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Kombat Tomb Podcast - Ep. 31 with Emperor Theo

Smarrgasm

What's a Smarrgasm?
GGA 16 Bit I understand that you may think my articles are weird but what else am i supposed to do? I like writing and covering on the Atlanta Kombats and i was chosen to do the job for the betterment of our scene. Its not my fault that i started winning the Atlanta Kombats regularly. I refer to myself in the third person to keep the article objective and not put any feelings into it and focus on the performances and matches. Its something i like to write about. Im not sure what else i could/should be doing to make it less "weird" when all im doing is something out of my personal time to cover the things that happen in my local scene.
 

Slips

Feared by dragons. Desired by virgins.
I am in training mode right now. At midscreen raw staff spin into mb ground pound can be jumped out of. That is why Nightwing players always do standing 1 MB ground pound. This is why I say there is no mixup. Because if they backdash the standing 1 - the MB ground pound won't come out. They can backdash standing 2 just the same. At midscreen - the options out are too real. At this point - Nightwing is only limiting his opponents options where the reads to make are a little easier.

Also, I maintain that the animation of pounding a staff into the ground and a spinning overhead swoop look completely different. The times I do use standing 2 - I use it as a pseudo frame trap after a standing 1 ground pound in the corner. This makes it a 13 frame overhead that stuffs jump backs/nuetral jumps and bodies people blocking low or people respecting MB ground pound too much.

The average human reaction speed is 1/3rd of a second. Roughly 19 frames. The 22 frame overhead isn't a mixup option - but it will catch people getting complacent.
Well the recording I had they were not able to jump out of. I don't know what else to tell you.

Yes roughly 19 frames humans can react to. So I also maintain that the animation of standing 2 and mb ground spark look similar enough for at least the first 5 frames making it super hard, if not impossible, to react to and block accordingly.

I already know neither one of us is going to convince the other at this point. It's an idea that I think is legit. If you don't think it is then thats cool. But maybe some other nightwing players can try it out and see if it works.
 

Crathen

Death is my business
On the Deathstroke discussion...

I think i should deserve a shoutout somewhere GGA 16 Bit GGA Slips for keeping Deathstroke tech and real how to play matchups , i've seen certain GL assuming 6-4 in GL favour and i've always stood firm to say it's 5-5 or in DS favour even after the B13 close rocket block infinite ( not really it can be backdashed or get hit by the 3 alone and you create space , or MB F3 ) .

When you accept the Deathstroke zoning has moved to a different approach wich is shooting quickfires to prevent risky movement so he can dictate the pace of the match , then you take account of the human factor on things like punishing a whiffed quickfire is not guaranteed and many people try to stop punishing quickfires and advance so you know the spot they're gonna be in and act accordingly even with reads.

On characters with bad wakeups he can bully with jump setups and f3 crossup setups midscreen off his main starters, corner is crazy good and safe 50/50s that either create space or mixup / pressure , d1 being low is such a great fast poke coupled with a 13 frame overhead with good range , and he conditions people to duck with d1 and LGS / quickfire that b2 often connects.

Trait unblockable setups that are not being used and can be hella scary mixups , i talked about j1 being a great counter to close good anti air characters , solid fullscreen punish , 323 is a really underrated punishment tool , f23 not being used is another missing point deathstroke has , j1 f23 is pratically guaranteed into +9 then the mindgames start , low gunshot low profiling under projectiles , hell i still see deathstroke getting OUTZONED by Killer Frosts , great stage interactables setup game.

And he fucks up so many said to be safe wakeups it's ridicolous , i think everyone should give a watch to my channel http://www.youtube.com/user/Crathen1337/videos #Shamelesspromotion

Man...sometimes i wish Slips put Scorpion apart and return to Deathstroke fulltime with all the tech implemented , this character potential is just not really represented on streams at his best level and i agree with EMPEROR_THEO about his top 10 conversation talk in his regards.

Awesome podcast , next one can we finally admit Injustice is getting hype in USA? NEC is gonna be pretty huge storylines having confrontations.

Damn i wrote a wall of text...dayum
 

TakeAChance

TYM White Knight
I don't see why if the move was 14 or 15 frames it would make a difference.

If there was a move in a fighting game where you were +125, and the character had a overhead that was 124 frames and a low that was 125 frames and the animation looked the same all the way up unto the 120th frame...that would be a pure 50/50 in my eyes.

But if you guys think the animation is too different that people can tell the difference then to each his own. I challenge you guys to record NW walking up in staff stance, randomly do standing 2's and mb ground sparks. Leave the ps3 or Xbox on while you go get something to eat. Come back. And then knowing your at a random part of the recording and/or forget the pattern your recorded try to block these 2 moves perfectly nearly everytime. If you can do it, then I guess you guys simply have better reactions than I do.


well, you don't even have to guess.

Both options naked are meterburn b3 able.
 

Slips

Feared by dragons. Desired by virgins.
well, you don't even have to guess.

Both options naked are meterburn b3 able.
Again, the recording I had they could not. When I tried it was against Superman. I could see Frost, DS or cw being able to mb f+3 it since theirs are quick, but I stand with the fact that if you do the mb ground spark on the first available frame after mb staff spin they have no choice but to block it.
 

TakeAChance

TYM White Knight
Again, the recording I had they could not. When I tried it was against Superman. I could see Frost, DS or cw being able to mb f+3 it since theirs are quick, but I stand with the fact that if you do the mb ground spark on the first available frame after mb staff spin they have no choice but to block it.

Superman cannot, Batman can, staffwing can, and others can.

like..I dunno. I just don't view staff pound and 2 as a 50/50.

This could totally be a case of just over thinking it, but from my experience playing the character 2 is easily reactable. If I am in that situation I am just going to stay crouching and wait for the 2.

2's 22 frame startup is just before it becomes active. It actually takes longer before the thing hits you.
 

M2Dave

Zoning Master
On the Deathstroke discussion...

I think i should deserve a shoutout somewhere GGA 16 Bit GGA Slips for keeping Deathstroke tech and real how to play matchups , i've seen certain GL assuming 6-4 in GL favour and i've always stood firm to say it's 5-5 or in DS favour even after the B13 close rocket block infinite ( not really it can be backdashed or get hit by the 3 alone and you create space , or MB F3 ) .

When you accept the Deathstroke zoning has moved to a different approach wich is shooting quickfires to prevent risky movement so he can dictate the pace of the match , then you take account of the human factor on things like punishing a whiffed quickfire is not guaranteed and many people try to stop punishing quickfires and advance so you know the spot they're gonna be in and act accordingly even with reads.

On characters with bad wakeups he can bully with jump setups and f3 crossup setups midscreen off his main starters, corner is crazy good and safe 50/50s that either create space or mixup / pressure , d1 being low is such a great fast poke coupled with a 13 frame overhead with good range , and he conditions people to duck with d1 and LGS / quickfire that b2 often connects.

Trait unblockable setups that are not being used and can be hella scary mixups , i talked about j1 being a great counter to close good anti air characters , solid fullscreen punish , 323 is a really underrated punishment tool , f23 not being used is another missing point deathstroke has , j1 f23 is pratically guaranteed into +9 then the mindgames start , low gunshot low profiling under projectiles , hell i still see deathstroke getting OUTZONED by Killer Frosts , great stage interactables setup game.

And he fucks up so many said to be safe wakeups it's ridicolous , i think everyone should give a watch to my channel http://www.youtube.com/user/Crathen1337/videos #Shamelesspromotion.
You are definitely one of the most delusional Deathstroke players in this community.

PLAYING TO W1N and I will soon do a podcast on Deathstroke to educate fools like you who believe Deathstroke is top 10.
 

Slips

Feared by dragons. Desired by virgins.
Superman cannot, Batman can, staffwing can, and others can.

like..I dunno. I just don't view staff pound and 2 as a 50/50.

This could totally be a case of just over thinking it, but from my experience playing the character 2 is easily reactable. If I am in that situation I am just going to stay crouching and wait for the 2.

2's 22 frame startup is just before it becomes active. It actually takes longer before the thing hits you.
Yea it looks like f+3's that are fast and b+3 that make them airborne can mb out of the ground spark. For a small handful of characters you are right they can get out of it he has to keep them a little more honest with f+1.
 

M2Dave

Zoning Master
Everyone stay tuned for the educational Deathstroke podcast from the guy who accomplished nothing with the character and then dropped him.
Everyone stay tuned for the next Kombat Tomb Podcast to listen to why Deathstroke is top 10 from the guys who begged for low shot normalizations.
 

Crathen

Death is my business
You are definitely one of the most delusional Deathstroke players in this community.

PLAYING TO W1N and I will soon do a podcast on Deathstroke to educate fools like you who believe Deathstroke is top 10.

Just to clarify , top 10 conversation is from 10th to 12th he's has his good matchups too and doesn't have horrible matchups who knows or really practice the matchups , if you say that there's characters better than him than i agree.

But yeah i'm ears open as why he isn't top a top tier character and i agree but it depends on what arguments will be brought up.

I try to have my opinions about the character and i can be reasonable about.
 

M2Dave

Zoning Master
Just to clarify , top 10 conversation is from 10th to 12th he's has his good matchups too and doesn't have horrible matchups who knows or really practice the matchups , if you say that there's characters better than him than i agree.

But yeah i'm ears open as why he isn't top a top tier character and i agree but it depends on what arguments will be brought up.

I try to have my opinions about the character and i can be reasonable about.
The argument is simple. He is not top tier because he does not exceed in any particular game play aspect.

By design he is a zoning character that is forced to play a rush down style. Some characters that rush down better are Batgirl, Killer Frost, and The Flash.

Deathstroke's footsies are solid. f+3 is really good but still has 30 frames of start up. Characters that actually have one of the best footsies in the game are Aquaman, Green Lantern, and Superman.

By now everyone realizes that Deathstroke's zoning is mediocre, even the fools who cried the most about low gunshots, so I do not have to mention it. The anti-zoning is still very good, but there is better.
 

Crathen

Death is my business
The argument is simple. He is not top tier because he does not exceed in any particular game play aspect.

By design he is a zoning character that is forced to play a rush down style. Some characters that rush down better are Batgirl, Killer Frost, and The Flash.

Deathstroke's footsies are solid. f+3 is really good but still has 30 frames of start up. Characters that actually have one of the best footsies in the game are Aquaman, Green Lantern, and Superman.

By now everyone realizes that Deathstroke's zoning is mediocre, even the fools who cried the most about low gunshots, so I do not have to mention it. The anti-zoning is still very good, but there is better.

Yeah but at the same time he has no big weaknesses , Deathstroke fares better than Sinestro ( and this character has been thrown in the top 10 by certain people ) in the Aquaman matchup as an example , having no really bad weaknesses puts him slightly behind the top tiers , it's not a huge gap.

F3 is 27 frames but has a good range and catches people in the air , stuffs plenty of wakeups and crosses up midscreen similar to WoWo midscreen f3 crossup.

Zoning it's way better than not having anything he's got some of the faster projectiles in the game that can anti air , the chip isn't bad bad it's actually more than Fear Blast , it's more unsafe than FB but it travels faster for better punishment.

Prepatch his zoning was arguably better than Sinestro , he still has better mixups , i'd really want the negative frames of LGS being less severe and air gunshot to recover faster tho then he could be top 10 for sure.
 

KingHippo

Alternative-Fact Checker
Man, it is INARGUABLE that Bruce trusts Selina in TDKR solely because he personally identifies with her.

Bruce's character in Nolan's series has him trusting those who would seek to fight against or have lost something to the corruption/crime of Gotham. Rachel Dawes, John Blake, Gordon, Harvey Dent, etc. Selina Kyle is someone who, revealed in conversations with Bruce both at the shithead soiree and her shitty apartment, is bitter because of the cards Gotham has dealt her, and yet, none of the crimes she commits are incredibly bad, and in fact she believes what she is doing helps the little guy more than anything. A person breaking the law to strike at corruption and doing it because she feels slighted by the system and has every intention of improving the life of those who suffer with her. Sound familiar?

Hell, when she witnesses Bane explaining his master plan, she is understandably freaked out, as she never wanted that, and is horrified when her friend is so cavalier about indulging in the riches of someone else's home. Further, she stops some thugs from harming a kid trying to steal an apple just so he can eat. She's obviously not that awful of a person. Manipulative, yeah, but not pure evil, which is a running theme in the Nolan movies' narrative.

When Bruce returns near the end of the movie, Selina scoffs initially at the idea of him giving up the clean slate so easily, but when he mentions that he feels there is more to her, a point that he keeps repeating over the course of the movie, she finally gives in to help him. It's just her personality to be taunting and flirtatious-that's her guise. When confronted with the truth, she is serious and vulnerable, like near the end when she begs Bruce to go with her. Remember in TDK when he trusts the citizens of Gotham to make the right choice and not blow each other up? That same trust is what Bruce is giving to Selina despite all the blow-ups, because he knows she is fine deep down, which he finally calls her on after seeing her save the kid from Bane's thugs. She atones for her giving him up to Bane by blowing him away when he's about to kill him.

Get the fuck OUTTA here that it's a plot fallacy that he trusts Selina. It's supported within the movie itself.
 
Ever since this pod cast, I've been zoning people out with NW. I even got to play theo online today, and I beat his aquaman =D Thanks for the tips!
 

DarkPage

Noob
"Joker isnt just crazy, hes crazy like a fox"

"Sabretooth is just an animal"

Fox is confirmed human lunatic trapped in animal's body.
 

rev0lver

Come On Die Young
GGA 16 Bit EMPEROR_THEO I posted about this in a thread recently but idk if any of you saw, so just to clear something up - I was listening to the part about the Evo bracket situation. It's the online brackets that are messed up, not what actually happened. What happened in the tournament is what was supposed to happen. MIT beat Gridman in winners, then Gridman beat me and Awesomo to make top 16. MIT lost his next match to KDZ and beat Cowboy for top 16. They just accidentally advanced Gridman in winners. I think they accidentally advanced Trophy Club on there because it didn't matter for the top 16 bracket.