Perfect Legend
Warrior
As good as EX dive kick it still doesn't fix KL's problems.
LOL, Thanks BRO!!ETC Mcfly if only jax was this sick i could have won more games, every time you post a vid its fucking mind blowing......too good
Yes!! at first seems very difficult, but has a time to adapt (Note that there input noise I do)ETC Mcfly : i tried this 2 hours ago, shit, dat EX Dive Kick is hard as fuck.
thanks bro! I will be alert for any help!ETC Mcfly, thanks for tagging me my friend. on the combo: i know doing instant divekick after uppercut is next to impossible, so massive props for hitting that. also, i've done things with lao in the corner with uppercut. have you tried from about that same range jip tele3 21 spin (dash) d2 2exhat jik tele3 plumflower? it does more damage and i think can lead to some creative new combos. for example it might be possible jip tele3 21 spin (dash) d2 2exhat jik exDK 3exhat tele3 plumflower (i'll try this later this month) or something else.
On the pressure, i was talking with Wildabeast about this very recently and i think it's been known about for a minute but because of how risky and gimmicky it is i'm not sure it's practical depending on how much advantage it is (EDIT: just checked the frame data, and +13 isnt enough for lao to use an attack that will hit a crouching opponent, but it's smart that you use the jip to jail them standing, hmm). it it's more than i think it might be really good in setting up some stuff that i'm going to contemplate and try out and i'll let you know.
As good as EX dive kick it still doesn't fix KL's problems.
If KL has 'problems', my character should just give up altogether and join the Mugen cast.Carl stop being salty
Thanks dear friend!!
very nice, i'll have to use this, also i came up with a splat setup after hitting someone with an ex-hat toss. its for the cornerIf it was known, sorry
Ender corner:
2,1,2,1,2,1~Ex GH = +4
Ender midscreen:
2~GH = +8 You can make a dash and wait for the enemy to block the reaction.
If it starts to roll back you can make a safe teleport, releasing the Ex GH => TP dalay 3
Great Bro!If it was known, sorry
Ender corner:
2,1,2,1,2,1~Ex GH = +4
Ender midscreen:
2~GH = +8 You can make a dash and wait for the enemy to block the reaction.
If it starts to roll back you can make a safe teleport, releasing the Ex GH => TP dalay 3
did you give my corner setup a try? what do you think? is it useful?Great Bro!
yes bro! I have used it many timesdid you give my corner setup a try? what do you think? is it useful?