G4S KT
Gaming4Satan Founder
What up Reptile forum. I looked back a few pages for a topic similar to this but found nothing so I'm starting a new thread for strategies specifically geared towards countering Elbow dash tactics.
As some of you may or may not know, I main Smoke. Shake completely shuts down any and all of Reptile's zoning strategies so I find myself on the receiving end of SERIOUS elbow dash pressure.
I was playing Chris G on Friday and the first round with his Reptile was close so I was thinking to myself "If I'm on the ball I can probably get some wins". However, after that first round he turned the elbow dash knob up to 11 and I was having a really hard time countering it.
Even when I read it correctly I didn't know what action I could take to punish it. It seems on block Smoke is unable to punish with anything other than a poke; standing 2 is his fastest attack at 11 frames but the nature of the hit box makes it usually whiff on a blocked dash. I tried to anticipate the dash and out space him by throwing standing 3 and b2 fishing for a combo but that only worked once and after that he started doing instant d3's after a dash to interrupt my moves. Not to mention other crazy mix ups.
I have some theories... I'm thinking I can jump backwards when I'm at sweep distance in anticipation of a dash to force a blocked jump in punch, then throw 3d12 and on block I have advantage so I can d1 and stuff anything afterwards, changing the momentum.
The other one is throwing out d4 or sweep to counter a whiffed dash up for pressure... Like, hit him out of the tail end of the dash/before he can follow up with anything. I haven't tested this but I'm thinking it might work.
So are there any holes in Reptiles up close pressure/dash pressure? Can I naked duck the first hit of his two main strings for a punish? Stuff like that, stuff like that and any other thoughts would be greatly appreciated.
Thanks guyz!
As some of you may or may not know, I main Smoke. Shake completely shuts down any and all of Reptile's zoning strategies so I find myself on the receiving end of SERIOUS elbow dash pressure.
I was playing Chris G on Friday and the first round with his Reptile was close so I was thinking to myself "If I'm on the ball I can probably get some wins". However, after that first round he turned the elbow dash knob up to 11 and I was having a really hard time countering it.
Even when I read it correctly I didn't know what action I could take to punish it. It seems on block Smoke is unable to punish with anything other than a poke; standing 2 is his fastest attack at 11 frames but the nature of the hit box makes it usually whiff on a blocked dash. I tried to anticipate the dash and out space him by throwing standing 3 and b2 fishing for a combo but that only worked once and after that he started doing instant d3's after a dash to interrupt my moves. Not to mention other crazy mix ups.
I have some theories... I'm thinking I can jump backwards when I'm at sweep distance in anticipation of a dash to force a blocked jump in punch, then throw 3d12 and on block I have advantage so I can d1 and stuff anything afterwards, changing the momentum.
The other one is throwing out d4 or sweep to counter a whiffed dash up for pressure... Like, hit him out of the tail end of the dash/before he can follow up with anything. I haven't tested this but I'm thinking it might work.
So are there any holes in Reptiles up close pressure/dash pressure? Can I naked duck the first hit of his two main strings for a punish? Stuff like that, stuff like that and any other thoughts would be greatly appreciated.
Thanks guyz!