PND i2 Gaug3
NERF Everything, LEAVE Nothing
I dont know if there is a thread like this already but i just thought i might as well share some jax tech lol
we all should know that dive kicks are just there for the taking
LK Flying kick (has to be done preemptively cant be done on reaction even full screen) (dangerous to do)
KL Teleport ( i think everyone should know that already)
Reptiles Dash (just like Lui Kang)
JC Green kick and flip kick just outside flip range
Smokes shake (enhanced as well i think)
Sectors Enhanced teleport (at start)
Sonya's enhanced cartwheel or normal (on wake up as well)
Kano's ball (dangerous to do)
Raiden's dive
CSZ Freeze parry
Quan Chi's Sky drop (the air grab is used to escape it when timed properly)
we all should know that dive kicks are just there for the taking
LK Flying kick (has to be done preemptively cant be done on reaction even full screen) (dangerous to do)
KL Teleport ( i think everyone should know that already)
Reptiles Dash (just like Lui Kang)
JC Green kick and flip kick just outside flip range
Smokes shake (enhanced as well i think)
Sectors Enhanced teleport (at start)
Sonya's enhanced cartwheel or normal (on wake up as well)
Kano's ball (dangerous to do)
Raiden's dive
CSZ Freeze parry
Quan Chi's Sky drop (the air grab is used to escape it when timed properly)