Yes of course. Thanks for the tipsWell put together, also known as scorpions 50/50 game for those wondering.
There are ways to squeeze in more damage to your combos but then again that wasn't the point of the video.
For future videos you could pre-plan (as in, have your material written down) what you're about to go over for the video to be more on point and shorter.
I'm not complaining, just my two cents, we want to improve right? Overall good job.
2 1+2 leads to JK teleport? Damn, I need to test that out. Thanks for the great tips!Nice vid. After a spear you can jover.p F2 1 teleport - for that tiny extra damage before going into the vortex mixups. Nothing groundbreaking but a little extra damage from the jump punch.
B2 overhead - leads to jumpkick teleport dash 1 1 spear -> jover.p vortex mixups
2 1+2 also leads into teleport, not just spear - 2 1+2 teleport dash 1 1 spear -> jover.p vortex mixups
more damage for a higher level of execution, but it's good to know
Not jin.K~Tele, just regular Tele2 1+2 leads to JK teleport? Damn, I need to test that out. Thanks for the great tips!
OK. Thanks man!Not jin.K~Tele, just regular Tele
Thanks for the great words brother! You have yourself a fine night/day as well my man!Thanks King, for taking the time to make this video to help people out.
This should be on the front page sooner or later.
Scorpion is one of those "what the hell am I supposed to do know?" kinda characters.(when played right)
Have a wonderful day/night King.
~Hound.
This wasn't a combo video; it was a video intended to show how Scorpion could keep resetting the situation and bringing his opponents right back into another guessing game. I said this in the video many times.Instead of just starting with forward 2, 1.. you could start that with a jump punch. After the teleport puch, you could start with a jump punch again and do 1, 1 to check if they're blocking... and if they are expecting to block a high hit, go for a throw or his leg grapple. Scorpion was the first character I really mastered.At 13:41, you show Scorpion doing an EX teleport while he's in the corner, and from there you can do back+2 (overhead sword) for a pop-up into an extended combo. While the timing on this is difficult, the pay-off can be a 50% or more combo.
http://youtu.be/3hoxA2E2QNY
This video pretty much describes what I'm talking about. At 0:05, you can also go into a jump kick into an EX teleport again to push him BACK in the corner for yet an even further corner juggle. It's fun stuff, but you gotta get the timing right. Don't do this if you're not backed into the corner. Otherwise it's a waste of meter.
Don't worry man; I didn't think you were discrediting me. I do, however, mention mixing it up with throws in the video. I didn't mention the leg grapple since it is easy to react to and is unsafe on block. F4 and B4 are much less apt to being reacted to and that's why I like them as low normals.I understand the concept, just not all the vocabulary and slang of this community. (Just joined 2 days ago.) I don't often lose with Scorpion. I'm just saying sometimes you could mix things up with a throw or leg grapple because it also works. The little baby low kicks and punches don't work 100% of the time. I'm not discrediting King's video at all. It's in fact really good, and I'm also adding what I do too. Hope it helps.