Dr Jackal
Dr__Jackal
Don't hesitate to share it next time It's always appreciate.I already knew about this.
Don't hesitate to share it next time It's always appreciate.I already knew about this.
That's deep.I already knew about this.
I'm going to a tournament this weekend that should be streamed, so I'll let you know how I do. Not sure if my execution is gonna be on par with some of the big name players, but we'll see
KombatNetwork. This is the tourney page:On which stream?
heres what i want you to testHey guys! I donno if there's something magic about the spacing of your set-up (to beat wake-ups), Qwark28 but 32 xx RLG MB, b.3, d.2 xx far teeth, j.2, far teeth, 21, d.3 leads to the same ambiguous crossup situation while netting you a clean 39% without the j.2 to start & I think 42% with it, plus extra meter. Only tested on Superman but it could definitely be useful, at the very least on characters with limited wake-up options.
The only difference (other than damage) is that this tech leads to an ambiguous crossup; that is, if you delay the jump slightly, it will not crossup, whereas if you do it immediately, it does crossup. Makes it harder to deal with, so basically makes it a true 50/50 in that they have to choose a direction to block and hope they guessed right. However, if they are able to notice the delay, then it's no longer a 50/50 since there is a reasonably early visual cue. Outside of that, you can end a whole assortment of combos with sweep to get a hard KD into a jump in, it just lacks the ambiguous nature.Hey guys! I donno if there's something magic about the spacing of your set-up (to beat wake-ups), Qwark28 but 32 xx RLG MB, b.3, d.2 xx far teeth, j.2, far teeth, 21, d.3 leads to the same ambiguous crossup situation while netting you a clean 39% without the j.2 to start & I think 42% with it, plus extra meter. Only tested on Superman but it could definitely be useful, at the very least on characters with limited wake-up options.
i was wondering if he meant that its the same exact situation, i was toying with some setups and was thinking that maybe this distance can be achieved through a full combo ended in sweep, need to see if his combo does.The only difference (other than damage) is that this tech leads to an ambiguous crossup; that is, if you delay the jump slightly, it will not crossup, whereas if you do it immediately, it does crossup. Makes it harder to deal with, so basically makes it a true 50/50 in that they have to choose a direction to block and hope they guessed right. However, if they are able to notice the delay, then it's no longer a 50/50 since there is a reasonably early visual cue. Outside of that, you can end a whole assortment of combos with sweep to get a hard KD into a jump in, it just lacks the ambiguous nature.
sweep has different properties depending on the height from which it connects, discovered it a few hours ago and it makes the ambiguous crossup setup so much easier to doI've never heard of hard KDs having differing durations for each game. Could be wrong, though.
Yeah I was getting the feeling that it was slightly variable. What kinda differences are you noticing?sweep has different properties depending on the height from which it connects, discovered it a few hours ago and it makes the ambiguous crossup setup so much easier to do
faster knockdown and easier to decide which side you wanna hit em fromYeah I was getting the feeling that it was slightly variable. What kinda differences are you noticing?
Cool. Was definitely beginning to suspect something like this was going on because the timing on the fake crossup was seeming kinda variable. Good to know.faster knockdown and easier to decide which side you wanna hit em from
the crossup window in overall time longevity 80%
the fake crossup window is about 20%
with the low as possible crossup its about 50/50 so its MUCH easier to time and understand if youre gonna cross or not
yeah, it happened when i first found it, tried practicing it again today since i havent been playing much and got mixed results.Cool. Was definitely beginning to suspect something like this was going on because the timing on the fake crossup was seeming kinda variable. Good to know.
Awesome. I was going to check if the stance mattered since that was shown to make a difference on crossups before; beat me to it. Good info man =)Aight, so. Depending on which stance each of you are in, it's possible for the same timing to cross up (both facing player) or not cross up & get reversal'd (GL facing away, lift on wakeup). This adds another dimension which could be useful to a very aware player, but probably won't be to most. This is with the full combo -> sweep versus the simple b.3, d.3.
you jump forward over them and push 2 to time as you're coming down over their head. a crossup. you wait a bit and then do the same thing and if timed properly, it will hit from the front. if you're having trouble visualizing, literally jump at your training dummy and push 2 while you're coming down in the air. hit them from the front. that's if you delay the jump in. hit them from behind, that's if you jump in almost immediately.Can anybody post a video of what this looks like? I'm new to FGs and am having a hard time picturing this. I can do the combo up through the sweep, but I can't seem to get the crossup.