I just installed the update. I can combo off F13xxGun Cancel again!
So basically I was playing without the day 1 patch? If so then that's strange since I was able to play online just fine.
Yeah, seems that way. F13 doesn't tickthrow, F12 still does though.
In other news, pushing for the corner, landing a combo finishing prematurely with F24xxCaltrops and then catching them in the mixup for a quick Tarkatan Infection is absolutely filthy. DoTs forever.
I'm not sure how much Caltrops do per tick given that for some reason the game doesn't show the damage values, but I'm going to assume it's 0.5%. It ticks 15 times OR until it expires - whichever comes first - so if somebody is stuck on caltrops the entire time, that's a solid 7.5% damage added on to whatever combo you push for. The first few ticks of Tarkatan Infection scale depending on the length of your combo and the moves within it, so the damage on that can be a bit iffy.
But for example, if I've pushed the opponent into the corner and then land f13xxdb4, b32u1, njp, f24xxdb1b (close caltrops) I've got 24% + 7.5% for all fifteen caltrop ticks for 31.5%. But of course the opponent isn't going to stand there and eat caltrops forever, which is where the mixup comes in. Provided they were to then assume I was going for a b33 low starter, but I instead go for a f12 overhead I have two options - I can launch after my db4 with a b32u1 and finish with f24xxdf2 for Tarkatan Infection, but the entire time the enemy is in the air AND while they're suspended on the tarkatan blade for a few frames (essentially any time the enemy isn't touching the ground), the caltrops' timer is running out, and I lose out on damage. The alternative is to simply cut out the juggle and continue with f24xxdf2 after db4.
HOWEVER, after testing this it definitely seems like the better option is to just go for the juggle and combo, getting what you can out of the caltrops for the moments where the enemy is stuck on them, rather than relying on the caltrops and tarkatan infection to compensate for not comboing - as seen here:
Note: This is done straight from the corner rather than from a push, just intended to show the total damage you'd get from a standard f13 starting combo ending early in f24 Caltrops, followed by a f12 combo ending in f24xxtarkatan stab AFTER or WITHOUT launching with b32u1. Damage in a real match would obviously be much different - essentially if you'd pushed to the corner and managed to pull this off with no armoured wakeups knocking you back - they'd be dead or on 1%.
You'll still get a few decent ticks out of the Caltrops if you go for a juggle, and I'd say the extra percentages still are definitely worth it.
Sorry for the GIGANTIC post, just wanted to explain all this stuff clearly.