On the Deathstroke discussion...
I think i should deserve a shoutout somewhere
GGA 16 Bit GGA Slips for keeping Deathstroke tech and real how to play matchups , i've seen certain GL assuming 6-4 in GL favour and i've always stood firm to say it's 5-5 or in DS favour even after the B13 close rocket block infinite ( not really it can be backdashed or get hit by the 3 alone and you create space , or MB F3 ) .
When you accept the Deathstroke zoning has moved to a different approach wich is shooting quickfires to prevent risky movement so he can dictate the pace of the match , then you take account of the human factor on things like punishing a whiffed quickfire is not guaranteed and many people try to stop punishing quickfires and advance so you know the spot they're gonna be in and act accordingly even with reads.
On characters with bad wakeups he can bully with jump setups and f3 crossup setups midscreen off his main starters, corner is crazy good and safe 50/50s that either create space or mixup / pressure , d1 being low is such a great fast poke coupled with a 13 frame overhead with good range , and he conditions people to duck with d1 and LGS / quickfire that b2 often connects.
Trait unblockable setups that are not being used and can be hella scary mixups , i talked about j1 being a great counter to close good anti air characters , solid fullscreen punish , 323 is a really underrated punishment tool , f23 not being used is another missing point deathstroke has , j1 f23 is pratically guaranteed into +9 then the mindgames start , low gunshot low profiling under projectiles , hell i still see deathstroke getting OUTZONED by Killer Frosts , great stage interactables setup game.
And he fucks up so many said to be safe wakeups it's ridicolous , i think everyone should give a watch to my channel
http://www.youtube.com/user/Crathen1337/videos #Shamelesspromotion.