doubleperfect
Noob
TYM member doubleperfect seems to have made a discovery that could literally shake Injustice's meta-game to its very core! What is that tech, you may wonder? Please read his italicized post below and be sure to review the recording that comes after it. If this is something you were not initially aware of...you may want to hit the lab and run some experiments (may have to vary on a few things depending on your character of choice).
I call this new tech, "whiff cancel option select". Just like in Super Street Fighter 4 (if anybody has played it, you'll understand the reference), you have an option to do multiple setups depending on what your opponent is gonna do, something that we refer to as an "option select." In Injustice, this kind of function works the same, but under a SPECIAL condition. What makes it awesome too is that you don't get punished hard for guessing wrong on their wake up attack when they backdash (will explain more on this).
Best way to explain it is that any normal move can be canceled with a special/super if it whiffs the opponent but ONLY when they do a invincible attack on wake up. Pretty much do a meaty attack (that is cancellable) on your opponent. If the opponent backdashes, the special won't come out!
For example, let's say you are playing against Superman and you are Solomon Grundy. One way to find out easily that what I'm saying is true is to get close to Superman and hit d+3 (sweep) immediately dash in and do d+1 (crouch jab) as a meaty attack (doesn't have to be perfect timing). If Supes does his rising grab, d+1 misses due to his invincibility going right through your attack. Now, here's the CATCH. If you know Supes is going to do rising grab as a wake up attack, you can do d+1 and buffer d+f+1 (anti-air) which grabs him out of the air! Even though the d+1 missed, it still registers the special attack!
That is freakin' INSANE! And this doesn't work just with Grundy, either; I also tested it on a few other characters, meaning that this "whiff cancel option select" is UNIVERSAL to the whole cast.
I am certain this has not been discovered yet! Also, please NRS, don't get rid of this even if this was not intended! I think this will blossom the meta game at a level much greater then it already is, perhaps even changing some of the tier list already released by top players. (I think even low-tier characters might rise up from this)
In short, you can cancel normals into specials only when opponents do an invincible wake up attack! This does NOT work if whiffed from far away when this condition has not been met.
Want proof? Check out the link to this Twitch archive below.
http://www.twitch.tv/doubleperfect/b/408444336
Watch @ 2;50 , 6;00~6;10 11;10, 12;43, 13;35 and 14;10.
Execution is sloppy if anybody decides to watch the whole 18 minutes, lol (super tired when I made this recording).
Post updated with a straightforward recording of the aforementioned tech, which can be seen below.
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Article edited by GamerBlake90.
I call this new tech, "whiff cancel option select". Just like in Super Street Fighter 4 (if anybody has played it, you'll understand the reference), you have an option to do multiple setups depending on what your opponent is gonna do, something that we refer to as an "option select." In Injustice, this kind of function works the same, but under a SPECIAL condition. What makes it awesome too is that you don't get punished hard for guessing wrong on their wake up attack when they backdash (will explain more on this).
Best way to explain it is that any normal move can be canceled with a special/super if it whiffs the opponent but ONLY when they do a invincible attack on wake up. Pretty much do a meaty attack (that is cancellable) on your opponent. If the opponent backdashes, the special won't come out!
For example, let's say you are playing against Superman and you are Solomon Grundy. One way to find out easily that what I'm saying is true is to get close to Superman and hit d+3 (sweep) immediately dash in and do d+1 (crouch jab) as a meaty attack (doesn't have to be perfect timing). If Supes does his rising grab, d+1 misses due to his invincibility going right through your attack. Now, here's the CATCH. If you know Supes is going to do rising grab as a wake up attack, you can do d+1 and buffer d+f+1 (anti-air) which grabs him out of the air! Even though the d+1 missed, it still registers the special attack!
That is freakin' INSANE! And this doesn't work just with Grundy, either; I also tested it on a few other characters, meaning that this "whiff cancel option select" is UNIVERSAL to the whole cast.
I am certain this has not been discovered yet! Also, please NRS, don't get rid of this even if this was not intended! I think this will blossom the meta game at a level much greater then it already is, perhaps even changing some of the tier list already released by top players. (I think even low-tier characters might rise up from this)
In short, you can cancel normals into specials only when opponents do an invincible wake up attack! This does NOT work if whiffed from far away when this condition has not been met.
Want proof? Check out the link to this Twitch archive below.
http://www.twitch.tv/doubleperfect/b/408444336
Watch @ 2;50 , 6;00~6;10 11;10, 12;43, 13;35 and 14;10.
Execution is sloppy if anybody decides to watch the whole 18 minutes, lol (super tired when I made this recording).
Post updated with a straightforward recording of the aforementioned tech, which can be seen below.
Article edited by GamerBlake90.
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