UsedForGlue
"Strength isn't everything"
Hi Guys.
Here is a short video of a few things I have been working on with Skarlet.
- Dagger Cancel does not jail the opponent in standing block, they are free to crouch block, and if they anticipate your string, they will poke you out of your pressure, you can't hit confirm their stance, you have to input before you see it as the start up is slow.
But...
The stand block should be 100% Guaranteed when you have , as the if safe on a standing block at -2 with push back, it also hits overhead, so either way, your safe.
This means, the opponent has to stand block when you have or they will eat it, this means the guess work should be taken out of a 112 reset, as they should be standing to take the slide or dagger in fear of the .
It is only 27% damage, but, when the opponent only has 30% damage left, they are really rolling the dice, as a knock down from a slide on a reset means you still have full meter, if they take the dagger cancel you will bag another string and still possibly get your slide knockdown, and if they get hit by the , its game over.
I have also explained the string and how you can do some Johnny C type stumbling as it's -1 on block, and can always follow with a , and on block you can armour dash through any punish the opponent might do.
Cheers.
Here is a short video of a few things I have been working on with Skarlet.
- Dagger Cancel does not jail the opponent in standing block, they are free to crouch block, and if they anticipate your string, they will poke you out of your pressure, you can't hit confirm their stance, you have to input before you see it as the start up is slow.
But...
The stand block should be 100% Guaranteed when you have , as the if safe on a standing block at -2 with push back, it also hits overhead, so either way, your safe.
This means, the opponent has to stand block when you have or they will eat it, this means the guess work should be taken out of a 112 reset, as they should be standing to take the slide or dagger in fear of the .
It is only 27% damage, but, when the opponent only has 30% damage left, they are really rolling the dice, as a knock down from a slide on a reset means you still have full meter, if they take the dagger cancel you will bag another string and still possibly get your slide knockdown, and if they get hit by the , its game over.
I have also explained the string and how you can do some Johnny C type stumbling as it's -1 on block, and can always follow with a , and on block you can armour dash through any punish the opponent might do.
Cheers.