MKX? I think I've heard of that. Isn't that the game where most blockstrings are at least slightly negative, meaning that you can counterpoke them with any decent D1 or D3 to beat out any further attempts at pressure, including the other guy's D1 or D3?You don't want to make things too fun or overpowered though. Cause then it becomes like MKX where whoever gets their offense going just runs a train on their opponent until they die. It just becomes so derpy that you give more credit to the character than the player, and that's when people stop playing.
There is a balance to be struck.
The latest version of MKX is more balanced and it's not as bad as when it started. It's fine now.MKX? I think I've heard of that. Isn't that the game where most blockstrings are at least slightly negative, meaning that you can counterpoke them with any decent D1 or D3 to beat out any further attempts at pressure, including the other guy's D1 or D3?
And then like, once you start doing that, he has to start doing things like jumping/back dashing/spending meter on armor whenever he anticipates your counterpoke, all of which force him to interrupt his offense in some way?
And then, even if all else fails, you have the option of delayed recovery after you're knocked down, meaning you always at least have a chance to keep the other guy guessing?
I'm asking, in all honesty: What is your basis for the offense in MKX being so good that there's no way to defend against it?
And for that matter, if you really feel like that's the case, why don't you just play a character like Sub, who has a relatively safe armored reversal that launches for full combos? Damn dude, sounds like a pretty good deal to me if you're having issues with defense.
I've been saying this very same thing for how many years now?
I see your point, somewhat, but most of these are pretty tame examples of heavy-handed buffing (aside from Summoner being really dumb, and Tanya/Alien just having overloaded numbers all across the board). Realistically, it's going to happen to some extent. If a fighting game I like is even MOSTLY balanced, I consider that a blessing. Relative to other fighting games, I don't think Lao or Shinnok were ever really "broken". When a character is genuinely broken, they're so out of control that the entire metagame revolves around them (Kabal and Kenshi come to mind). Even Summoner probably never got to that point. Alien and Tanya probably came the closest, but nothing was ever as obnoxious as the ugliest that MK9 or IGAU ever got.The latest version of MKX is more balanced and it's not as bad as when it started. It's fine now.
Upon release though, throughout the patches, and some of the DLC there were characters that just got silly once they got started. Kung Lao with the +20 ex orbital hat, Shinnok with the +20 hell sparks, Quan with the looping 50/50's for days, Tremor with the + frame launching armor and over half life combos, Raiden with the mid hitting f2 and safe vortexes in the corner, D'Vorah and the constant + frame bug cancels and puddles, Tanya and Alien with the rekkas, and the list goes on.
All these characters were super strong to the point where it was just silly and you couldn't take losing seriously. That's why it's dangerous just to say, "buff all the weak characters to be as good as the best ones" because the game becomes too derpy to take seriously then.
No you are right I don't think those characters were broken. They were doing exactly as they were designed to do, but it was just too much. I used the words silly and derpy, not broken.I see your point, somewhat, but most of these are pretty tame examples of heavy-handed buffing (aside from Summoner being pants-on-head (soap bar in my mouth), and Tanya/Alien just having overloaded numbers all across the board). Realistically, it's going to happen to some extent. If a fighting game I like is even MOSTLY balanced, I consider that a blessing. Relative to other fighting games, I don't think Lao or Shinnok were ever really "broken". When a character is genuinely broken, they're so out of control that the entire metagame revolves around them (Kabal and Kenshi come to mind). Even Summoner probably never got to that point. Alien and Tanya probably came the closest, but nothing was ever as obnoxious as the ugliest that MK9 or IGAU ever got.
I think you can agree that there's a difference between a character being too good, and a character being broken. A character being too good elicits a reaction of "okay, this guy should probably be toned down." A character being broken elicits a reaction of "yo dude can we pause this set for like two minutes? I need to finish tweeting this death threat to @pakostevens".