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This community does not want a balanced fighting game.

chemist4hire

I Got Guiled
I am far from knowledgeable about the ins and outs of injustice but your first post in this thread reminded me of why I prefer sf 2 super turbo to sf3 third strike. The former game allowed for a variety of playstyle and characters while the later with its parry system really limited the game to rushdown. With injustice I feel that they went for 3 character types: Zoner, Mix and rushdown. I feel the zoner and mix characters have many tools to play as zoners/mixers, this being multiple projectiles and advancing normals/strings that help them control space. I feel the letdown comes from the rushdown characters. There job is to get in and mix it up but i feel they were not given a defensive/advancing system to do this. (This could be my inexperience talking.) I feel if the rushdown characters where given a dash cancel/ evade roll system/armor dash system (at the cost of life or meter but not both) or just plain faster walk speed they would be complete. All just my opinion though.
 

RunwayMafia

Shoot them. Shoot them all.
I don't think this game is boring at all. I think it's just a matter of the top tournament player/the players with the most exposure are such tier whores that lack innovation for their "top tier" character. This is why I have recently fallen in love with Chris G. You get the feeling he either likes Green Arrow or just randomly picked him for his main...it's exciting. Take 16-bit for example...he dropped his "top tier" character that he wasn't really feeling or had passion for and traded her in for his real passion: CatWoman.

I never choose my main, they choose me. ;) I never expected I'd end up maining HawkGirl. I just fell in love...and thus I never get bored with her.

Maybe all the players not "feeling" their characters should just...
 
This is what i've been saying all the time... It doesn't matter you don't like a grappler or zoner or rushdown as long
as there's enough for people who do so the roster is balanced and everyone can find a character to his likes.
If nobody played a grappler the Grundy/Bane forums would be empty wich is not the case nor is the Deathstroke forum empty.
I also think scrubs/zoner haters destroyed Deathstroke, the nerfs where too strong in my opinion.
Netherrealm listens too much to these [ban incoming]s that cry for nerfs if they can't directly beat something.
However Injustice is lost cause of the throwing respawning objects to each other and stage transitions in my opinion it
destroyed Deception and now Injustice! Also the last DLC looks like crap so it's clear they're working on MK10 since
it has to be finished in 2 years from now so lets all support the perfect balanced roster for MK10 is my suggestion.

Please leave any issues you have with gays out of this forum.

I think me and most others just stop reading your post halfway through when they find it feels like they are in CoD message boards.
 

Cruz

Banned
Please leave any issues you have with gays out of this forum.

I think me and most others just stop reading your post halfway through when they find it feels like they are in CoD message boards.
Buff Deathstroke Netherrealm!
BANG BANG BANG :p
 
People always SAY they want balanced fighters, but history says otherwise. The following games are extremely popular and not balanced (also everybody is going to have a different definition of balanced)

MvC2
3S
MvC3/UMvC3
Tekken series
SF series (minus Hyper Fighter and arguably Super Turbo)
Soul Calibur series
MK series


Seriously, it's nothing short of comedy people say they want a balanced fighter yet the highest selling games (the games having years of tourney lifespan also) say otherwise.


I can't speak for others, but me personally, I enjoyed Injustice for a while, it's fun to play casually, just not a game I can take seriously anymore. It's not as challenging as I would like a game to be
Tekken 6 BR and TTT2 have excellent balance though. :/ SC5's balance ain't shabby either.
 

ABACABB

End Of Humanity
I think the problem a lot of people have in terms of balance is that everyones views are completely there own. Injustice is a mesh of communities.

Some people think the zoning capability Deathstroke had pre patch was bullshit. Other people thought it was fine.

Some people think Superman and Black Adam are currently broken all to hell, while other people think that in time these characters will fall due to matchup knowledge...

There is a constant conflicting set of views that are applied to these types of discussions which makes them nearly impossible to come to a common consensus...only a general sense of agreement. IE: Superman and Black Adam need to be tweaked. Lex just needs a fine tuning and not a complete overhaul... etc. etc.

The fact of the matter is this, no community could ever lay out a list of changes and have full consensus. It's not happening.

@M2Dave consider this.

If NRS increased the walk speeds, do you think half the casuals would still bitch about Deathstroke if he had his guns restored? Imagine if instead of moving an inch, they moved 4 inches. Your move still gets the same properties, they don't lose 40% in chip, maybe only 20%.

NRS zoning is a different breed. It's not used for footsies, it's used for attack. That's why it's boring to watch.
Also clashes , interactables , and pushblock in this game are in zoners favour
If you combine this with pre patched DS yeah its a problem and not only for casuals which Aris proved many times .
 

RWDY Nori

Where is crossplay?
Tekken 6 BR and TTT2 have excellent balance though. :/ SC5's balance ain't shabby either.
That's why I stated in my 2nd sentence that every gamer will have a different definition of balance. IMO, Tekken/SC are not horrible, but not great either. IMO, there are chars in that game that have horrible matchups and almost no chance of winning. It's more balanced compared to other games, but there are obvious tiers and some of the matchups are flat out stupid at high level play
 
Yes, members of the FGC who are involved in tournaments tend to be tier whores, but that definitely isn't the case with me.

My hate for everything top-tier probably goes all the way back to my deep love with my Oakland A's which I have had as far back as I can remember. I have always hated the Yankees and their infinitely deep pockets. I've always been a fan of the underdog. The only top-tier character I have ever played in a FG was E. Honda in SSF4 and that's because of character loyalty. I always go for the character which is less played and underrated. I have never played online as Superman, Aquaman, Green Lantern or Black Adam on Injustice because I can't stand their braindead-ness and the fact that so many people play as them. I guess I like to be different.

In FIFA tournaments I always pick my team, LA Galaxy, even if I know I have an immense uphill battle against the likes of Real Madrid, Barcelona, Chelsea, Bayern Munich, etc. Yeah I end up losing most of the time but at least I have the balls, and the heart, to stick with the team I love. I have beaten plenty of top-tier teams though, because I know how to play my team correctly and have so much fun when I romp on a world class team.

I'm for constant balancing of a fighting game. I hate hearing people cry "Now I gotta relearn my character boohoo". Stop being a pussy, its not like you have to relearn everything. That's the problem with the community. Half of the people want balance, fairness and fun while the other half want nothing but to win all the time and abuse tier lists.
 

STB Shujinkydink

Burning down in flames for kicks
How can you deny that the game isn't slow and boring? Great game? Arguable at best. If someone gets a full health bar lead its painful watching someone struggle to come back. Not to mention eye lasers interactables and stage transitions.
 
Given how horrible the tutorial was for Injustice, and how useless the STARS missions are in terms of learning gameplay mechanics, it's hard to blame casual players for not being able to adapt to the core mechanics of Injustice.

Since the game needs to be balanced for casuals to a large extent, this area really should have received more attention.

If anything, things such as the "Daily Challenge", "STAR labs" and all the Xbox achievements seem to want to teach casual players to play in ways that will get them beaten and frustrated.
 

cyke_out

Noob
thats why round system is better
Not at all. The dual life bar system works for other games, such as Darkstalkers. That is a very generalized opinion. And if your opponent can deal 100 points of damage to you without getting hit, then what is stopping you from doing the same thing to him.
 

A New Angel Is Advent

mutton basher
Given how horrible the tutorial was for Injustice, and how useless the STARS missions are in terms of learning gameplay mechanics, it's hard to blame casual players for not being able to adapt to the core mechanics of Injustice.

Since the game needs to be balanced for casuals to a large extent, this area really should have received more attention.

If anything, things such as the "Daily Challenge", "STAR labs" and all the Xbox achievements seem to want to teach casual players to play in ways that will get them beaten and frustrated.
I've always thought this was hilarious. The game is casual, yet doesn't give combo challenges. And online the challenges are like 'win without blocking' and 'do a random super' and 'only mash hard attacks' it's like really, guys, you are offering rewards (trophies or whatever it is) to play the opposite of competent? At least they could encourage fundamentals to a casual crowd. It should be like 'block on wakeup' or 'don't jump more than 5 times in a row' lol
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
webreg

There are "pro" players who give straight-forward honest assessments of characters, including their mains. I have always said Aquaman very badly needed to be nerfed (and likely still does even more) for the benefit of the game. At UFGT9 I even talked to the developers to make sure the OTG bug I was abusing but wasn't well known was going to be patched. I am one of the players that wishes for the "prisoner dilemma" of INJ to be overcome by the top tier players agreeing their chars need to be nerfed for the game to continue and have a healthy future. We all know that it would be unrealistic for top players to agree to have their characters nerfed, but luckily it's all up to developers and all we can do is hope they either listen to the right people or come to a correct decision themselves.

general m2dave

You are the one who claim Aquaman and DS are the most "normalized" chars in the game (Scorpion should take the cake now, though). Yet you complain about DS nerfs any chance you get. I personally think that if every one of the top characters got the DS and Aquaman treatment, where they are normalized but still really good, the game would be much better.

Believe it or not, people do want this game to be more balanced. I do think nerfs need to happen.
 

Eagle Eye

I Seek To Depose!
he cant really get mad about people opinions. thats there opinion and who ever says the game is boring and its alot of spamming thats what they think. if your having fun with the game have fun. and who ever listens to these people that are spreading things such as the game sucks and things of that nature, thats there lost. thats one less complained we have to deal with.
 
I've always thought this was hilarious. The game is casual, yet doesn't give combo challenges. And online the challenges are like 'win without blocking' and 'do a random super' and 'only mash hard attacks' it's like really, guys, you are offering rewards (trophies or whatever it is) to play the opposite of competent? At least they could encourage fundamentals to a casual crowd. It should be like 'block on wakeup' or 'don't jump more than 5 times in a row' lol
Lmao, reminds me of a Street Fighter tutorial I watched a while ago. The tutorial promised how to go from being a noob to being good at the game.
It was like:
"Ok, the first move we're going to teach you, is not-jumping. Here's how you do it: Don't jump all the time"
 

Kiko

Face it, you're done.
This is what i've been saying all the time... It doesn't matter you don't like a grappler or zoner or rushdown as long
as there's enough for people who do so the roster is balanced and everyone can find a character to his likes.
If nobody played a grappler the Grundy/Bane forums would be empty wich is not the case nor is the Deathstroke forum empty.
I also think scrubs/zoner haters destroyed Deathstroke, the nerfs where too strong in my opinion.
Netherrealm listens too much to these [ban incoming]s that cry for nerfs if they can't directly beat something.
However Injustice is lost cause of the throwing respawning objects to each other and stage transitions in my opinion it
destroyed Deception and now Injustice! Also the last DLC looks like crap so it's clear they're working on MK10 since
it has to be finished in 2 years from now so lets all support the perfect balanced roster for MK10 is my suggestion.

I stopped reading when I read that word and discredited your entire post.

Moving on.
 

aldazo

Waiting for Havik
Its a dicsussion between deaf and blind.
Game is immensily boring to watch = fact
You have to put up with too much broken shit = fact

...Nobody's going to enjoy this kind of FG experience. I've played many, and IGAU is THE worst FGs experience I've had. Despite it actually is great when you've invested enough effort.
Why are there so few people that has the guts to say the truth like above :u? And to all the Injustice fanboys saying people don't have patience or nosense like that, listen, the game is BORING AS HELL, that is why the majority don't play it nor watch it, is freaking boring. Just deal with the fact that the game is crap for the majority of the FGC and stop saying people have no patience, don't want a balance game, etc.