GamerBlake90
Blue Blurs for Life!
As you may have seen at Summer Jam, and perhaps a few of the Yomi streams the week before, I am now playing Ninjutsu Scorpion.
But rather than go into an elaborate declaration of that fact (as fun as I find it to do that), I made this thread to seek counsel from my fellow Shirai Ryu.
I plan to commit to him as a full-time main, like with RS Kitana. My only concern is whether or not he remains viable in the latest version of the game. So what do you all think of his current standing, and while you're at it, maybe you could tell me what I'm missing out on with this character?
So far, I know the basics:
- when timed as a meaty, F2 destroys armored wake-ups, excluding X-rays. Also catches backdashes.
- B2 is very unsafe, but also an excellent spacing tool that leads to ridiculous meterless damage.
- when spaced correctly, B2 and F2 become less disadvantageous on block, although B2 remains likely to be punished provided they do not mistime their reversal.
- mix-up game with low and overhead is not all that reliable, but I feel his ability to condition the opponent is quite strong. Will elaborate on more if asked.
- strong anti-air game with D2.
- deadly forward-jump-3.
- great down-4 attack. I think it's useful for low-profiling?
- neutral jump attacks are not reliable.
...more that I could list, I think, but I'll slow down and let you all sound off.
But rather than go into an elaborate declaration of that fact (as fun as I find it to do that), I made this thread to seek counsel from my fellow Shirai Ryu.
I plan to commit to him as a full-time main, like with RS Kitana. My only concern is whether or not he remains viable in the latest version of the game. So what do you all think of his current standing, and while you're at it, maybe you could tell me what I'm missing out on with this character?
So far, I know the basics:
- when timed as a meaty, F2 destroys armored wake-ups, excluding X-rays. Also catches backdashes.
- B2 is very unsafe, but also an excellent spacing tool that leads to ridiculous meterless damage.
- when spaced correctly, B2 and F2 become less disadvantageous on block, although B2 remains likely to be punished provided they do not mistime their reversal.
- mix-up game with low and overhead is not all that reliable, but I feel his ability to condition the opponent is quite strong. Will elaborate on more if asked.
- strong anti-air game with D2.
- deadly forward-jump-3.
- great down-4 attack. I think it's useful for low-profiling?
- neutral jump attacks are not reliable.
...more that I could list, I think, but I'll slow down and let you all sound off.