If stages are picked randomly there's no counterpicking, there's adapting.i think stage counterpicking is stupid. seeing kabal get first stage pick in a bo3, winning on the pit, losing on rooftops, then winning on the pit again was so repetitive.
The stage was originally named Crossroads but renamed Krossroads...
The kove looks small too.
This stage says hi.
Saying "adapt" doesn't make the thing in question ok. Use all the cliche fighting game terminology you want but a lot of people feel that differently sized stages is nonsense.If stages are picked randomly there's no counterpicking, there's adapting.
Dude, fighting games also have different characters with different movesets. What nonsense. I feel youSaying "adapt" doesn't make the thing in question ok. Use all the cliche fighting game terminology you want but a lot of people feel that differently sized stages is nonsense.
shhht...Kinda surprised there isn't a push for training stage tournament standard yet... It would suck because there are some beautiful looking stages but I would understand it...
Fighting games are supposed to be about the characters. That's the point. Not about how large or small the stage is.Dude, fighting games also have different characters with different movesets. What nonsense. I feel you
As long as the game mechanics permit overcoming such things as different stage sizes, it's ok.
If all stages were the same, what would their purpose be, just aesthetics? Then there wouldn't be a need for more than one stage. Wow, such an interesting game.Fighting games are supposed to be about the characters. That's the point. Not about how large or small the stage is.
You mean the same guys who travel from Korea to the States for Tekken where variable stage sizes have been a thing for over 10 years? The like bait attempt is strong with this one.No sane tournament player liked varying stage sizes..you know when they spend money and shit to compete.
Easy to like stage sizes at the comfort of your couch.
What NRS did this time around I think is a good thing, they made all characters interact the same with interactables. Initial stage positioning may be an issue though.I'm not too fussed either way, interactables already confirmed stage cherrypicking from the get go, I just hope all the stages are actually optimized to run properly on all systems.
nahI'm not too fussed either way, interactables already confirmed stage cherrypicking from the get go, I just hope all the stages are actually optimized to run properly on all systems.
You mean the same guys who travel from Korea to the States for Tekken where variable stage sizes have been a thing for over 10 years? The like bait attempt is strong with this one.
Yes. That would be the purpose.If all stages were the same, what would their purpose be, just aesthetics? Then there wouldn't be a need for more than one stage. Wow, such an interesting game.