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KTF Ep. 5 (Screwjob) - Podcast Ft. LotF, King Hippo, Coolwhip, Saucy & Home Lee

Who had the best showing at NEC 15 (Besides Sonic Fox cause broken yo)

  • Relaxed State

    Votes: 7 8.0%
  • Revolver

    Votes: 8 9.2%
  • Chris G

    Votes: 7 8.0%
  • Slayer

    Votes: 9 10.3%
  • GamerBlake

    Votes: 6 6.9%
  • Jupiter

    Votes: 4 4.6%
  • Oxygen

    Votes: 8 9.2%
  • MM Gross

    Votes: 23 26.4%
  • Forever King

    Votes: 3 3.4%
  • Other (anyone who you thought deserved it)

    Votes: 3 3.4%
  • Cossner

    Votes: 9 10.3%

  • Total voters
    87

coolwhip

Noob
You are completely ignoring Batman's up close game. What you don't seem to realize is that Batman's zoning gives him the positioning and frames to do whatever he wants up close. Yeah, you will lose if you are literally just running away all game. You can get in Flash's face and force him to block for years, get thrown, and get hit at some point. Let's also not forget that Batman has a mixup of his own if he hits you with the MB grappling hook.
I'm not ignoring that at all. I mean, I didn't really touch on it that much because that goes without saying for most of Batman's match-ups. But honestly, if he gets the life lead first, then I keep him blocking for 30 seconds and do what? 8% chip and maybe a throw? I mean, that's pretty good, sure, and it's not like I'm never going to open him up (otherwise Batman would win no match-ups ever), but there's a huge difference between what happens when he gets in and when I get in. Again, maybe if you combine Batman's zoning and keepaway in this match-up with his pressure, punishes, etc... it's 5-5. Like I said, I'm not opposed to that number. But Flash's path to win in this match-up is more obvious, and is far more rewarding. I mean, Batman can't afford to get knocked down in this match-up. It's bad enough he takes 50% of your life, but then you're in the shittiest position to be in for a Batman player, on your back and having to guess. It doesn't help that Flash has like 2892829 set-ups that you need to scout.
 

ForeverKing

Patreon.com/MK_ForeverKing
OK, so let me get the air-to-air j2 thing out of the way. Obviously, Batman’s J2 in general is ridiculous. However, as an air-to-air, while it’s still very good, it’s not quite as dominant in the air-to-air game against a lot of characters. Offhand, I can think of a quite a few jumping attacks that beat it such as Catwoman’s J2, Aquaman’s J2, Green Lantern’s J1, Deathstroke’s J1, as well as Flash’s J1. I understand those are only a few but that’s literally off the top of my head. Pretty sure there’s more. Now granted, when it comes to jumping attacks, there are no absolutes and a lot depends on timing, distance, etc… So it’s not quite as simple as saying “move A always beats move B.” Also, with that out of the way, I was half trolling by saying “it’s not that great,” but the guys went apeshit and the draconian @GGA Saucy Jack censored me, the traitor @HomeLee1121 didn't back me up on my downplaying, and @KingHippo ignored our shared identity, so I just rolled with it, lol.

Regardless, the point I wanted to make is the following: in some situations using Batman’s J1 instead of J2 as an air-to-air is the better option, especially if you’re challenging an opponent’s jump in. At least, in my experience, it works better against Flash. That’s all I wanted to say re: Batman’s J2. I was actually trying to offer a genuine opinion rather than downplay. Ok fine, I was trying both.

As far as that match-up goes, I fully admitted I needed to grind it out some more, but I stand by what I said. You’re not going to fully zone Flash out with batarangs. Show me a good Flash player who hasn’t been able to get in because of batarangs. I’m not saying batarangs are inconsequential in this match-up. If you get the life lead, they’re huge.

For Batman, Bat management is super crucial in this match-up because Flash will get in, and you have to have bats available to prevent him from dashing in or jumping in for free once he’s in footsie range. You also need them for zoning to keep him honest about speed dodging, or cover your ass if you read a jump and throw an up batarang. With proper bat management, Batman’s zoning becomes effective, but then again, Flash is going to get in eventually. It’s just inevitable. And that’s kinda what I was alluding to when I was talking about Batman’s lack of d1~special and shitty range in general, or B23 not being that good in this match-up. If you’re spending your bats in the zoning game to keep Flash out, your bat management needs to be immaculate since if he gets within dash range and you have no bats on you, he has no reason to respect you, as his footsy tools become far superior.

In addition to Batman having to deal with Flash’s crazy pressure and shenanigans the way every character in the game does, if Flash opens you up once, and gets the life lead, it really becomes an uphill battle. That’s 50% damage or so, plus oki and momentum. Batman’s wake-ups are all but useless in this match-up (if you throw a parry on wake-up against Flash, you’re a braver man than I am, and Flash has no reason to respect your negative on hit slide since the risk/reward is heavily in his favor), so that’s more potential damage for Flash after a combo. After that, there’s nothing to prevent him from just chilling and speed dodging your batarangs, forcing you to get in.

This is where it becomes a problem for Batman because once you approach him, you have to be very careful jumping in as Flash’s D2 is one of the better anti-airs in the game when it comes to dealing with Batman’s J2 and it lowers his hitbox considerably. If the Flash player’s AA game is on point, at worst, he’ll get a trade which he can convert off of. Batman obviously has more difficulties opening Flash up than the other way around, so if you’re at a life deficit, yeah, enjoy your “30 second block string” that’s doing a combined 10% chip, if that, to somehow make up for that half-life bar depleting combo (plus potential for more) that Flash just hit you with.

Now in that regard, you might claim it’s a life lead based match-up and it’s 5-5, and if that’s the case then so be it, but I think Flash actually has an easier time getting the life-lead (or at least, getting a significant life lead). More importantly, he has an easier time evening things up if Batman has the life lead due to his comeback potential. For the record, I genuinely don’t think it’s that difficult of a match-up and if anyone argues it’s even, I wouldn’t be too opposed to that, but I think the above points stand.

I haven’t re-listened and maybe my explanation was all over the place on the podcast, but chalk it up to running on no sleep (that’s right, I’m option selecting). I do stand by the above though.

Blow me up for downplaying.

@FOREVER KING @HoneyBee @DarthArma What do you guys think about the match-up?

Also, sorry I can't resist tagging @WoundCowboy
I believed Flash vs Batman was 5-5 for the longest time. But as both characters were further explored, there is no doubt that Flash wins 6-4. It can't be even, because of a lot of the points you stated in the above quote
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
I passed out shortly after our MM, but I know a few of the MM results

Gross def Sidthehaze in the runback of losers finals of their pool 5-4 Green lantern v Flash

I def Gross in 4 consecutive MM's Ares v Green Lantern
I was blackout drunk so the results may be fuzzy, but I believe they were 3-1. 3-0, 3-1, 3-2? something like that.

Proof -


I think Bio may have MM'd him, the room was alive for like another 3-4 hours after I passed out.
 

coolwhip

Noob
I believed Flash vs Batman was 5-5 for the longest time. But as both characters were further explored, there is no doubt that Flash wins 6-4. It can't be even, because of a lot of the points you stated in the above quote
I knew I could count on you...

I demand an apology from the panel. Also, @WoundCowboy apologize.
 

coolwhip

Noob
I dunno I haven't seen Constantine.

I honestly never watch TV. The only reason I've made an exception is because it's Batman and Selina Kyle is in it. This is the first time I've religiously followed a show since Angel ended a decade ago.

BTW Fish Mooney is awesome.
You mean you've never watched Game of Thrones, Dexter or Breaking Bad? I guess that's why you're good at fighting games lol. And Fish Mooney IS awesome. She's meant to be over the top IMO and she does it well.
 

cR WoundCowboy

WoundCowbae <3
I knew I could count on you...

I demand an apology from the panel. Also, @WoundCowboy apologize.
no....fucking....chance. King would have us believe that Batman isn't top 10. Your write up explained nothing that makes Batman lose. Everybody gets killed on knockdown. Flash shouldn't be getting in often when you have bats, batarangs, and b23. This is pure laziness.
 
no....fucking....chance. King would have us believe that Batman isn't top 10. Your write up explained nothing that makes Batman lose. Everybody gets killed on knockdown. Flash shouldn't be getting in often when you have bats, batarangs, and b23. This is pure laziness.
i mean flash eliminates 2 of those 3 options you just put out. A smart flash will not be dashing in recklessly to eat a b23. Once we whiff that...its a torpedo into a full combo. Batarangs........LOL Bats is literally the only thing we have that can keep flash at bay. Then there's this quoted from my batman illuminati

This is what flash can do at the highest level.

Not give a SINGLE FUCK about your slide and just try to mix you up with overhead and lows, then when you decide to do a slide and hit him. He can PUNISH you for sliding, then go back to NOT GIVING A FUCK about your slide, or baiting it out, for a 50 something % combo.

He can also punish a whiffed back 23 which alot of characters can't do. So simply "zoning flash out" is fucking BS.


Waking up isn't even a option for us.....that's what makes it bad for us not just others that get knocked down lol
 

AK L0rdoftheFLY

I hatelove this game
i mean flash eliminates 2 of those 3 options you just put out. A smart flash will not be dashing in recklessly to eat a b23. Once we whiff that...its a torpedo into a full combo. Batarangs........LOL Bats is literally the only thing we have that can keep flash at bay. Then there's this quoted from my batman illuminati

This is what flash can do at the highest level.

Not give a SINGLE FUCK about your slide and just try to mix you up with overhead and lows, then when you decide to do a slide and hit him. He can PUNISH you for sliding, then go back to NOT GIVING A FUCK about your slide, or baiting it out, for a 50 something % combo.

He can also punish a whiffed back 23 which alot of characters can't do. So simply "zoning flash out" is fucking BS.


Waking up isn't even a option for us.....that's what makes it bad for us not just others that get knocked down lol
don't talk about whiffing b23 and flash can punish it. have you forgotten about trait and fucking SPACING? you should get punished for whiffing a b23. smh.

Plus even if it is a bad mu (not saying it is) him being the only character that can punish a b23 doesn't make him worse than any other character. That just makes him have more in common with other characters.
 

coolwhip

Noob
I gave a really awesome explanation as to why Flash beats Batman somewhere in one of these threads. I'll find it later on my laptop when I get home
Even though I don't think I've read it, I'll co-sign that it probably IS awesome. I was giddy from the moment I saw that you quoted. You are the hero this thread deserves and needs.
 

coolwhip

Noob
i mean flash eliminates 2 of those 3 options you just put out. A smart flash will not be dashing in recklessly to eat a b23. Once we whiff that...its a torpedo into a full combo. Batarangs........LOL Bats is literally the only thing we have that can keep flash at bay. Then there's this quoted from my batman illuminati

This is what flash can do at the highest level.

Not give a SINGLE FUCK about your slide and just try to mix you up with overhead and lows, then when you decide to do a slide and hit him. He can PUNISH you for sliding, then go back to NOT GIVING A FUCK about your slide, or baiting it out, for a 50 something % combo.

He can also punish a whiffed back 23 which alot of characters can't do. So simply "zoning flash out" is fucking BS.


Waking up isn't even a option for us.....that's what makes it bad for us not just others that get knocked down lol
Where was that talk when I was getting blown up on the podcast you traitor? :DOGE
 

coolwhip

Noob
don't talk about whiffing b23 and flash can punish it. have you forgotten about trait and fucking SPACING? you should get punished for whiffing a b23. smh.

Plus even if it is a bad mu (not saying it is) him being the only character that can punish a b23 doesn't make him worse than any other character. That just makes him have more in common with other characters.
If we're implying that B23 should keep Flash out, then at times you'd need to use it when you read a dash in. It's not just a matter of spacing at that point, but also about making the right read. You're right, trait can cover your ass and that's why with perfect trait management, I wouldn't be too opposed with this being 5-5, but it's certainly closer to being in Flash's favor than anything.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Is that 3 out of 5 episodes I've been mentioned? You guys must love me :DOGE

For the record, it wasn't me who went around declaring she has the hardest neutral. Guess who that was? :rolleyes:

I'll admit I was laughing hilariously at the comeback though hahaha. Our character's greeeeaaaaaaattttt for that :D


Inb4 "downplaying"
 

coolwhip

Noob
no....fucking....chance. King would have us believe that Batman isn't top 10. Your write up explained nothing that makes Batman lose. Everybody gets killed on knockdown. Flash shouldn't be getting in often when you have bats, batarangs, and b23. This is pure laziness.
Dude, how many good Flash players have you seen that can't get in due to batarangs and B23? B23 is a bill in this match-up. There, I said it. I mean, Batman's zoning is good in this match-up, but it's not enough to compensate for what Flash can do. How does Flash killing Batman on knockdown not a bigger deal than anything Batman can do? That doesn't apply to all characters. Many other characters can actually wake-up. More than that, Flash's D2 beating Batman's J2 is huge. I mean you're basically negating one of Batman's best tools. If a Flash player is respecting Batman's jump ins too much, he isn't too experienced in the match-up. At worst, Flash's D2 will trade and you can convert.