ryublaze
Noob
After a combo ending with 1, 1, 2, you can do 1, 1, 4 to increase damage and gain meter. The opponent cannot poke out, otherwise he will be hit by 1, 1, 4. However, the opponent can armor out. You can condition the opponent to block by ending with a Red Slide. Delaying Red Slide can trick your opponent into thinking you're going to do 1, 1, 4. If your opponent is standing while blocking, you can confirm 1, 1, 4 into Double Dagger. Once your opponent knows to crouch block, you can use Dual Down Slash for a reset. Even if your opponent guesses right the first time, he will have to guess again. Anytime Skarlet does a Red Dash, the opponent is put into a guessing situation. You can also stop the second Red Dash and do 1, 1, 4 again, but this can be poked out of. Be careful when doing so as the first hit of 1, 1, 4 will whiff on low hitbox characters. The Red pain frametrap won't work on Skarlet's higher damaging combos.
I demonstrated this in another video but I feel like I didn't explain it very well. What the Red Pain frametrap does is it adds a whole 'nother mix-up to Skarlet's game. Your opponent is put into two or more guessing situations because anytime Skarlet does a Red Dash, she has three options: Dual Down Slash, Red Slide, or 1, 1, 4.
This also builds meter, which is essential for Skarlet. Another thing to note is that if Red Slide hits after 1, 1, 2 it only does 3% damage. If you do 1, 1, 4, Red Slide and it hits, it will do 8% damage.
Special thanks to Ninj for the combos and Somberness for the frame data.
At the end of a combo after 1, 1, 2, Red Dash you can do 1, 1, 4. If your opponent blocks high, you can use Double Dagger and dash cancel into another blockstring.
This video is only to show those that always block high against Skarlet. You can't just "take" the Red Slide. If you block high, 1, 1, 4, Double Dagger will jail you into standing block and she can go into another blockstring.
All combos were found by aNinj.
jip, 2, 1, 2, Dagger Toss (dash cancel), 2, 3, Dagger Toss (dash cancel), 1, 1, 2, Red Dash, 1, 1, 4, EX Dagger Toss (dash cancel), F2, 1, 2, 1+2, Red Dash, Red Slide (32% + 16% = 48%)
jip, F2, 1, 2, 1+2, Red Dash, Up Slash, dash, F4, Red Dash, Down Slash, dash, 1, 1, 2, Red Dash, 1, 1, 4, EX Dagger Toss (dash cancel), F2, 1, 2, 1+2, Red Dash, Red Slide (38% + 16% = 54%)
jip, B1, 1, F4, Red Dash, Up Slash, F4, Red Dash, Down Slash, 2, Red Dash, Down Slash, dash, 1, 1, 2, Red Dash, 1, 1, 4, EX Dagger Toss (dash cancel), F2, 1, 2, 1+2, Red Dash, Red Slide (40% + 16% = 56%)
jip, B2, Down Slash, dash, 2, 3, Red Dash, Down Slash, 2, Red Dash, Down Slash, dash, 1, 1, 2, Red Dash, 1, 1, 4, EX Dagger Toss (dash cancel), F2, 1, 2, 1+2, Red Dash, Red Slide (44% + 16% = 60%)
(Wall Combo)
jip, B2, Down Slash, U3, U3, Air Dagger (Far), dash, B1, 1, F4, Down Slash, B1, 1, F4, Down Slash, 1, 1, 2, Red Dash, 1, 1, 4, EX Dagger Toss (dash cancel), F2, 1, 2, 1+2, Red Dash, Red Slide (57% + 16% = 73%)