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Worst move for your character

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
What is your character's worst move? Post yours and maybe there can be some arguments explaining why it's not so bad.

I will say Catwoman's 2,d+2,3. In particular that list hit.
 

GamerBlake90

Blue Blurs for Life!
I'd have to say Batman's 1 2 2 string. Hella negative on block and has absolutely no purpose to any Batman player's strategy.

A close second would be his slide (if we're including special moves), which leaves him at such disadvantage on hit that some characters get a free punish on Wake-Up. Absurd.
 

Phased

Noob
for green arrow, hurricane bow...does like 4% chip and it`s negative a kazillion on block.

now if only it did 15% chip and was safe on block and called trident rush instead
 

Sage Leviathan

I'm platinum mad!
Noob: f43. Slow, both hits are true highs I believe, meaning you can duck both without blocking.

KL: b1f1. Slow, builds good chip (but why use it when you have 21212?), good luck hit confirming into spin.

Sonya: the majority of her target combos imho, if I can borrow SF terminology. They aren't necessarily bad, but her other options work just fine, which render them useless by comparison.
 

cR WoundCowboy

WoundCowbae <3
Sinestro's impact event (boulder) is one of the worst special moves in the game. It is mega punishable on block, has shitty tracking, and can be forward dashed for a full combo punish. Even in the MUs where it's semi useful to control the air (Superman, HG), there are plenty of ways for them to mess with the tracking and punish Sinestro severely. It also leads to very little damage on hit. This move sucks.
 

coolwhip

Noob
Noob: f43. Slow, both hits are true highs I believe, meaning you can duck both without blocking.

KL: b1f1. Slow, builds good chip (but why use it when you have 21212?), good luck hit confirming into spin.

Sonya: the majority of her target combos imho, if I can borrow SF terminology. They aren't necessarily bad, but her other options work just fine, which render them useless by comparison.
Kung Lao's b1f1 is easily hit confirmable into spin.
 

GGA Max

Well-Known Member
Bane's standing 3
-7% not even 9% like some characters
-
Not special cancel-able
-No range
-Long start-up
-Long whiff recovery
-Probably - on block
-No knockdown benefits, or benefits whatsoever

Thanks, been needing an excuse to downplay this move.
 

Doombawkz

Trust me, I'm a doctor
Bane's standing 3
-7% not even 9% like some characters
-
Not special cancel-able
-No range
-Long start-up
-Long whiff recovery
-Probably - on block
-No knockdown benefits, or benefits whatsoever

Thanks, been needing an excuse to downplay this move.
Its full combo punishable on block
 

Filipino Man

Retirement my ass
Batgirl: Bat evade 2. It just fucking sucks.
Wonder Woman: 223 string in Shield stance.

Nah 3 is good for setups in the corner.
223 is godlike wtf are you talking about? Atleast it's overhead and you can cancel the 22. 3 just does nothing. That's like saying f123 it's bad. There is never point in 3.
 

RM Nubcakes

On the grind again
I'd have to say Batman's 1 2 2 string. Hella negative on block and has absolutely no purpose to any Batman player's strategy.

A close second would be his slide (if we're including special moves), which leaves him at such disadvantage on hit that some characters get a free punish on Wake-Up. Absurd.
I have to agree with you %100 there, Blake. I'd also like to include BM's d1 in the conversation- its range is horrendous and doesn't lead into much of anything extremely worthwhile on block or hit.

Regarding AM, I can only imagine his standing 1 being somewhat useless simply because d1 is superior in many ways. Even then, 1123 is a solid string in its own right.
 

GamerBlake90

Blue Blurs for Life!
I have to agree with you %100 there, Blake. I'd also like to include BM's d1 in the conversation- its range is horrendous and doesn't lead into much of anything extremely worthwhile on block or hit.

Regarding AM, I can only imagine his standing 1 being somewhat useless simply because d1 is superior in many ways.
I'm shocked I forgot his D1...but that just goes to show you how useful it really is. Basically, not at all.
 
I think special recognition must be given to Lex's MB Gravity Mine

I mean, there are alot of bad and useless moves in this game, but few of them actually ask you to pay a bar of meter just for the privilege of using them. You are literally paying meter to make a meterless move WORSE.