Scoot Magee
But I didn't want to dash
We all know dashing then pressing block initiates a run. For some reason you can dash, hold forward and then press block and it runs with know issue. For some reason if you dash and then hold back and press block it just finishes the dash animation.
What this does is is makes it harder to cancel a run in the earliest frames into any normals that require a back input. For example, you have to piano block into back + 1 as opposed to just holding forward and pianoing block into 1. This mostly affects things like FBC pressure and run punishes by making it harder to get the move out on the earliest frames. I mostly notice this due to Scorpions fastest mid hitting requiring a back input and it's hard for me to consistently do fast enough to be a true frame trap.
Is there a reason for this to happen? Is it meant to prevent something else? It's just an annoyance to me and I don't know why we would have that input restriction.
What this does is is makes it harder to cancel a run in the earliest frames into any normals that require a back input. For example, you have to piano block into back + 1 as opposed to just holding forward and pianoing block into 1. This mostly affects things like FBC pressure and run punishes by making it harder to get the move out on the earliest frames. I mostly notice this due to Scorpions fastest mid hitting requiring a back input and it's hard for me to consistently do fast enough to be a true frame trap.
Is there a reason for this to happen? Is it meant to prevent something else? It's just an annoyance to me and I don't know why we would have that input restriction.