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What BnBs is everyone using?

Noserfatu

My eyes! The goggles do nothing!
Pardon my ignorance, but I don't see a thread dedicated to Sektors current BnBs. The video thread that ketchup started doesn't have any inputs in text, and the video is poor quality. I think it would help the community, and those of us who would like to learn sektor if we had a basic thread showing his meterless bnbs and 1 meter bnbs.

specifically:

bnb starting with JK TU
bnb starting with naked iaTU
bnb starting with string (thinking 12 b1?)

Ketchup, on.
 

LesMore

Top 8 Injustice Frosty Faustings VII
i also main sektor most of the time, one one back one pushes them back where sektor can own players not really bnb but a good setup
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Meterless BnB's

jK / TU - Away+2 / FB for 25%

Away+3, 4 / TU - 1, 2 / FB for 25% (Low starter)

1, 2, Away+1 - Toward+4, 3(or 4) / TU - [Away+3, 4 / TU] (sets up missile game) the [brackets] can be replaced with Away+2 FB for anti-wake up.

Toward+4, 4 / TU - Away+2 / FB for 28% or Away+2 / TU - Away+2, 1 >> 1, 2 / FB for 36% (Teleport Punishers)

Corner: 1, 2, Away+1 - Away+2, 1 - 1, 2 - 1, 2 - 2, 1 / Up Missile for 39% (Safe missile pressure)

1 Bar Combos:

jK / TU - Toward+4, 4 / EX TU - Away+2 / FB for 40%

1, 2, Away+1 - Toward+4, 3 / TU - Away+3, 4 / EX TU - Away+2 / Flame Burner for 45%

Away+3, 4 / TU - Toward+4, 3 / EX TU - Away+2 / FB for 38% (Low starter)

Just to get started...hope this helps.
 

Crathen

Death is my business
From 12b1 you can:

Jump back kick , IaTu , b21 dash 12 Flamethrower ( 40% ) or Upmissile ( 37% )

If you don't connect the IaTu perfectly the b21 will not allow to continue the combo , still deals 32%

Iatu , b21 dash 12 Flamethrower ( 37% )

F44 / F43 TU , b2 Flamethrower ( 36% ) most reliable one

B2:

Tu , B21 , b34 TU ( 37% )

Tu , B21 dash 12 Flamethrower ( 36% )

21:

Tu , B21 , b34 TU ( 35% )

Tu , B21 dash 12 Flamethrower ( 34% )

B34:

Tu , F44 Tu ( 27% ) easy and reliable

Tu , F4 dash 12 Flamethrower ( 27% ) easy and reliable

Tu , F4 b21 ( 28% ) easy and reliable

Tu , walk a little forward and cancel into b21 dash 12 Flamethrower ( 33% ) strict timing but still doable with practice

Tu , walk a little forward and cancel into b21 dash 1 Flamethrower ( 31% ) you can do this instead of the 33% if you notice the 12 would whiff based on how you hit b21

Jump Kick TU :

Based on the height of your opponent after the TU:

B21 dash 12 Flamethrower ( 34% )

F4 dash 12 Flamethrower ( 27% )

F44 Tu ( 26% )

F4 B21 ( 27% )

F44 TU ( 27% )

Naked TU:

If the opponent is on the ground B21 B34 Tu ( 30% ) is your best BnB

If the opponent is in the air NJP full dash b21 dash 12 Flamethrower ( 31% ) kinda hard to time the b21

If the opponent is in the air NJP F4 B21 ( 25 % ) easy and reliable

If the opponent is in the air NJP F44 TU ( 24 % ) easy and reliable
 

Noserfatu

My eyes! The goggles do nothing!
Damn, that is informative. Thanks a lot, community.

Question. Why end in B2 flame instead of 12 flame? Bigger hitbox? more dmg?
 

ryublaze

Noob
The basic formula for Sektor's combos is this:

(1, 2, B1), A, TU, B2, Flame
(1, 2, B1), A, TU, B, TU, Up Missile
(1, 2, B1), A, TU, B, EXTU, B2, Flame
(1, 2, B1), A, TU, B, EXTU, JK, TU, Up Missile

Basically A can be JK / F4, 3 / B3, 4 while B is a different string (can be the same as A but doesn't get the highest damage). If you end with TU (I've seen SwiftTomHanks do this), you can use an Up Missile safely after it. After EXTU you can end with Up Missile or 1, Up Missile.

These are his highest damaging combos off of each string: (I recorded the damage pre-patch so that's why I didn't include it)

The three 45% 1 meter BnBs:
1, 2, B1, JK, TU, F4, 3, EXTU, B2, Flame
1, 2, B1, F4, 3, TU, B3, 4, EXTU, B2, Flame
1, 2, B1, F4, 3, TU, JK, EXTU, B2, Flame

Left Lift 1 Meter Combos:
B3, 4, TU, F4, 3, EXTU, B2, Flame
U3, 4, TU, F4, 3, EXTU, B2, Flame

Other 1 Meter Combos:
F4, 3, TU, JK, EXTU, B2, Flame
2, 1, TU, F4, 4, EXTU, B2, Flame
B2, TU, F4, 4, EXTU, B2, Flame

Teleport Punisher Combos: (It's better to wait until the opponent lands then go for a full combo punish)
F4, dash, F4, 3, TU, B3, 4, EXTU, B2, Flame
F4, 3, TU, F4, 3, EXTU, B2, Flame

Wall Combos:
1, 2, B1, back dash, B2, 1, 1, 2, 2, Up Missile
1, 2, B1, back dash, B2, 1, 1, 2, 1, 2, 2, Flame
1, 2, B1, F4, back dash, B2, 1, 1, 2, 2, Flame
1, 2, B1, back dash, B2, 1, 1, 2, B2, 1, 1, 2, Flame (Not a BnB)
1, 2, B1, JK, EXTU, B2, 1, 1, 2, 2, Flame (Situational, not a BnB)
(Escape from wall combo) B2, TU, B2, 1, B2, 1, 1, 2, 2, Flame (Not a BnB)

Advanced 1 Meter Combos: (None of these are BnBs)
B2, TU, B2, 1, B3, 4, EXTU, B2, Flame
^^First B2 can be replaced with 2, 1 / F4 / B3, 4
1, 2, B1, (Instant Air) TU, B2, 1, B3, 4, EXTU, B2, Flame

X-Ray Combos:
1, 2, B1, JK, TU, B2, X-Ray
1, 2, B1, F4, 3, TU, dash, 1, 2, X-Ray
B2, TU, B2, 1, dash, 1, 2, X-Ray
1, 2, B1, (Instant Air) TU, B2, 1, dash, 1, 2, X-Ray (Not a BnB)
(Wall Combo) 1, 2, B1, F4, back dash, B2, 1, 1, 2, 2, X-Ray
 

Noserfatu

My eyes! The goggles do nothing!
This is a lot of good learning material. Will take a while to really "get it" and execute it, because of the many derivations. Not a simple character to learn, but I think he has incredible tools. iaTU on reaction to punish zoning attempts/jumps is disgusting.

Many thanks to the work you guys put in on this. Potential sticky material.
 

GGA soonk

ĜĞÅ §ººñ|<®©™
crathen, if you care, from that first combo I'm getting 41% w/ flamethrower, and if it drops after the b21 it's 33%.
 

Crathen

Death is my business
crathen, if you care, from that first combo I'm getting 41% w/ flamethrower, and if it drops after the b21 it's 33%.
Im doing it right now on NW and it's 40% on him with the Flame burner no Jip and if b21 ends the combo is 33% , what character are you doing it to?
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
I wouldn't be surprised if it was just a rounding error on the combo meter. Its not like damage is only even numbers.
 

Crathen

Death is my business
I wouldn't be surprised if it was just a rounding error on the combo meter. Its not like damage is only even numbers.
It probably is , tested it on Sub Zero and got 40% , i've also got 41% with Kabal midscreen ( f4 reset ) when it should deal 40% from a Jip.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
why would it round differently, consistently, for two different characters?
Don't know. I think its a reasonable guess though if the damage is 40.5%. Maybe the rounding logic has trades too? :)
 

MKF30

Fujin and Ermac for MK 11
Lately, I've been using JK, teleport, 1, dash, 1, dash, 1, dash, 11,B+1 to keep them zoned. one of my fav combos but hard to do online unfortunately is jump in, 1, 1, 2, B1, JK, teleport, JK, enhanced teleport, 1, dash, 1, dash, 1, 1, B+1 does 44%. I also enjoy doing same combo except ending it with JK, teleport(after the second enhanced teleport) it'll do around 48-49%