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We have alternate, but why not custom controls?

SneakyTortoise

Official Master of Salt
So I was wondering, a significant amount of players play on stick, which NRS are trying to cater for with alternate controls. However, most people’s gripe with this is certain inputs like b,f becoming half circle. Why not have an option to be able to have a personal mix of alternate and default controls?

For example, you could set most of your inputs to alternate, but then specifically change b,f motions to remain as b,f.

Surely this would be pretty easy for NRS to implement and would benefit a lot of players right?
 

Indecisive

We'll burn you all—that is your fate!
People need to realize that back Forward is technically Half Circle on stick. Since charge moves do not exist in MK. From going from one side of the stick or controller to the other with normal controls. Back Forward. So Half Circle is the only thing that makes sense. Also if your grip is with Half Circle learn. Thats kinda the point of a fighting game is to learn. Or go back to Normal Controls.
 

SneakyTortoise

Official Master of Salt
Button checks already take too long as it is. This would become an absolute nightmare. No thanks. Just learn the inputs. They're not hard in MK.
Button checks take too long because people feel the need to press stance switch 23 times and perform their bnbs over and over.

I don't have any trouble with the inputs, this is a solution I'm proposing after seeing a lot of people complaining about certain things with alternate controls.
 

Indecisive

We'll burn you all—that is your fate!
Button checks take too long because people feel the need to press stance switch 23 times and perform their bnbs over and over.

I don't have any trouble with the inputs, this is a solution I'm proposing after seeing a lot of people complaining about certain things with alternate controls.
If they Keep complaining tell them to level up. :DOGE
 

SneakyTortoise

Official Master of Salt
People need to realize that back Forward is technically Half Circle on stick. Since charge moves do not exist in MK. From going from one side of the stick or controller to the other with normal controls. Back Forward. So Half Circle is the only thing that makes sense. Also if your grip is with Half Circle learn. Thats kinda the point of a fighting game is to learn. Or go back to Normal Controls.
I don't get that half circle is the only thing that makes sense, why does going from back straight to forward not make sense on stick?

I wouldn't say it's a matter of learning, in street fighter I'll use half circle motions fine, they're not difficult, but I've seen a lot of people saying they don't like them in MK and figured this would be an easy solution.
 

John Grizzly

The axe that clears the forest
Button checks take too long because people feel the need to press stance switch 23 times and perform their bnbs over and over.

I don't have any trouble with the inputs, this is a solution I'm proposing after seeing a lot of people complaining about certain things with alternate controls.
I just don't understand what motions people would have trouble with in an MK game. If a half circle is too much to handle, fightings game may not be their cup of tea. I know people bitched about the command throw inputs in Injustice, but coming from a Tekken background, they weren't too bad at all.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
People need to realize that back Forward is technically Half Circle on stick.
It is not, at all. Snapping from back to forward is a hell of a lot quicker than inputting a half-circle.

If I had to do half circles for Reptile's dash in MK9, I would have killed myself. No more dashing out of crouch for me...it also meant no d3 xx spirit charge with Kenshi, among other things.

The change to half circle is unnecessary. It just adds extra inputs to a motion that doesn't need any changes, making tactics that took advantage of this flat-out more complicated to input.
 

TopTierHarley

Kytinn King
I just don't understand what motions people would have trouble with in an MK game. If a half circle is too much to handle, fightings game may not be their cup of tea. I know people bitched about the command throw inputs in Injustice, but coming from a Tekken background, they weren't too bad at all.
If only people knew what the inputs to Hayabusa's Izuna Drop or Hayate's Raijin looked like. MK inputs are a cakewalk lol.
 

chemist4hire

I Got Guiled
Its not that half circle forward is difficult to do. It is that half circle overlaps with quarter circle, and many MK/Injustice specials in alternate controls for certain characters over lap because the limited attack buttons. Leaving it back forward removes the overlap and insures you get the special you want.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Its not that half circle forward is difficult to do. It is that half circle overlaps with quarter circle, and many MK/Injustice specials in alternate controls for certain characters over lap because the limited attack buttons. Leaving it back forward removes the overlap and insures you get the special you want.
This, as well.
 

SneakyTortoise

Official Master of Salt
I just don't understand what motions people would have trouble with in an MK game. If a half circle is too much to handle, fightings game may not be their cup of tea. I know people bitched about the command throw inputs in Injustice, but coming from a Tekken background, they weren't too bad at all.
If only people knew what the inputs to Hayabusa's Izuna Drop or Hayate's Raijin looked like. MK inputs are a cakewalk lol.
You guys are missing the point. It's not that people are finding half circle difficult. I'm pretty sure anyone can do a half circle motion.
 

John Grizzly

The axe that clears the forest
You guys are missing the point. It's not that people are finding half circle difficult. I'm pretty sure anyone can do a half circle motion.
My point in mainly that people would be changing individual moves to different inputs. This dude wants his slide to be this motion, his forceball another motion and invisibility something else, but wants to leave acid spit as is. It would just simply be too time consuming. I think it's great just have the two options as is.
 

SneakyTortoise

Official Master of Salt
I know that, but I don't see the need to have a custom control feature just for one (I'm assuming one) motion.
Well, there may be other motions to be honest, like I don't know if command grab motions cause similar problems on alternate (I didn't actually use alternate controls myself in Injustice so don't know).

But surely if it's something that's stopping people from using certain character it would be worth it? It's hardly like it would take much effort to implement.
 

Eddy Wang

Skarlet scientist
People need to realize that back Forward is technically Half Circle on stick. Since charge moves do not exist in MK. From going from one side of the stick or controller to the other with normal controls. Back Forward. So Half Circle is the only thing that makes sense. Also if your grip is with Half Circle learn. Thats kinda the point of a fighting game is to learn. Or go back to Normal Controls.
back forward was never half circle, wtf, this doesn't even makes sense.
back forward is back forward, half circle is half circle
why did nrs though changing bf to half circle was a good idea?
 

SneakyTortoise

Official Master of Salt
My point in mainly that people would be changing individual moves to different inputs. This dude wants his slide to be this motion, his forceball another motion and invisibility something else, but wants to leave acid spit as is. It would just simply be too time consuming. I think it's great just have the two options as is.
I agree that it could potentially turn out to be time consuming, but people wouldn't be changing more than one or two moves, so really it shouldn't take much time at all. If time limits were enforced on button checks, and people weren't allowed combo checks, then there would be no issue
 

TopTierHarley

Kytinn King
Well, there may be other motions to be honest, like I don't know if command grab motions cause similar problems on alternate (I didn't actually use alternate controls myself in Injustice so don't know).

But surely if it's something that's stopping people from using certain character it would be worth it? It's hardly like it would take much effort to implement.
That's true it might stop some people, but If the controls are easier on the MK standard I'm sure they can cope. I didn't use alt controls either because you can still do qcf motions in Injustice and MK on stick and pad.

If the demand is there I'm sure they could implement it if they wanted to in a patch update.
 

trufenix

bye felicia
What other alt motions are there? Just the QCF/B and the half circles? I play on pad so I've never used it. MKX doesn't have F,F and B,Bs anymore, does anyone know what D,D and D,U and D,F,B and D,B,F become.
 

MKF30

Fujin and Ermac for MK 11
I thought they offered that option? Like changing buttons however you want?

At any rate, IMO that whole "SF alternate controls" thing IMO doesn't work or won't work that well for most players especially MK players, it seems harder to do down, half a circle vs. down, back punch. Maybe it's just me but the former sounds a lot more complex for such a simple command. Perhaps Stick players would feel different with the motion, but pad players like me no way in hell is that down, forward, half circle easier lol.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I know that, but I don't see the need to have a custom control feature just for one (I'm assuming one) motion.
Because, for the game at hand, the alternate motion for some inputs suck. Namely the back-forward ones.