DarksydeDash
You know me as RisingShieldBro online.
- F2 advantages over F23
F2 is deffinitely not as easy to hit confirm off of like f23 as it does not launch your opponent into the air. However, by setting the AI in training mode to "Random" for blocking, you can practice it. The key to doing so is by buffering breath after the f2 in on block, you want to train yourself so you know the different between the sound of blocking and hitting. After you see you got a hit, input breath as you normally would but MB it as soon as you see Superman lean back. Once you get this down you will be rewarded with the midscreen damage the Man of Steel deserves.
- 40% 1 bar, no trait (Apoligies for quality).
Inputs:
-F2, MB breath, b3, j3, j2, 3, low scoop, 3, RGHV. 40%
-F2, MB breath, b3, j3, j2, 3, low scoop, 3, Flying punch. 38%
-F2, MB breath, b3, j3, j2, 3, low scoop, 3, Breath. 39%
-F2, MB breath, b3, j3, j2, 3, low scoop, F2d13. 37%
Notes:
-RGHV ender: 38%
- Breath ender: 37%
- F2d13 ender: 36%
Inputs:
- Trait, F2, MB breath, b3, j3, j2, 3, low scoop, 3, RGHV. 52%
- Trait, F2, MB breath, b3, j3, j2, 3, low scoop, 3, Flying punch. 51%
- Trait, F2, MB breath, b3, j3, j2, 3, low scoop, 3, Breath. 51%%
- Trait, F2, MB breath, b3, j3, j2, 3, low scoop, F2d13. 49%
- 38% 1 bar, activating trait.
Inputs:
- F2, MB breath, b3, Trait, j2, 1,1, f2, low scoop, 3, RGHV. 39%
- F2, MB breath, b3, Trait, j2, 1,1, f2, low scoop, 3, Flying Punch. 38%
- F2, MB breath, b3, Trait, j2, 1,1, f2, low scoop, 3, Breath. 39%
- F2, MB breath, b3, Trait, j2, 1,1, f2, low scoop, F2d13. 36%
- 36% 1 bar, side switch combo.
Inputs:
-F2, MB breath, b3, j3, dash under, F2, low scoop, 3, Ender. 36%
Damage comparison:
F23 Starter: 1 Bar MB
F23, F2~ MB super breath, B3, J3, F2~low scoop, 3~flying punch=33%
F23, F2~MB super breath, B3, J3, F2~low scoop, 3~super breath=34%
F23, F2~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=34%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~flying punch=42%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~super breath=42%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=43%
Options off a blocked F2 into Trait
As mentioned before, F2 cancelled into trait puts you at +6 so this cuts down options for your opponent. The main strategy of F2 is making your opponent conditioned into teching your throws, this allows Superman to open his opponent up to get free damage. This is done by holding forward for a small time after the trait cancel and then into a MB F3. When done right, your opponent should not be able to poke out of it. If you do not have meter you can always nj2 or continue the presure with F2 breath, cutting off your opponent's option to armor through your pressure. Be aware your opponent can back dash after F2 unless in the corner.
- Throw baiting
- Other options
Balancing the use of F2 and F23
Only downside to F2 is you can't get meterless damage off it without having a stage bounce. So with this said it is important to know when to use both of them. For example, if Superman blocked a Lanturn's Might from Green Lantern and had no meter he would punish it with a F23; same goes for any whiff punish. Of course if Superman has meter in that same situation, you would punish with F2 into breath, (especially if you already had trait activated). When pressuring, either in the corner or midscreen, remember F2 cancelled into trait is another guarenteed F2 and makes it so your opponent cannot armor through, jump out, or poke out. Lastly, in the corner, always remember f23 is the better pressure tool as it gives more damage and is easier to hit confirm.
@TONY-T
@Everlast
@xQUANTUMx
@Cal-EL
@MF SLAYER
@Rayner
@daddydab32ho (yyyeeeaaappp)
@Compbros
@Theonidas
@KDZ
@Kinetic Demise
@EMPEROR_THEO
- F2 places your opponent much closer to you, now your opponent can no longer hold back to make F2 whiff or jump out. In addition, if timed right, another F2 after F2 breath can catch a back dash!
- Allows for very easy to perform and instant air cross-ups on block
- Is Superman's most damaging combo starter midcreen, next to his j3 or Dive-Bomb.
- Can be cancelled into trait putting Superman at +6 instead of +1.
- Is an unclashable combo starter
F2 is deffinitely not as easy to hit confirm off of like f23 as it does not launch your opponent into the air. However, by setting the AI in training mode to "Random" for blocking, you can practice it. The key to doing so is by buffering breath after the f2 in on block, you want to train yourself so you know the different between the sound of blocking and hitting. After you see you got a hit, input breath as you normally would but MB it as soon as you see Superman lean back. Once you get this down you will be rewarded with the midscreen damage the Man of Steel deserves.
- 40% 1 bar, no trait (Apoligies for quality).
Inputs:
-F2, MB breath, b3, j3, j2, 3, low scoop, 3, RGHV. 40%
-F2, MB breath, b3, j3, j2, 3, low scoop, 3, Flying punch. 38%
-F2, MB breath, b3, j3, j2, 3, low scoop, 3, Breath. 39%
-F2, MB breath, b3, j3, j2, 3, low scoop, F2d13. 37%
Notes:
- If your opponent is hit by a F2 while airborne, you must replace the standing 3 with a d1 or the combo will drop. You will lose 2% of damage doing this.
- You can replace the standing 3 with a F2. This will drop the combo down about 2%
-RGHV ender: 38%
- Breath ender: 37%
- F2d13 ender: 36%
- Adding either J2 or J1 at the start increases the damage by 2%
Inputs:
- Trait, F2, MB breath, b3, j3, j2, 3, low scoop, 3, RGHV. 52%
- Trait, F2, MB breath, b3, j3, j2, 3, low scoop, 3, Flying punch. 51%
- Trait, F2, MB breath, b3, j3, j2, 3, low scoop, 3, Breath. 51%%
- Trait, F2, MB breath, b3, j3, j2, 3, low scoop, F2d13. 49%
- 38% 1 bar, activating trait.
- F2, MB breath, b3, Trait, j2, 1,1, f2, low scoop, 3, RGHV. 39%
- F2, MB breath, b3, Trait, j2, 1,1, f2, low scoop, 3, Flying Punch. 38%
- F2, MB breath, b3, Trait, j2, 1,1, f2, low scoop, 3, Breath. 39%
- F2, MB breath, b3, Trait, j2, 1,1, f2, low scoop, F2d13. 36%
- 36% 1 bar, side switch combo.
Inputs:
-F2, MB breath, b3, j3, dash under, F2, low scoop, 3, Ender. 36%
Damage comparison:
F23 Starter: 1 Bar MB
F23, F2~ MB super breath, B3, J3, F2~low scoop, 3~flying punch=33%
F23, F2~MB super breath, B3, J3, F2~low scoop, 3~super breath=34%
F23, F2~MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=34%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~flying punch=42%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~super breath=42%
F23~trait, F2~ MB super breath, B3, J3, F2~low scoop, 3~rising grab heat vision=43%
Options off a blocked F2 into Trait
As mentioned before, F2 cancelled into trait puts you at +6 so this cuts down options for your opponent. The main strategy of F2 is making your opponent conditioned into teching your throws, this allows Superman to open his opponent up to get free damage. This is done by holding forward for a small time after the trait cancel and then into a MB F3. When done right, your opponent should not be able to poke out of it. If you do not have meter you can always nj2 or continue the presure with F2 breath, cutting off your opponent's option to armor through your pressure. Be aware your opponent can back dash after F2 unless in the corner.
- Throw baiting
- Other options
Balancing the use of F2 and F23
Only downside to F2 is you can't get meterless damage off it without having a stage bounce. So with this said it is important to know when to use both of them. For example, if Superman blocked a Lanturn's Might from Green Lantern and had no meter he would punish it with a F23; same goes for any whiff punish. Of course if Superman has meter in that same situation, you would punish with F2 into breath, (especially if you already had trait activated). When pressuring, either in the corner or midscreen, remember F2 cancelled into trait is another guarenteed F2 and makes it so your opponent cannot armor through, jump out, or poke out. Lastly, in the corner, always remember f23 is the better pressure tool as it gives more damage and is easier to hit confirm.
@TONY-T
@Everlast
@xQUANTUMx
@Cal-EL
@MF SLAYER
@Rayner
@daddydab32ho (yyyeeeaaappp)
@Compbros
@Theonidas
@KDZ
@Kinetic Demise
@EMPEROR_THEO
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