's about controlling every inch of the screen and making life miserable for your opponent.
Not sure why Commando would be that pressed to get in. If you're playing him like you would Gief, sure. Patience is the key. Knife throws if the trade off is favorable, not to mention mastering the low altitude air Kano ball would be ideal in most projectile wars.So, I'm going all in with cutthroat Kano right now, so I feel like putting in my two cents. I'm totally open for criticism though.
At the moment, with the current tech I've been finding and observing, Cutthroat Kano is the better variation damage wise, pressure wise and usability.
Commando Kano is, as previously stated just your zangief style. The issue is, you're goin to be taking far too much chip damage blocking long range moves to capitalize on your throws, until more throw setups pop up.