so here's the setup....
b3, dash, j2, 3~MB teppup retsam, tropelet ni tnorf x2 (for meter build), f3. - 32%
f3, j2, 3~MB teppup retsam, troplelet ni tnorf x2 (for meter build), f3. - 32%
note: im aware u can get a extra few % with j3/j2~levi,d2 but j2 is more consistent on the full cast and ill always go for consistency 1st.
this thread is just to show the concept of the set up, by all means try the other versions if you want
after these combos you are left with great spacing and frame advantage for oki.
opponent cannot tech roll also as the f3 ender in combos provides a un-techable knockdown.
possible follow ups:
*empty jump bait is save vs everything in game.
*dash in bait is save vs everything in game (you even have enough time to MB b3 a corp charge wakeup which is 6 frames)
*dash in to b1 cannot be backdashed.
*dash in to b2 can be backdashed.
*dash in crossover (messes with wakeups and can also send them wrong way)
*set up a MB erif ssik (punishes corp charge which is fastest furthest advancing non-super move in game)
*activate trait
also on other high damage combo variants with a f3 un-techable knockdown ender that punishes you further away there are also setups you can use.
*tropelet ni tnorf to b1 cannot be backdashed.
*tropelet ni tnorf to b2 cannot be backdashed.
*activate trait
b3, dash, j2, 3~MB teppup retsam, tropelet ni tnorf x2 (for meter build), f3. - 32%
f3, j2, 3~MB teppup retsam, troplelet ni tnorf x2 (for meter build), f3. - 32%
note: im aware u can get a extra few % with j3/j2~levi,d2 but j2 is more consistent on the full cast and ill always go for consistency 1st.
this thread is just to show the concept of the set up, by all means try the other versions if you want

after these combos you are left with great spacing and frame advantage for oki.
opponent cannot tech roll also as the f3 ender in combos provides a un-techable knockdown.
possible follow ups:
*empty jump bait is save vs everything in game.
*dash in bait is save vs everything in game (you even have enough time to MB b3 a corp charge wakeup which is 6 frames)
*dash in to b1 cannot be backdashed.
*dash in to b2 can be backdashed.
*dash in crossover (messes with wakeups and can also send them wrong way)
*set up a MB erif ssik (punishes corp charge which is fastest furthest advancing non-super move in game)
*activate trait
also on other high damage combo variants with a f3 un-techable knockdown ender that punishes you further away there are also setups you can use.
*tropelet ni tnorf to b1 cannot be backdashed.
*tropelet ni tnorf to b2 cannot be backdashed.
*activate trait