One big difference between casual/dudebro fighters and FGC level fighters is frame advantage on block and frame data in general. Note I'm mainly commenting on blocked frame advantage though even on hit a lot of moves seem to be lacking.
Yet as we learn more and more about frame data (huge thanks to Somberness) we can see that most attacks are unsafe on block, have gaps in their attack strings and each character has maybe 1 move that has frame advantage. A lot of the frame advantage has been taken out of the game and a lot of moves people thought had frame advantage are actually 0 or -1. I suspect that probably 90% of the frame advantage that was in the game was accidental.
I personally don't like it because it makes the game zoning and turtle friendly. Maybe that's the idea since blocking deals chip damage but it feels like more characters should have frame traps since it's so hard to get in on a lot of the cast.
What are your thoughts?
Yet as we learn more and more about frame data (huge thanks to Somberness) we can see that most attacks are unsafe on block, have gaps in their attack strings and each character has maybe 1 move that has frame advantage. A lot of the frame advantage has been taken out of the game and a lot of moves people thought had frame advantage are actually 0 or -1. I suspect that probably 90% of the frame advantage that was in the game was accidental.
I personally don't like it because it makes the game zoning and turtle friendly. Maybe that's the idea since blocking deals chip damage but it feels like more characters should have frame traps since it's so hard to get in on a lot of the cast.
What are your thoughts?