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Mortal Kombat & Injustice Net Play Rant

DLA

Noob
I thought the input delay in Street Fighter 4 was bad untill i played Injustice. It's hard to react to anything online, I really don't understand how some people say it aint that bad.
 

WakeUp DP

GT MK OshTekk.
If you guys think "landing combos" is the issue with online you're lost.

The issue, as PL mentions, is the fact that movement gets reduced, you cannot counter anything from jump ins to cross ups, you can't block mix ups properly, and you can't keep a momentum going.

Online, Green Lantern's B13 becomes the safest string in the world, Black Adam's divekick becomes unpunishable, Doomsday's saltshaker becomes unblockable, Deathstroke's sword flip is a safe wake up, all of Flash's specials are safe, Ares can suddenly telexxd1 like online Raidens used to do, MMH oh tele becomes unpunishable, and Batgirl's cartwheel becomes an infinite, just to name a few.

How can you even get decent practice in that environment? As Tom Brady once said at Dallas, there is no knowledge online.
Agreed. Its hard to play footsies on MK9 online.

I feel like nrs should add faster pokes cancel into special moves to punish -5,-7 moves on block.
Something like a 5frames d1 but make it -9 so they dont become spamable.
D2 AAs should be a lot faster too. Like 3 or 4 frames and -20 on block etc.

Also KI3 netcode should be the new standard for 2d fighters. Anything lower shouldn't be acceptable.
 
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Eldriken

Guest
Doomsday can actually do some pretty decent combos with a background bounce! I'm labbing with him right now. Damn! Guess I'm gonna give him a shot!
Yeah, he can. You can get 40% 1 bar midscreen combos off of a background bounce. He's got 47% corner combos and the likes as well, but none of them end with a hard knockdown, so they're mainly just good for finishing off the match if your opponent can't clash.
 

EndofGameBoss

That's about right.
MK9 PC netcode is so good. Playing that game on PC after suffering through the netcode on the consoles is like a flipping miracle.
I still haven't played it yet lol. I do know that AE feels a tad bit smoother on PC than XBL though. I wonder how that is.
 

EndofGameBoss

That's about right.
A good netcode is a must in 2015 , better if GGPO based , the delay netcode might look better but it's infuriating to play when it lags.

That said , online will never be as good as offline for the time being , even the better netcodes like TTT2 and KI do not reflect the game as it's played offline in the best possible conditions.
Really? I keep hearing amazing things about KI's online play.
 
Completely agree. MK9 was a tremendous letdown compared to SC5. I was really looking forward to getting better at the game, as I don't often get to play in person, and instead found out I had to be practically telepathic to do anything. It wasn't even acceptable in the old generation, it sure as hell shouldn't be ok now.
 

VenomX-90

"On your Knees!"
Y u no use combos? Ahh I see b/c ppl are afraid to fuck up b/c of lag. Part of online is about MU's, and the other Half is just about having fun. If you take online too seriously then you have a problem.
 

Saboteur-6

Filthy Casual
I agree with PL %100 and am honestly worried too. I mean, I think NRS KNOWS that solid netcode is crucial, it's just being able to EXECUTE on it to make it a reality. That's honestly why I'm dubious, it might be a limitation of the studio. Back when MK9 was being promoted / developed Ed mentioned multiple times about "improved online" and look how MK9 multiplayer turned out.

I'm reassured though with the game being on Ps4 / Xbox One since I'm making up that more powerful hardware = better online experience.
 

BRUTALITY

Banned
Non PC player confirmed

i wish you would stop saying this. i have mk on pc and it is precisely 0 times better than console. i also have igau on console/pc. myself and my friends have the same experience no matter what system.

disclaim your posts with *results may vary
 
If you guys think "landing combos" is the issue with online you're lost.

The issue, as PL mentions, is the fact that movement gets reduced, you cannot counter anything from jump ins to cross ups, you can't block mix ups properly, and you can't keep a momentum going.

Online, Green Lantern's B13 becomes the safest string in the world, Black Adam's divekick becomes unpunishable, Doomsday's saltshaker becomes unblockable, Deathstroke's sword flip is a safe wake up, all of Flash's specials are safe, Ares can suddenly telexxd1 like online Raidens used to do, MMH oh tele becomes unpunishable, and Batgirl's cartwheel becomes an infinite, just to name a few.

How can you even get decent practice in that environment? As Tom Brady once said at Dallas, there is no knowledge online.
Oh the Irony with your connection :REO
 

Immortal

Blind justice....
Really? I keep hearing amazing things about KI's online play.
Coz it is. The best i've seen so far in any fighting game (in par with Skullgirls which also uses GGPO if i recall correctly)

KI has nice GGPO netcode, which works wonders for latency and if both players have low latency to each other it really feels like offline / near perfect.

That's why people say that being an online monster in KI actually means something.

Really hoping for GGPO in MK X, would be sooooooo good. :)
 

shaowebb

Get your guns on. Sheriff is back.
I wonder if Rollback netcode is was what they used in KI given how much heavy physics are involved. Seriously doubt they coded those particle emissions using SIN and COS functions so I doubt it was rollback meaning I got no clue how they got it so tight. Cloud covering the backend maybe? Any KI folks in here with technical info on the netcode's setup? Its likely what MK X would have to do given its UE4 and going to be revolving around using the physics engine and not hand coded physics.
 

Cossner

King of the Jobbers 2015
Administrator
Oh the Irony with your connection :REO
I have a great connection with some people and a bad one with others. When I had 50 down 40 up I still had a bad connection against you, and a flawless one against say, Mr Aquaman. Maybe it's just you Joe.
 

SZSR

Noob
I have a great connection with some people and a bad one with others. When I had 50 down 40 up I still had a bad connection against you, and a flawless one against say, Mr Aquaman. Maybe it's just you Joe.
Not just Joe, same here. That being said, all you wrote in your post before was 100% agreeable and this is just harmless ribbing
 
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Eldriken

Guest
I wonder if Rollback netcode is was what they used in KI given how much heavy physics are involved. Seriously doubt they coded those particle emissions using SIN and COS functions so I doubt it was rollback meaning I got no clue how they got it so tight. Cloud covering the backend maybe? Any KI folks in here with technical info on the netcode's setup? Its likely what MK X would have to do given its UE4 and going to be revolving around using the physics engine and not hand coded physics.
I thought it was a heavily modified version of UE3?
 

Immortal

Blind justice....
I wonder if Rollback netcode is was what they used in KI given how much heavy physics are involved. Seriously doubt they coded those particle emissions using SIN and COS functions so I doubt it was rollback meaning I got no clue how they got it so tight. Cloud covering the backend maybe? Any KI folks in here with technical info on the netcode's setup? Its likely what MK X would have to do given its UE4 and going to be revolving around using the physics engine and not hand coded physics.
It's been confirmed several times KI uses GGPO and what's actually funny or scary, the whole online experience was made by ONE guy (atleast in Double Helix days).

Again lets hope that NRS gonna use GGPO in MK X.

AND MK X run on heavy modified version of UE3, which Boon confirmed several times already.