Under_The_Mayo
Master of Quanculations
After talking with Krayzie and Ninj, we've decided that F3 is the optimal knockdown from all scenarios. We already know that the Double F3 knockdown is amazing and ideal. But what about combos that use CatDash MB, awaiting your ground knockdown?
Traditionally we've been using 1F2, or maybe DF3. Well here we're gonna see why, again, F3 is the way to go.
F3 has 4 clear advantages over the 1F2 ender. It takes a little less than 1% more damage. It grants more advantage. It helps with bomb placement timing. It allows a whiffed CatDash to bait a desperation wakeup. And you can pass through their bodies just like the Double F3 knockdown!
So, start using it! 1F2 will only be your combo ender if you think you're about to miss the Double F3, or if the interactable distance measurement requires it.
(See "The Mad Science of Interactables": http://www.testyourmight.com/threads/the-mad-science-of-interactables-controlling-combo-carry-distance-for-interactable-spacing.33245/ )
Traditionally we've been using 1F2, or maybe DF3. Well here we're gonna see why, again, F3 is the way to go.
F3 has 4 clear advantages over the 1F2 ender. It takes a little less than 1% more damage. It grants more advantage. It helps with bomb placement timing. It allows a whiffed CatDash to bait a desperation wakeup. And you can pass through their bodies just like the Double F3 knockdown!
So, start using it! 1F2 will only be your combo ender if you think you're about to miss the Double F3, or if the interactable distance measurement requires it.
(See "The Mad Science of Interactables": http://www.testyourmight.com/threads/the-mad-science-of-interactables-controlling-combo-carry-distance-for-interactable-spacing.33245/ )