Eddy Wang
Skarlet scientist
So here is the thing, i've seen some backlash on the possibility of weapons returning and some people even said they don't need to see to classify it as trash.
And i'm really curious to see how NRS its going to do this, remember, this is just speculation and we will only be able to confirm AFTER we see some gameplay, but chances are similar to MKA, MKD, MKDA and MK40, you will be able to switch to a weapon stance and utilize extended hitboxs in match.
We don't know how this is going to play out yet, but you really shouldn't worry as much, some may even think that this system wasn't tried before in a 2D fighting game setting, i just want to let you know, that it was.
If you look for it there is a 2D fighting game named Ninja Master's Haoh Ninpo Cho, where a player picks any character in the game and on top of having normals, specials, supers and desperations, and the fun part, that game plays like a combination of Street Fighter and Mortal Kombat, meaning you have normals, command normals, specials, a dial string system, a back to block system and to top it off at any given point in the game, you can press Strong Punch and Weak Kick (B+C) and draw a weapon your character carries and use moves available at your disposal.
So i'm thinking maybe NRS its going to take a similar Ninja Master's Route based on what they learned from previous games, this including the 3D era which its only fair if it does resembling it more, so switching into a weapon variation might be possible in the game and everyone with access to a weapon will possible have extended normals, Disjointed hitboxes and so on.
I can already imagine the "Many people complained about disjointed hitboxes, so lets give everyone a variation where most of the moves have disjointed members so it becomes fair, ranged vs ranged, fighting fire with fire" phrase, so trully sounds like something NRS would have done.
But as a learner and by trying to make an MK game on my own before, i always though this could be the next logical step possible if executed right, so lets wait and see.
Its hard to find decent gameplay on Ninja Masters these days and people play it more for combos, but there is a some around if you look for it.
And i'm really curious to see how NRS its going to do this, remember, this is just speculation and we will only be able to confirm AFTER we see some gameplay, but chances are similar to MKA, MKD, MKDA and MK40, you will be able to switch to a weapon stance and utilize extended hitboxs in match.
We don't know how this is going to play out yet, but you really shouldn't worry as much, some may even think that this system wasn't tried before in a 2D fighting game setting, i just want to let you know, that it was.
If you look for it there is a 2D fighting game named Ninja Master's Haoh Ninpo Cho, where a player picks any character in the game and on top of having normals, specials, supers and desperations, and the fun part, that game plays like a combination of Street Fighter and Mortal Kombat, meaning you have normals, command normals, specials, a dial string system, a back to block system and to top it off at any given point in the game, you can press Strong Punch and Weak Kick (B+C) and draw a weapon your character carries and use moves available at your disposal.
So i'm thinking maybe NRS its going to take a similar Ninja Master's Route based on what they learned from previous games, this including the 3D era which its only fair if it does resembling it more, so switching into a weapon variation might be possible in the game and everyone with access to a weapon will possible have extended normals, Disjointed hitboxes and so on.
I can already imagine the "Many people complained about disjointed hitboxes, so lets give everyone a variation where most of the moves have disjointed members so it becomes fair, ranged vs ranged, fighting fire with fire" phrase, so trully sounds like something NRS would have done.
But as a learner and by trying to make an MK game on my own before, i always though this could be the next logical step possible if executed right, so lets wait and see.
Its hard to find decent gameplay on Ninja Masters these days and people play it more for combos, but there is a some around if you look for it.